A standard portal modification scene update. Will be used by msoy, but

could be used by other games as well.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@24 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-07-13 21:45:21 +00:00
parent 53bb1c598f
commit d93c79cfd0
2 changed files with 160 additions and 0 deletions
@@ -0,0 +1,91 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.io.TypedArray;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
/**
* A scene update to add/remove portals.
*/
public class ModifyPortalsUpdate extends SceneUpdate
{
/** The portals to be removed from the room. */
public var portalsRemoved :TypedArray;
/** The portals to be added to the scene. */
public var portalsAdded :TypedArray;
/**
* Initialize the update with all necessary data.
*/
public function initialize (
targetId :int, targetVersion :int, removed :TypedArray,
added :TypedArray) :void
{
init(targetId, targetVersion);
portalsRemoved = removed;
portalsAdded = added;
}
override public function apply (model :SceneModel) :void
{
super.apply(model);
// extract the spot scene model
var spotModel :SpotSceneModel = SpotSceneModel.getSceneModel(model);
var portal :Portal;
if (portalsRemoved != null) {
for each (portal in portalsRemoved) {
spotModel.removePortal(portal);
}
}
if (portalsAdded != null) {
for each (portal in portalsAdded) {
spotModel.addPortal(portal);
}
}
}
override public function writeObject (out :ObjectOutputStream) :void
{
super.writeObject(out);
out.writeObject(portalsRemoved);
out.writeObject(portalsAdded);
}
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
portalsRemoved = (ins.readObject() as TypedArray);
portalsAdded = (ins.readObject() as TypedArray);
}
}
}
@@ -0,0 +1,69 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
/**
* A scene update to add/remove portals.
*/
public class ModifyPortalsUpdate extends SceneUpdate
{
/** The portals to be removed from the room. */
public Portal[] portalsRemoved;
/** The portals to be added to the scene. */
public Portal[] portalsAdded;
/**
* Initialize the update with all necessary data.
*/
public void initialize (
int targetId, int targetVersion, Portal[] removed, Portal[] added)
{
init(targetId, targetVersion);
portalsRemoved = removed;
portalsAdded = added;
}
@Override
public void apply (SceneModel model)
{
super.apply(model);
// extract the spot scene model
SpotSceneModel spotModel = SpotSceneModel.getSceneModel(model);
if (portalsRemoved != null) {
for (Portal portal : portalsRemoved) {
spotModel.removePortal(portal);
}
}
if (portalsAdded != null) {
for (Portal portal : portalsAdded) {
spotModel.addPortal(portal);
}
}
}
}