- Changed Table to just have an int as its key and use autoboxing to make
that a Comparable. It's a slight performance hit, as when a DSet is binary searched, it will be boxing up an int for every entry examined. Oh well. - Use some generics. - Some other cleanups I spotted while writing actionscript versions. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@29 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -199,12 +199,12 @@ public class TableItem
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"click came from [event=" + event + "].");
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} else {
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// otherwise, request to join the table at this position
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_tdtr.joinTable(table.getTableId(), position);
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_tdtr.joinTable(table.tableId, position);
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}
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} else if (cmd.equals("leave")) {
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// if we're not joining, we're leaving
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_tdtr.leaveTable(table.getTableId());
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_tdtr.leaveTable(table.tableId);
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} else if (cmd.equals("go")) {
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// they want to see the game... so go there
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@@ -189,7 +189,7 @@ public class TableListView extends JPanel
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Log.info("Table updated [table=" + table + "].");
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// locate the table item associated with this table
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TableItem item = getTableItem(table.getTableId());
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TableItem item = getTableItem(table.tableId);
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if (item == null) {
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Log.warning("Received table updated notification for " +
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"unknown table [table=" + table + "].");
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@@ -257,7 +257,7 @@ public class TableListView extends JPanel
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int ccount = _matchList.getComponentCount();
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for (int i = 0; i < ccount; i++) {
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TableItem child = (TableItem)_matchList.getComponent(i);
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if (child.table.getTableId() == tableId) {
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if (child.table.tableId == tableId) {
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return child;
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}
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}
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@@ -266,7 +266,7 @@ public class TableListView extends JPanel
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ccount = _playList.getComponentCount();
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for (int i = 0; i < ccount; i++) {
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TableItem child = (TableItem)_playList.getComponent(i);
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if (child.table.getTableId() == tableId) {
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if (child.table.tableId == tableId) {
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return child;
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}
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}
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@@ -113,7 +113,7 @@ public abstract class TableConfigurator
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protected ParlorContext _ctx;
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/** The config we're configurating. */
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protected TableConfig _config;
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protected TableConfig _config;
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/** The game configurator, which we may wish to reference. */
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protected GameConfigurator _gameConfigurator;
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@@ -260,16 +260,16 @@ public class TableDirector extends BasicDirector
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public void entryRemoved (EntryRemovedEvent event)
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{
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if (event.getName().equals(_tableField)) {
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Integer tableId = (Integer)event.getKey();
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int tableId = ((Integer) event.getKey()).intValue();
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// check to see if our table just disappeared
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if (_ourTable != null && tableId.equals(_ourTable.tableId)) {
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if (_ourTable != null && tableId == _ourTable.tableId) {
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_ourTable = null;
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notifySeatedness(false);
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}
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// now let the observer know what's up
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_observer.tableRemoved(tableId.intValue());
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_observer.tableRemoved(tableId);
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}
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}
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@@ -43,7 +43,7 @@ public class Table
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implements DSet.Entry, ParlorCodes
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{
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/** The unique identifier for this table. */
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public Integer tableId;
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public int tableId;
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/** The object id of the lobby object with which this table is
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* associated. */
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@@ -80,7 +80,7 @@ public class Table
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public Table (int lobbyOid, TableConfig tconfig, GameConfig config)
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{
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// assign a unique table id
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tableId = Integer.valueOf(++_tableIdCounter);
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tableId = ++_tableIdCounter;
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// keep track of our lobby oid
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this.lobbyOid = lobbyOid;
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@@ -109,14 +109,6 @@ public class Table
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public Table ()
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{
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}
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/**
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* A convenience function for accessing the table id as an int.
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*/
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public int getTableId ()
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{
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return tableId.intValue();
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}
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/**
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* Returns true if there is no one sitting at this table.
