Commit Graph

  • adaf80af0a Rerun generators. Dave Hoover 2007-10-26 21:06:42 +00:00
  • 44ddce00e8 Eclipse metadata Charlie Groves 2007-10-26 18:37:21 +00:00
  • b5d6a6008b Removed debug logging I had intentionally left in. Ray Greenwell 2007-10-24 23:22:05 +00:00
  • 51f2b4b9d2 Added a method: getSize() and a new event: SizeChangedEvent. Ray Greenwell 2007-10-24 22:56:31 +00:00
  • 00723e90bf Don't destructively modify the array given us by usercode. Ray Greenwell 2007-10-24 21:52:18 +00:00
  • 9402b71765 moar bettar Nathan Curtis 2007-10-24 18:41:06 +00:00
  • a4a47a4c1e comment fix. Nathan Curtis 2007-10-24 18:40:22 +00:00
  • a3911c21a3 Go ahead and fix this: party tables now have a 0-length occupants array. TableDirector.java already had this same code (and I wrote it!) so I feel safe making the change. Ray Greenwell 2007-10-23 23:46:51 +00:00
  • 1d3a53757c Renamed endTurn() to startNextTurn(). Ray Greenwell 2007-10-23 02:02:09 +00:00
  • 3bb6c7e3f6 - In TurnGameManagerDelegate, pulled out random-turn picking into its own method, so that subclasses can get that behavior without assuming their their superclass implementation of setFirstTurnHolder does that. - Use that in EZ's code, and also fall back to it if there's some problem with the user-specified next-turn value and it's nobody's turn. Ray Greenwell 2007-10-23 01:36:20 +00:00
  • df72a961db - Start up EZGames so that it's nobody's turn. - If the turn ends when it's nobody's turn and the user didn't specify who goes next, pick a random player to go next. - Fixed ancient bug that caused a NPE, every time. Nobody tickled it by having a game where turns progress in a custom order. Ray Greenwell 2007-10-23 01:27:05 +00:00
  • 3fc47c0b9b Comment clarification. Ray Greenwell 2007-10-23 01:23:34 +00:00
  • ef70bd5752 Comment spelling fix. Ray Greenwell 2007-10-23 01:23:11 +00:00
  • 456b93e08f Allow our derived class to override our width/height configuration. Michael Bayne 2007-10-20 00:06:18 +00:00
  • c6f72fbdf8 Create an empty occupants and oids array if we're creating a party table. Michael Bayne 2007-10-19 22:04:33 +00:00
  • f1a511d80c Bye-bye extensible player lists. Your functionality will be simplified and supplanted by the one true player list. Ray Greenwell 2007-10-18 02:31:03 +00:00
  • 2736d652e3 Need to do that before we clear out _userFuncs. Michael Bayne 2007-10-18 00:59:43 +00:00
  • 60b3eabc16 Disconnect the client side when we disconnect on the backend so that we don't end up differing in opinion about whether or not we're connected. Michael Bayne 2007-10-18 00:57:56 +00:00
  • 4e462ce974 getOccupants -> getOccupantIds. Michael Bayne 2007-10-17 21:38:46 +00:00
  • ec1a243d19 When we start and end a transaction in EZGame do so on the InvocationDirector as that's where all of our messages are generated. Michael Bayne 2007-10-17 21:33:52 +00:00
  • 18ac5a065f getOccupants() -> getOccupantIds(), which is more accurate and consistent with SeatingControl's getPlayerIds(). Ray Greenwell 2007-10-17 21:09:48 +00:00
  • c9fddfdc39 Checkpoint this crap, even though it's going to be moved and reworked. Meanwhile I'm busy investigating rabbit holes of rabbit holes. Ray Greenwell 2007-10-17 19:24:29 +00:00
  • 1b7f810246 Added getTopRatings(), moved constants into RatingCodes. Michael Bayne 2007-10-15 19:28:20 +00:00
  • e8bd79d1e3 Start the game immediately if the user specifies to restart in 0 seconds. Ray Greenwell 2007-10-15 18:28:40 +00:00
  • 1fca67a044 Factored createTable() out into a method that can be called on the server. Michael Bayne 2007-10-12 01:09:46 +00:00
  • a70048dfde Don't start the game while we're still initializing the manager. Let the manager finish the startup process and then call startGame(). Michael Bayne 2007-10-10 03:32:03 +00:00
