Tidied things up, avoid doing things on the invoker thread that should be done
on the dobj thread. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@408 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -27,11 +27,12 @@ import java.util.List;
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import java.util.logging.Level;
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import com.samskivert.io.PersistenceException;
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import com.samskivert.jdbc.RepositoryUnit;
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import com.samskivert.util.ArrayIntSet;
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import com.samskivert.util.ArrayUtil;
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import com.samskivert.util.HashIntMap;
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import com.samskivert.util.IntMap;
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import com.samskivert.util.Invoker;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.server.CrowdServer;
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@@ -48,22 +49,15 @@ import com.threerings.util.Name;
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/**
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* Rates players after each game and handles persisting the results.
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*/
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public abstract class RatingManagerDelegate
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extends GameManagerDelegate
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public abstract class RatingManagerDelegate extends GameManagerDelegate
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{
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/**
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* The minimum rating value.
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*/
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/** The minimum rating value. */
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public static final int MINIMUM_RATING = 1000;
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/**
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* The default rating value.
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*/
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/** The default rating value. */
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public static final int DEFAULT_RATING = 1200;
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/**
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* The maximum rating value.
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*/
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/** The maximum rating value. */
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public static final int MAXIMUM_RATING = 3000;
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/**
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@@ -73,19 +67,17 @@ public abstract class RatingManagerDelegate
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{
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super(gmgr);
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_gmgr = gmgr;
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_repo = getRatingRepository();
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}
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@Override
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@Override // from PlaceManagerDelegate
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public void didStartup (PlaceObject plobj)
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{
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super.didStartup(plobj);
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_gobj = (GameObject) plobj;
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}
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@Override
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@Override // from GameManagerDelegate
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public void gameWillStart ()
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{
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super.gameWillStart();
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@@ -93,64 +85,57 @@ public abstract class RatingManagerDelegate
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// note the time at which we started
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_startStamp = (int) (System.currentTimeMillis() / 1000);
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// read ratings from persistent store
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CrowdServer.invoker.postUnit(new Invoker.Unit() {
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public boolean invoke () {
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int gameId = _gmgr.getGameConfig().getGameId();
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final int gameId = _gmgr.getGameConfig().getGameId();
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// enumerate our non-guest players
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Integer[] allPlayers = new Integer[_gmgr.getPlayerCount()];
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Integer[] ratedPlayers = new Integer[allPlayers.length];
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int jj = 0;
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for (int ii = 0; ii < allPlayers.length; ii ++) {
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allPlayers[ii] = _gmgr.getPlayerPersistentId(_gmgr.getPlayer(ii));
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if (allPlayers[ii] != 0) {
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// this is a player with a persistent id, a player we can rate
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ratedPlayers[jj ++] = allPlayers[ii];
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}
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}
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ratedPlayers = ArrayUtil.splice(ratedPlayers, jj);
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try {
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// fetch the previous ratings of our persistent users, for this game
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List<RatingRecord> records = _repo.getRatings(gameId, ratedPlayers);
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// and make it easy to look them up by their id
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IntMap<RatingRecord> map = new HashIntMap<RatingRecord>();
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for (RatingRecord record : records) {
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map.put(record.playerId, record);
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}
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// now build the array we keep around until the end of the game
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_ratings = new Rating[allPlayers.length];
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for (int ii = 0; ii < _ratings.length; ii ++) {
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if (allPlayers[ii] == 0) {
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// for guests we let the slot remain null
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continue;
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}
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RatingRecord record = map.get(allPlayers[ii]);
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// if the player had no previous record, initiate them at default values
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_ratings[ii] = record != null ?
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new Rating(allPlayers[ii], record.rating, record.experience) :
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new Rating(allPlayers[ii]);
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}
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return true;
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} catch (PersistenceException pe) {
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log.log(Level.WARNING,
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"Failed to load ratings [where=" + where() + ", id=" + gameId + "].", pe);
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return false;
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}
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};
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public void handleResult () {
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// nothing to do here?
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// enumerate our non-guest players
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final Integer[] allPlayers = new Integer[_gmgr.getPlayerCount()];
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ArrayIntSet ratedSet = new ArrayIntSet();
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for (int ii = 0; ii < allPlayers.length; ii ++) {
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allPlayers[ii] = _gmgr.getPlayerPersistentId(_gmgr.getPlayer(ii));
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if (allPlayers[ii] != 0) {
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// this is a player with a persistent id, a player we can rate
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ratedSet.add(allPlayers[ii]);
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}
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}
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final Integer[] ratedPlayers = ratedSet.toArray(new Integer[ratedSet.size()]);
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// read ratings from persistent store
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CrowdServer.invoker.postUnit(new RepositoryUnit("loadRatings") {
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public void invokePersist () throws Exception {
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// fetch the previous ratings of our persistent users and map them by player id
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IntMap<RatingRecord> map = new HashIntMap<RatingRecord>();
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for (RatingRecord record : _repo.getRatings(gameId, ratedPlayers)) {
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map.put(record.playerId, record);
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}
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// now build the array we keep around until the end of the game
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_ratings = new Rating[allPlayers.length];
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for (int ii = 0; ii < _ratings.length; ii ++) {
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if (allPlayers[ii] == 0) {
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continue; // for guests we let the slot remain null
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}
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RatingRecord record = map.get(allPlayers[ii]);
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// if the player had no previous record, initiate them at default values
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_ratings[ii] = (record == null) ? new Rating(allPlayers[ii]) :
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new Rating(allPlayers[ii], record.rating, record.experience);
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}
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}
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public void handleSuccess () {
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// stick our ratings into our manager
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_ratings = _tratings;
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}
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public void handleFailure (Exception e) {
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log.log(Level.WARNING, "Failed to load ratings [where=" + where() +
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", id=" + gameId + "].", e);
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}
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protected Rating[] _tratings;
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});
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}
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@Override
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@Override // from GameManagerDelegate
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public void gameDidEnd ()
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{
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super.gameDidEnd();
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@@ -188,34 +173,28 @@ public abstract class RatingManagerDelegate
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// else persist the result
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final int gameId = _gmgr.getGameConfig().getGameId();
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CrowdServer.invoker.postUnit(new Invoker.Unit() {
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public boolean invoke () {
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try {
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for (int ii = 0; ii < _ratings.length; ii ++) {
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if (_ratings[ii] != null) {
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// for each rated player, update or create the rating record
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// TODO: reorganize things so this can be a single db request?
