"We'll add it when we need it" was what was said before, and now the
default non-fucking-obtuse dictionary has been replaced by a scrabble dictionary that contains fucked-up wordfreak words. You know, if you're playing a normal game "abys" is wrong, and "abyss" is right. So I at least added the parameter for selecting a dictionary. Implementation pending. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@492 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -411,30 +411,36 @@ public class EZGameControl extends BaseControl
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* separate message with the specified key, as an array of strings.
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*
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* @param locale RFC 3066 string that represents language settings
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* @param dictionary the dictionary to use, or null for the default.
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* TODO: document possible parameters.
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* @param count the number of letters to be produced
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* @param callback the function that will process the results, of the form:
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* <pre>function (letters :Array) :void</pre>
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* where letters is an array of strings containing letters for the given language settings
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* (potentially empty).
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*/
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public function getDictionaryLetterSet (locale :String, count :int, callback :Function) :void
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public function getDictionaryLetterSet (
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locale :String, dictionary :String, count :int, callback :Function) :void
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{
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callEZCode("getDictionaryLetterSet_v1", locale, count, callback);
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callEZCode("getDictionaryLetterSet_v2", locale, dictionary, count, callback);
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}
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/**
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* Checks to see if the dictionary for the given locale contains the given word.
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*
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* @param RFC 3066 string that represents language settings
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* @param dictionary the dictionary to use, or null for the default.
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* TODO: document possible parameters.
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* @param word the string contains the word to be checked
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* @param callback the function that will process the results, of the form:
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* <pre>function (word :String, result :Boolean) :void</pre>
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* where word is a copy of the word that was requested, and result specifies whether the word
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* is valid given language settings
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*/
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public function checkDictionaryWord (locale :String, word :String, callback :Function) :void
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public function checkDictionaryWord (
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locale :String, dictionary :String, word :String, callback :Function) :void
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{
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callEZCode("checkDictionaryWord_v1", locale, word, callback);
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callEZCode("checkDictionaryWord_v2", locale, dictionary, word, callback);
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}
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/**
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@@ -41,7 +41,7 @@ public interface EZGameService extends InvocationService
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function addToCollection (arg1 :Client, arg2 :String, arg3 :TypedArray /* of class [B */, arg4 :Boolean, arg5 :InvocationService_InvocationListener) :void;
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// from Java interface EZGameService
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function checkDictionaryWord (arg1 :Client, arg2 :String, arg3 :String, arg4 :InvocationService_ResultListener) :void;
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function checkDictionaryWord (arg1 :Client, arg2 :String, arg3 :String, arg4 :String, arg5 :InvocationService_ResultListener) :void;
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// from Java interface EZGameService
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function endGame (arg1 :Client, arg2 :TypedArray /* of int */, arg3 :InvocationService_InvocationListener) :void;
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@@ -56,7 +56,7 @@ public interface EZGameService extends InvocationService
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function getCookie (arg1 :Client, arg2 :int, arg3 :InvocationService_InvocationListener) :void;
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// from Java interface EZGameService
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function getDictionaryLetterSet (arg1 :Client, arg2 :String, arg3 :int, arg4 :InvocationService_ResultListener) :void;
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function getDictionaryLetterSet (arg1 :Client, arg2 :String, arg3 :String, arg4 :int, arg5 :InvocationService_ResultListener) :void;
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// from Java interface EZGameService
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function getFromCollection (arg1 :Client, arg2 :String, arg3 :Boolean, arg4 :int, arg5 :String, arg6 :int, arg7 :InvocationService_ConfirmListener) :void;
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@@ -499,8 +499,8 @@ public class GameControlBackend
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o["setUserCookie_v1"] = setUserCookie_v1;
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o["isMyTurn_v1"] = isMyTurn_v1;
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o["isInPlay_v1"] = isInPlay_v1;
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o["getDictionaryLetterSet_v1"] = getDictionaryLetterSet_v1;
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o["checkDictionaryWord_v1"] = checkDictionaryWord_v1;
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o["getDictionaryLetterSet_v2"] = getDictionaryLetterSet_v2;
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o["checkDictionaryWord_v2"] = checkDictionaryWord_v2;
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o["populateCollection_v1"] = populateCollection_v1;
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o["alterKeyEvents_v1"] = alterKeyEvents_v1;
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o["focusContainer_v1"] = focusContainer_v1;
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@@ -531,6 +531,8 @@ public class GameControlBackend
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// compatability
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o["endTurn_v2"] = startNextTurn_v1; // it's the same!
