Commit Graph

832 Commits

Author SHA1 Message Date
Ray Greenwell ed0c4fd3f4 Cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@32 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-29 01:10:22 +00:00
Ray Greenwell de896d967c Compilation...
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@31 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-28 20:49:54 +00:00
Ray Greenwell 7ee319bb2b Checkpoint: converting parlor stuff to actionscript.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@30 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-28 02:47:21 +00:00
Ray Greenwell b82ab59b1d - Changed Table to just have an int as its key and use autoboxing to make
that a Comparable. It's a slight performance hit, as when a DSet is
  binary searched, it will be boxing up an int for every entry examined.
  Oh well.
- Use some generics.
- Some other cleanups I spotted while writing actionscript versions.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@29 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-28 02:03:53 +00:00
Michael Bayne 4914a11160 Nixed my earlier fiddling and replaced it with a sensible addition to the turn
game logic which is that we won't try to start the next turn if the game
reports being over. If we still see problems with infinite loops in GG games,
then we'll reinstate the fiddling.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@28 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-19 06:26:54 +00:00
Michael Bayne db8125271b I hate adding random booleans, but it is an easy mistake to miss a case where
turnDidStart() results in an immediate call to endTurn() and things then spiral
off into infinite loop land. If someone genuinely does want to end a turn
mmediately in turnDidStart() they can queue up a dobj unit to do so.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@27 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-19 02:55:08 +00:00
Mike Thomas 19e5b04b41 Need to abstract out the assignment of the starting location of a body. We use this in yohoho for pets to put them somewhere other than a portal.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@26 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-17 21:41:19 +00:00
Ray Greenwell e76a54c18f If a client somehow has a higher version scene than we do, tell them all
about the current scene model instead of informing them that the version
they have is OK. It's not ok!


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@25 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 22:15:37 +00:00
Ray Greenwell d93c79cfd0 A standard portal modification scene update. Will be used by msoy, but
could be used by other games as well.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@24 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 21:45:21 +00:00
Ray Greenwell 53bb1c598f Match some name changes made to the actionscript narya library.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@23 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 19:08:43 +00:00
Ray Greenwell b0c7ddf861 Log the version of the new model if persistence fails.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@22 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 18:37:51 +00:00
Ray Greenwell 6404d3e0ab Preserve the stack trace when CloneNotSupportedException impossibly happens.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@21 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 18:10:55 +00:00
Ray Greenwell 5b5fddfb50 A bit of type safety.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@20 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 18:08:42 +00:00
Ray Greenwell 19f22b01f1 When a scene update is received while in the scene, apply it immediately
and also save the new updated model.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@19 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 17:47:55 +00:00
Michael Bayne 280b55061a Link to the Nenya and Narya javadocs.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@18 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-12 22:10:07 +00:00
Michael Bayne 250c0c567c Need the junit jar.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@17 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-12 22:03:03 +00:00
Michael Bayne 69c064a342 More snapshot fixes.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@16 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-12 22:00:00 +00:00
Michael Bayne d272c34ca6 Updated LIBS fixed snapshot build directives.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@15 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-12 21:59:03 +00:00
Ray Greenwell 5708f56203 Match recent changes in our corresponding java classes.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@14 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-12 02:22:32 +00:00
Michael Bayne 50c7b2b8dd Added new ClientObserver method.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@13 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-07 04:02:57 +00:00
Ray Greenwell c9a8c1d117 Allow portals to have a targetPortalId of -1, which means simply
"whatever the default entrance is of the target scene".


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@12 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-07 00:36:02 +00:00
Michael Bayne 2933846516 Allow the path to the server's resource manager properties to be adjusted.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@11 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-07 00:34:16 +00:00
Ray Greenwell 1c7ac6d3b9 Utility class to assist in SceneUpdate management.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@10 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-06 22:40:19 +00:00
Ray Greenwell c3bb221239 Added some code to save a stacktrace from the first call to startGame()
if we do the postponey business and find things still booched after that.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@9 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-06 21:04:17 +00:00
Mike Thomas 327518de12 Prevent the continual attempts to postpone the start of a game that have caused our shutdowns to fail a few times now.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@8 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-06 17:40:09 +00:00
Michael Bayne 65681f36f0 Use the new ClientFactory.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@7 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-01 03:41:41 +00:00
Ray Greenwell 458a187145 Fixes to compile.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@6 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-28 22:04:27 +00:00
Ray Greenwell 01866933eb Whirled actionscript code, transferred from narya.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@5 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-23 19:21:10 +00:00
Michael Bayne 88ba927cb5 Various resources.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@4 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-23 18:54:56 +00:00
Michael Bayne 0cf89d6d16 Was not building the stage jar file.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@3 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-23 18:53:15 +00:00
Michael Bayne 10ef62395f Narya -> Vilya.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@2 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-23 18:50:52 +00:00
Michael Bayne a4df87e52f Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-23 17:58:11 +00:00