  • f6b716c4ea Reset the round number to zero before each EZ game (in case the player keeps restarting the game without quitting it). This also ensures they will get a fresh RoundStarted event at the beginning of each new game. Robert Zubeck 2007-10-10 00:52:26 +00:00
  • 70ea63f6cb Un-negate the round id if a game does decide to endRound() first and then endGame(). Michael Bayne 2007-10-09 23:49:02 +00:00
  • d136386348 Note that endRound() should not be called immediately prior to endGame(), rather endGame() should be called and the last round is never officially "ended". This ensures that GameObject.roundId is left in a sane state at the end of the game in case of a rematch. Michael Bayne 2007-10-09 23:47:37 +00:00
  • a88a5a3482 No need to wait for didStartup() to create this set. Michael Bayne 2007-10-08 17:14:17 +00:00
  • 2862b32763 Comment fiddling; clear out _pendingOids at the end of the game to avoid potential weirdness if someone got into the room but never reported ready. Michael Bayne 2007-10-08 17:12:46 +00:00
  • 377d0c93f5 Keep track of of players that have arrived and players that are ready separately. The old check would start the game as soon as everyone had arrived and *one* person called playerReady(). Now we do the right thing and only start the game once everyone has arrived and everyone has called playerReady(). Nathan Curtis 2007-10-06 00:35:30 +00:00
  • 2558e82959 Make sure our seatedness variable accurately reflects the departure of our table. Par Winzell 2007-10-02 23:01:40 +00:00
  • 962c33d900 Pass the GameManager to gameCreated(). Michael Bayne 2007-09-27 19:38:09 +00:00
  • 52259f26dd Track the last update time for ratings. Michael Bayne 2007-09-25 16:32:59 +00:00
  • 3eff6e03cd Allow derived classes to not rate games for other reasons. Michael Bayne 2007-09-25 16:32:17 +00:00
  • 2d24116c97 Don't rate anything if the game is not marked as rated. Michael Bayne 2007-09-25 16:12:28 +00:00
  • c76474a640 Drop forced move requests if they come in while we have a move pending. We may have to do some things on the server as well which blindly ejects the user from their current place, but now the worst case is that a player ends up nowhere in the event of extreme lag and clicks the button to go somewhere again rather than having a move half-completed get aborted and the code ending up confused and not properly able to clean up after itself. Michael Bayne 2007-09-24 20:49:01 +00:00
  • e21c14c4c1 Since returning -1 is perfectly acceptable for this method, let's be robust in handling an call to it for an unknown player; we already checked for unknown opponents. Par Winzell 2007-09-14 15:35:25 +00:00
  • 6194948d56 Added toString(). Michael Bayne 2007-09-12 02:16:19 +00:00
  • 8e52521b20 Nix debug logging. Michael Bayne 2007-09-11 22:24:21 +00:00
  • ea3ab0bf3f Nix PercentileRecord.type allow gameId to be fiddled by derive class. Michael Bayne 2007-09-11 21:47:06 +00:00
  • fe3db313bf Grammar patrol. Michael Bayne 2007-09-11 20:58:28 +00:00
  • 93d65cfb61 Need to reset modified when saving rating for departing player. Michael Bayne 2007-09-11 20:57:42 +00:00
  • 8316c3f40c Revamped the rating manager delegate to support party games and to only read and write ratings once regardless of how many times the game is played. Michael Bayne 2007-09-11 20:56:45 +00:00
  • 9450dc5f2c Don't complain about transitioning back to PRE_GAME. Michael Bayne 2007-09-11 19:45:38 +00:00
  • 2b81903c73 Zoiks, missed the parameterized type. Michael Bayne 2007-09-11 18:39:05 +00:00
  • e95d0aa58f Oops, we need 412 bytes to store a percentiler's data. Michael Bayne 2007-09-11 02:20:30 +00:00