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o["getDictionaryLetterSet_v1"] = getDictionaryLetterSet_v1;
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o["checkDictionaryWord_v1"] = checkDictionaryWord_v1;
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}
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/**
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@@ -788,6 +790,12 @@ public class GameControlBackend
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protected function getDictionaryLetterSet_v1 (
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locale :String, count :int, callback :Function) :void
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{
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getDictionaryLetterSet_v2(locale, null, count, callback);
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}
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protected function getDictionaryLetterSet_v2 (
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locale :String, dictionary :String, count :int, callback :Function) :void
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{
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validateConnected();
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var listener :InvocationService_ResultListener;
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@@ -801,17 +809,24 @@ public class GameControlBackend
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var r : Array = result.split(",");
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callback (r);
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};
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listener = new ResultWrapper (failure, success);
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listener = new ResultWrapper(failure, success);
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} else {
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listener = createLoggingResultListener ("checkDictionaryWord");
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listener = createLoggingResultListener("checkDictionaryWord");
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}
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// just relay the data over to the server
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_ezObj.ezGameService.getDictionaryLetterSet(_ctx.getClient(), locale, count, listener);
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_ezObj.ezGameService.getDictionaryLetterSet(
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_ctx.getClient(), locale, dictionary, count, listener);
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}
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protected function checkDictionaryWord_v1 (
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locale :String, word :String, callback :Function) :void
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{
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checkDictionaryWord_v2(locale, null, word, callback);
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}
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protected function checkDictionaryWord_v2 (
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locale :String, dictionary :String, word :String, callback :Function) :void
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{
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validateConnected();
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var listener :InvocationService_ResultListener;
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@@ -825,14 +840,14 @@ public class GameControlBackend
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var r : Boolean = Boolean(result);
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callback (word, r);
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};
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listener = new ResultWrapper (failure, success);
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listener = new ResultWrapper(failure, success);
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} else {
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listener = createLoggingResultListener ("checkDictionaryWord");
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listener = createLoggingResultListener("checkDictionaryWord");
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}
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// just relay the data over to the server
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_ezObj.ezGameService.checkDictionaryWord(_ctx.getClient(), locale, word, listener);
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_ezObj.ezGameService.checkDictionaryWord(
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_ctx.getClient(), locale, dictionary, word, listener);
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}
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/**
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@@ -62,12 +62,12 @@ public class EZGameMarshaller extends InvocationMarshaller
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public static const CHECK_DICTIONARY_WORD :int = 2;
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// from interface EZGameService
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public function checkDictionaryWord (arg1 :Client, arg2 :String, arg3 :String, arg4 :InvocationService_ResultListener) :void
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public function checkDictionaryWord (arg1 :Client, arg2 :String, arg3 :String, arg4 :String, arg5 :InvocationService_ResultListener) :void
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{
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var listener4 :InvocationMarshaller_ResultMarshaller = new InvocationMarshaller_ResultMarshaller();
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listener4.listener = arg4;
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var listener5 :InvocationMarshaller_ResultMarshaller = new InvocationMarshaller_ResultMarshaller();
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listener5.listener = arg5;
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sendRequest(arg1, CHECK_DICTIONARY_WORD, [
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arg2, arg3, listener4
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arg2, arg3, arg4, listener5
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]);
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}
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@@ -127,12 +127,12 @@ public class EZGameMarshaller extends InvocationMarshaller
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public static const GET_DICTIONARY_LETTER_SET :int = 7;
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// from interface EZGameService
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public function getDictionaryLetterSet (arg1 :Client, arg2 :String, arg3 :int, arg4 :InvocationService_ResultListener) :void
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public function getDictionaryLetterSet (arg1 :Client, arg2 :String, arg3 :String, arg4 :int, arg5 :InvocationService_ResultListener) :void
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{
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var listener4 :InvocationMarshaller_ResultMarshaller = new InvocationMarshaller_ResultMarshaller();
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listener4.listener = arg4;
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var listener5 :InvocationMarshaller_ResultMarshaller = new InvocationMarshaller_ResultMarshaller();
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listener5.listener = arg5;
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sendRequest(arg1, GET_DICTIONARY_LETTER_SET, [
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arg2, Integer.valueOf(arg3), listener4
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arg2, arg3, Integer.valueOf(arg4), listener5
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]);
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}
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@@ -78,11 +78,12 @@ public interface EZGameService extends InvocationService
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* @param client stores information about the caller
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* @param locale is an RFC 3066 string specifying language settings, for example, "en" or
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* "en-us".