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@@ -363,13 +355,13 @@ public class Table
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public boolean equals (Object other)
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{
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return (other instanceof Table) &&
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tableId.equals(((Table) other).tableId);
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(tableId == ((Table) other).tableId);
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}
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// documentation inherited
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public int hashCode ()
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{
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return tableId.intValue();
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return tableId;
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}
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/**
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@@ -134,8 +134,8 @@ public abstract class GameController extends PlaceController
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*/
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public boolean isGameOver ()
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{
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boolean gameOver =
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((_gobj != null) ? (_gobj.state != GameObject.IN_PLAY) : true);
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boolean gameOver = (_gobj == null) ||
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(_gobj.state != GameObject.IN_PLAY);
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return (_gameOver || gameOver);
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}
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@@ -199,10 +199,10 @@ public abstract class GameController extends PlaceController
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{
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// deal with game state changes
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if (event.getName().equals(GameObject.STATE)) {
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if (!stateDidChange(event.getIntValue())) {
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int newState = event.getIntValue();
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if (!stateDidChange(newState)) {
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Log.warning("Game transitioned to unknown state " +
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"[gobj=" + _gobj +
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", state=" + event.getIntValue() + "].");
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"[gobj=" + _gobj + ", state=" + newState + "].");
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}
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}
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}
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@@ -155,7 +155,6 @@ public class GameObject extends PlaceObject
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(playerStatus == null || isActivePlayerStatus(playerStatus[pidx]));
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}
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/**
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* Returns the player index of the given user in the game, or
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* <code>-1</code> if the player is not involved in the game.
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@@ -194,7 +193,7 @@ public class GameObject extends PlaceObject
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*/
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public boolean isWinner (int pidx)
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{
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return (winners == null) ? false : winners[pidx];
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return (winners != null) && winners[pidx];
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}
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/**
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@@ -129,7 +129,7 @@ public class TableManager
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_boidMap.put(creator.getOid(), table);
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// also stick it into our tables tables
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_tables.put(table.getTableId(), table);
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_tables.put(table.tableId, table);
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// if the table has only one seat, start the game immediately
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if (table.shouldBeStarted()) {
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@@ -137,7 +137,7 @@ public class TableManager
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}
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// finally let the caller know what the new table id is
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return table.getTableId();
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return table.tableId;
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}
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/**
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@@ -163,7 +163,7 @@ public class TableManager
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throws InvocationException
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{
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// look the table up
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Table table = (Table)_tables.get(tableId);
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Table table = _tables.get(tableId);
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if (table == null) {
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throw new InvocationException(NO_SUCH_TABLE);
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}
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@@ -207,7 +207,7 @@ public class TableManager
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throws InvocationException
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{
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// look the table up
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Table table = (Table)_tables.get(tableId);
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Table table = _tables.get(tableId);
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if (table == null) {
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throw new InvocationException(NO_SUCH_TABLE);
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}
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@@ -239,7 +239,7 @@ public class TableManager
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protected void purgeTable (Table table)
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{
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// remove the table from our tables table
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_tables.remove(table.getTableId());
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_tables.remove(table.tableId);
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// clear out all matching entries in the boid map
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for (int i = 0; i < table.bodyOids.length; i++) {
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@@ -308,9 +308,7 @@ public class TableManager
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protected void unmapTable (int gameOid)
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{
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// look through our tables table for a table with a matching game
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Iterator iter = _tables.values().iterator();
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while (iter.hasNext()) {
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Table table = (Table)iter.next();
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for (Table table : _tables.values()) {
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if (table.gameOid == gameOid) {
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purgeTable(table);
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return; // all done
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@@ -337,7 +335,7 @@ public class TableManager
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// look up the table to which this occupant is mapped
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int bodyOid = event.getOid();
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Table pender = (Table)_boidMap.remove(bodyOid);
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Table pender = _boidMap.remove(bodyOid);
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if (pender == null) {
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return;
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}
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@@ -365,10 +363,10 @@ public class TableManager
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protected TableLobbyObject _tlobj;
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/** The table of pending tables. */
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protected HashIntMap _tables = new HashIntMap();
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protected HashIntMap<Table> _tables = new HashIntMap<Table>();
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/** A mapping from body oid to table. */
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protected HashIntMap _boidMap = new HashIntMap();
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protected HashIntMap<Table> _boidMap = new HashIntMap<Table>();
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/** A listener that prunes tables after the game dies. */
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protected ChangeListener _gameDeathListener = new ObjectDeathListener() {
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