  • 27c8eac61c Added getRecordedCount(). Michael Bayne 2007-09-11 01:50:24 +00:00
  • c08cad2642 Added tracking for percentiler modification; nixed some unneeded casts. Michael Bayne 2007-09-11 00:36:35 +00:00
  • 15dd17a308 Added SCHEMA_VERSION. Michael Bayne 2007-09-10 23:17:19 +00:00
  • 5dd8695a9a Added support for tracking multiple per-game percentile distributions. Michael Bayne 2007-09-10 20:44:50 +00:00
  • 81f49e4125 Use junit4.jar. Michael Bayne 2007-08-28 20:26:18 +00:00
  • de0537d516 how long has this been broken? In party games, there is a "private" checkbox instead of a "watchable" checkbox, but it was treating it like "watchable", even thought that makes no sense for party games (at present). Nathan Curtis 2007-08-27 18:53:54 +00:00
  • cc3976a213 Use playerInRoom() to let the game manager know we've arrived but aren't ready to start the game yet. Michael Bayne 2007-08-24 23:54:06 +00:00
  • 388c616b40 Reset EZ games to PRE_GAME after they end so that they can be restarted. Michael Bayne 2007-08-24 23:45:47 +00:00
  • 5392df8770 Make it possible for a player to report in when they arrive in a room but not cause the game to start. In Whirled we'll have all players report in immediately for games that want to handle playerReady() themselves so that they can do whatever they want before the game starts and then finally start it with a call to playerReady() from all the players. Michael Bayne 2007-08-24 23:40:21 +00:00
  • 74665f1663 Added EZGameControl.restartGameIn(seconds). Michael Bayne 2007-08-23 23:19:51 +00:00
  • 71f2a1442c Added setWinners(). Michael Bayne 2007-08-23 23:10:02 +00:00
  • b9ba20c19b Derived classes that are not in this package need to be able to call dispatch(). Michael Bayne 2007-08-23 00:32:36 +00:00
  • 7c29339626 Extract that handy method. Michael Bayne 2007-08-22 23:54:01 +00:00
  • 1a272ef171 Widening and removal of compatibility code for never-in-the-wild functionality. Michael Bayne 2007-08-22 23:29:54 +00:00
  • 8f3293eb0b Don't try to rate players if there are no winners. Otherwise everyone is rated as losing. Michael Bayne 2007-08-22 00:19:02 +00:00
  • f1a94dfac9 More tidying. Michael Bayne 2007-08-22 00:14:26 +00:00
  • a6398a2d60 Oops missed a spot. Michael Bayne 2007-08-22 00:10:59 +00:00
  • f6481922f6 Tidied things up, avoid doing things on the invoker thread that should be done on the dobj thread. Michael Bayne 2007-08-22 00:09:57 +00:00
  • df1b8277fb Use FieldDefinition instead of FieldOverride wherever appropriate (almost everywhere). Par Winzell 2007-08-21 23:12:44 +00:00
  • abeac5d1b2 Allow rating records to be deleted (we'll probably want a delete for just the game and one for just the user as well but I'll add those later). Michael Bayne 2007-08-21 21:50:11 +00:00
  • d3cc74bc0d Tidying. Michael Bayne 2007-08-21 21:49:41 +00:00
  • 4567264b91 We're not going to do this INDEX: comment thing. Par Winzell 2007-08-16 21:53:47 +00:00
  • 01db2cc225 Scratch that, reverse it. Michael Bayne 2007-08-15 19:47:51 +00:00
  • 41c1ca44b7 No need to validate here. Michael Bayne 2007-08-15 19:07:01 +00:00
  • b4e207eeae columns -> fields. Michael Bayne 2007-08-13 23:21:16 +00:00
  • 568b1f6ab2 Some log fiddling. Michael Bayne 2007-08-11 00:37:48 +00:00
  • e386d6c3a0 Add an index, document index use for Depot operations. Do you think this is worthwhile? We should really just about never see a non-indexed query during normal production use and one way to maintain that discipline is with a comment line like this. Par Winzell 2007-08-07 18:05:44 +00:00
