player count selection and for any range parameter of less than 16 elements.
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default non-fucking-obtuse dictionary has been replaced by a scrabble
dictionary that contains fucked-up wordfreak words.
You know, if you're playing a normal game "abys" is wrong, and "abyss"
is right.
So I at least added the parameter for selecting a dictionary.
Implementation pending.
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and a new event: SizeChangedEvent.
So that games can query and listen for changes to the size of their
display area.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@470 c613c5cb-e716-0410-b11b-feb51c14d237
end up differing in opinion about whether or not we're connected.
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Note that the default value of the encodeArrayElements has changed to reflect
the more general-purpose use.
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This breaks UD's current cookie mechanism, but it's easily fixed.
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rather than assuming that as soon as they construct the EZGameControl, they're
ready to play. That's not totally unreasonable, but with this new explicit
mechanism, games can also "rematch" (or just replay if it's single player) by
having all clients call playerReady() again after the game has ended.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@328 c613c5cb-e716-0410-b11b-feb51c14d237
dobj transaction. Thanks to mdb for the idea of accepting a function to run
for the batch, rather than exposing startTransaction() and commitTransaction()
directly.
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and casting it to a string we get [object Object] instead of what you would expect
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@290 c613c5cb-e716-0410-b11b-feb51c14d237
Blowtorch". Refactored GameConfig and the EZ game framework, cleaning up some
old cruft from GameConfig (which will break other projects and which I'll fix
ASAP) and moved the XML based configuration system from ToyBox into EZGame.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@286 c613c5cb-e716-0410-b11b-feb51c14d237
Having the 'value' of the element be the tooltip is too strange for me.
Discussed with mdb, decided to make everything attributes, including
a new 'name' attribute which will be shown to users in place of the
'ident', if 'name' is present.
To sum up, the XML syntax for a parameter is now (for range params):
<range ident="boardsize" minimum="4" maximum="8" start="6"
name="Board size" tip="Sets the size of the board"/>
name and tip are both optional, so this is still compatible with
the historical Gardens xml.
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the tooltip for a game configuration.
- Removed ident translation of _ to ' ' for display purposes. Just use
a nice name.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@246 c613c5cb-e716-0410-b11b-feb51c14d237
- Flash seems to sketch out when key events go elsewhere
- Whirled now does the handy thing of re-routing 'word' keypresses
to the ChatControl, unless a TextField has focus. We want to automatically
let games get any and all keypresses...
- The damn focus stuff is broken anyway
Untested, Nathan will test.
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Brought in 'name' from MsoyGameConfig, because it's useful.
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