// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.puzzle.client; import com.threerings.presents.client.Client; import com.threerings.presents.client.InvocationService; import com.threerings.puzzle.data.Board; import com.threerings.puzzle.data.PuzzleCodes; /** * Provides services used by puzzle game clients to request that actions be taken by the puzzle * manager. */ public interface PuzzleGameService extends InvocationService, PuzzleCodes { /** * Asks the puzzle manager to apply the supplied progress events for the specified puzzle round * to the player's state. */ public void updateProgress (Client client, int sessionId, int[] events); /** * Debug variant of {@link #updateProgress} that is only used when * {@link PuzzlePanel#isSyncingBoards} is true and which includes the board states associated * with each event. */ public void updateProgressSync (Client client, int sessionId, int[] events, Board[] states); }