  • 96b42efbae Switch stataData to an untyped column so that Depot can do the right thing with it. BLOB on MySQL has a maximum length of 65535, so we'll preserve those semantics even though Depot will now use VARBINARY on MySQL for columns of length 65535 and lower. Michael Bayne 2007-08-07 17:20:22 +00:00
  • 30d7bc4be3 When we add a chat display, we must remove it once we're done. Michael Bayne 2007-08-02 19:12:08 +00:00
  • 8d9ff98273 columnNames -> fieldNames. Michael Bayne 2007-07-31 21:36:49 +00:00
  • 09ad0ca87d Updates to reflect SpeakProvider refactoring. Michael Bayne 2007-07-31 21:05:36 +00:00
  • 8233be01e7 Added filter(text) to the EZGame API. Untested. Ray Greenwell 2007-07-31 06:51:20 +00:00
  • 2bbca9894b Have distclean just call what it needs in common-clean Jonathan Le Plastrier 2007-07-28 04:17:20 +00:00
  • beb58c2c41 Another tweak, now that code/value is the full key. Par Winzell 2007-07-27 21:18:30 +00:00
  • 0444af1792 Forgot to turn this check on properly. Par Winzell 2007-07-27 21:15:27 +00:00
  • 3f7c1f9466 The old schema had STAT_DATA be a BLOB, and Depot currently defaults to varbinary(255). This raises at least two questions; first, does it make sense to assume that in the absence of any other markup, 255 is a reasonable size limit? I am not at all sure. Second, whatever the default translation of byte[] ends of being, how to we deal dialect-agnostically with schema compatibility issues? Par Winzell 2007-07-27 21:12:29 +00:00
  • a010a130fc This should work better. Par Winzell 2007-07-27 20:59:38 +00:00
  • 7d3de02e7c As tidy as it was to tuck this record away inside StatRepository, we'd really like the benefit of the 'genrecord' transformation. Also the inner class couldn't be protected for reflection access reasons so some of the tidy wasn't so tidy. Par Winzell 2007-07-27 19:17:57 +00:00
  • 8defc9da5e So CODE is not in fact part of the primary key, thanks Mark. Par Winzell 2007-07-27 18:53:24 +00:00
  • ae02a37f74 Out with the old. Michael Bayne 2007-07-26 20:50:16 +00:00
  • 12130830e7 Don't need legacy ConnectionProvider support here, so nix it. Michael Bayne 2007-07-26 20:39:27 +00:00
  • fa7eb87945 Nixed stale method, some minor tidying. Michael Bayne 2007-07-26 20:38:08 +00:00
  • 2d5a5ca033 Depot implementation of the stat system persistence - hopefully schema compatible with the old version. This one is a little more complicated and Whirled doesn't have any stats yet so I was a little at a loss at how to test all of it. Perhaps somebody at Bang could make sure nothing crashes and burns horribly when e.g. a new string code is assigned? Par Winzell 2007-07-26 20:28:50 +00:00
  • a2d446d3cf Away with ye, Depot dependency check. Par Winzell 2007-07-26 20:26:37 +00:00
  • 7dea421cca Depot implementation of the Game Cookie persistence - hopefully schema compatible with the old version. Par Winzell 2007-07-26 20:20:07 +00:00
  • 2885a2b41c Use a PersistenceContext to initialize the RatingRepository. Michael Bayne 2007-07-26 00:22:38 +00:00
  • 505d75ca6c Note our persistent record classes. Michael Bayne 2007-07-25 23:48:10 +00:00
  • a68b0aee35 Pipe down Mister. Michael Bayne 2007-07-25 21:47:48 +00:00
  • c826583754 More Depot NWO. Michael Bayne 2007-07-25 21:07:35 +00:00
  • e6b104f688 Don't trigger that the players have all arrived if it happens after the game has already started. This could previously occur if all the participants of the game leave and come back (without the game shutting down, possibly due to watchers). Mike Thomas 2007-07-25 16:33:11 +00:00
  • 8ad7f5eaef Actually, this looks like the "right" way to do this - use the PlaceOid as our comparator. Mike Thomas 2007-07-24 17:41:20 +00:00
  • 85d3e3c7a7 location is an object, compare appropriately. Mike Thomas 2007-07-24 17:31:19 +00:00