2a19ae07c8c83f2afee0511f89412f6b5d838438
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1076 c613c5cb-e716-0410-b11b-feb51c14d237
The Vilya library
The Vilya library provides various facilities for making networked multiplayer games. Its various packages include:
- whirled - builds on the crowd framework and defines a scene graph with portals to move between scenes and provides hooks for distributing and updating scene data (for example isometric rendering information) over the network
- parlor - builds upon the crowd framework to create the notion of a game with players and provides tools for making turn based games
- puzzle - builds on the parlor and media frameworks to provide tools for implementing puzzle games in a networked environment
- micasa - builds on the parlor framework to provide lobbies and matchmaking for multiplayer games
Documentation is somewhat sparse at the moment, but inspection of the code in
the src/main/tests/ directory shows examples of use of many features of the
library.
Building
The library is built using Ant.
Invoke ant with any of the following targets:
all: builds the distribution files and javadoc documentation
compile: builds only the class files (dist/classes)
javadoc: builds only the javadoc documentation (dist/docs)
dist: builds the distribution jar files (dist/*.jar)
Distribution
The Vilya library is released under the LGPL. The most recent version of the library is available at http://github.com/threerings/vilya.
Contact
Questions, comments, contributions, and other worldly endeavors can be handled in the Google Group for Three Rings libraries.
Vilya is actively developed by the scurvy dogs at Three Rings Design, Inc. Contributions are welcome.
Description
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