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_repo.setRating(gameId, _ratings[ii].playerId,
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_ratings[ii].rating, _ratings[ii].experience);
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}
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CrowdServer.invoker.postUnit(new RepositoryUnit("updateRatings") {
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public void invokePersist () throws Exception {
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for (Rating rating : _ratings) {
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if (rating != null) {
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_repo.setRating(gameId, rating.playerId, rating.rating, rating.experience);
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}
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return true;
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} catch (PersistenceException pe) {
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log.log(Level.WARNING,
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"Failed to load ratings [where=" + where() + ", id=" + gameId + "].", pe);
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return false;
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}
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};
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}
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public void handleResult () {
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// let subclasses store away the new ratings if they so desire
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for (int ii = 0; ii < _ratings.length; ii ++) {
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public void handleSuccess () {
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for (int ii = 0; ii < _ratings.length; ii++) {
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if (_ratings[ii] != null) {
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// let subclasses publish the new ratings if they so desire
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updateRatingInMemory(gameId, _gmgr.getPlayerName(ii), _ratings[ii]);
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}
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}
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}
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public void handleFailure (Exception e) {
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log.log(Level.WARNING, "Failed to update ratings [where=" + where() +
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", id=" + gameId + "].", e);
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}
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});
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}
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@@ -237,13 +216,13 @@ public abstract class RatingManagerDelegate
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{
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float totDeltaR = 0; // the total delta rating
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int opponents = 0;
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for (int ii = 0; ii < _ratings.length; ii++) {
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// we don't care how we did against ourselves, or against guests...
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if (pidx == ii || _ratings[ii] == null) {
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continue;
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}
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// if we are non-provisional, and the opponent is provisional, we
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// max the opponent out at the default rating to avoid potentially
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// inflating a real rating with one that has a lot of uncertainty
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@@ -263,7 +242,7 @@ public abstract class RatingManagerDelegate
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} else {
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K = 16; // experience >= 20 && rating >= 2400
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}
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// calculate W, the win value representing the actual result of the game
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float W = _gobj.isDraw() ? 0.5f : _gobj.isWinner(pidx) ? 1f : 0f;
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// calculate We, the expected win value given the players' respective ratings
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@@ -274,7 +253,7 @@ public abstract class RatingManagerDelegate
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totDeltaR += K * (W - We);
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opponents++;
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}
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// if we have no valid opponents, we cannot compute a rating;
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if (opponents == 0) {
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return -1;
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@@ -285,41 +264,6 @@ public abstract class RatingManagerDelegate
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return MathUtil.bound(MINIMUM_RATING, nrat, MAXIMUM_RATING);
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}
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/**
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* Simply encapsulates the rating/experience tuple representing a player's rating for a game.
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*/
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protected static class Rating
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{
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/** The id of the rated player. */
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public int playerId;
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/** The player's rating for our game. */
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public int rating;
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/** The number of times the player's played our game. */
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public int experience;
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/**
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* Sets up a new {@link Rating} object with default values.
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*/
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public Rating (int playerId)
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{
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this.playerId = playerId;
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this.rating = DEFAULT_RATING;
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this.experience = 0;
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}
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/**
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* Sets up a new {@link Rating} object with the given values.
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*/
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public Rating (int playerId, int rating, int experience)
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{
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this.playerId = playerId;
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this.rating = rating;
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this.experience = experience;
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}
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}
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/**
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* Return the minimum time (in seconds) a game must've lasted for it to count towards rating.
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*/
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@@ -332,18 +276,52 @@ public abstract class RatingManagerDelegate
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/**
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* Optionally store update ratings in memory e.g. in the user object.
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*
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*
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* This method is called on the dobj thread.
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*/
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protected abstract void updateRatingInMemory (int gameId, Name playerName, Rating rating);
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/**
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* Simply encapsulates the rating/experience tuple representing a player's rating for a game.
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*/
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protected static class Rating
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{
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/** The id of the rated player. */
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public int playerId;
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/** The player's rating for our game. */
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public int rating;
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/** The number of times the player's played our game. */
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public int experience;
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/**
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* Sets up a new {@link Rating} object with default values.
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*/
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public Rating (int playerId)
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{
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this.playerId = playerId;
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this.rating = DEFAULT_RATING;
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this.experience = 0;
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}
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/**
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* Sets up a new {@link Rating} object with the given values.
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*/
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public Rating (int playerId, int rating, int experience)
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{
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this.playerId = playerId;
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this.rating = rating;
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this.experience = experience;
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}
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}
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/** An appropriately casted reference to our GameManager. */
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protected GameManager _gmgr;
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/** An appropriately casted reference to our GameObject. */
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protected GameObject _gobj;
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/** The RatingRepository that holds our data. */
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protected RatingRepository _repo;
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