Pass the GameManager to gameCreated().

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@440 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-09-27 19:38:09 +00:00
parent 52259f26dd
commit 962c33d900
@@ -46,7 +46,6 @@ import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.OccupantInfo;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.parlor.Log;
import com.threerings.parlor.client.TableService;
@@ -317,9 +316,9 @@ public class TableManager
throws InvocationException
{
try {
PlaceManager pmgr = CrowdServer.plreg.createPlace(createConfig(table));
GameObject gobj = (GameObject) pmgr.getPlaceObject();
gameCreated(table, gobj);
GameManager gmgr = (GameManager)CrowdServer.plreg.createPlace(createConfig(table));
GameObject gobj = (GameObject)gmgr.getPlaceObject();
gameCreated(table, gobj, gmgr);
return gobj.getOid();
} catch (Throwable t) {
@@ -344,7 +343,7 @@ public class TableManager
* Called when our game has been created, we take this opportunity to clean up the table and
* transition it to "in play" mode.
*/
protected void gameCreated (Table table, GameObject gameobj)
protected void gameCreated (Table table, GameObject gameobj, GameManager gmgr)
{
// update the table with the newly created game object
table.gameOid = gameobj.getOid();