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* @param dictionary is a String specifier of the dictionary to use, or null for the default.
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* @param count is the number of letters to be returned.
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* @param listener is the callback function
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*/
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public void getDictionaryLetterSet (
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Client client, String locale, int count, ResultListener listener);
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Client client, String locale, String dictionary, int count, ResultListener listener);
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/**
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* Ask the dictionary service whether the specified word is valid with the given
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@@ -91,11 +92,12 @@ public interface EZGameService extends InvocationService
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* @param client stores information about the caller
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* @param locale is an RFC 3066 string specifying language settings, for example, "en" or
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* "en-us".
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* @param dictionary is a String specifier of the dictionary to use, or null for the default.
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* @param word is the word to be checked against the dictionary.
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* @param listener is the callback function
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*/
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public void checkDictionaryWord (
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Client client, String locale, String word, ResultListener listener);
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Client client, String locale, String dictionary, String word, ResultListener listener);
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/**
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* Add to the specified named collection.
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@@ -54,12 +54,12 @@ public class EZGameMarshaller extends InvocationMarshaller
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public static final int CHECK_DICTIONARY_WORD = 2;
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// from interface EZGameService
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public void checkDictionaryWord (Client arg1, String arg2, String arg3, InvocationService.ResultListener arg4)
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public void checkDictionaryWord (Client arg1, String arg2, String arg3, String arg4, InvocationService.ResultListener arg5)
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{
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InvocationMarshaller.ResultMarshaller listener4 = new InvocationMarshaller.ResultMarshaller();
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listener4.listener = arg4;
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InvocationMarshaller.ResultMarshaller listener5 = new InvocationMarshaller.ResultMarshaller();
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listener5.listener = arg5;
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sendRequest(arg1, CHECK_DICTIONARY_WORD, new Object[] {
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arg2, arg3, listener4
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arg2, arg3, arg4, listener5
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});
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}
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@@ -119,12 +119,12 @@ public class EZGameMarshaller extends InvocationMarshaller
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public static final int GET_DICTIONARY_LETTER_SET = 7;
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// from interface EZGameService
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public void getDictionaryLetterSet (Client arg1, String arg2, int arg3, InvocationService.ResultListener arg4)
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public void getDictionaryLetterSet (Client arg1, String arg2, String arg3, int arg4, InvocationService.ResultListener arg5)
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{
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InvocationMarshaller.ResultMarshaller listener4 = new InvocationMarshaller.ResultMarshaller();
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listener4.listener = arg4;
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InvocationMarshaller.ResultMarshaller listener5 = new InvocationMarshaller.ResultMarshaller();
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listener5.listener = arg5;
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sendRequest(arg1, GET_DICTIONARY_LETTER_SET, new Object[] {
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arg2, Integer.valueOf(arg3), listener4
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arg2, arg3, Integer.valueOf(arg4), listener5
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});
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}
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@@ -91,8 +91,10 @@ public class DictionaryManager
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* Retrieves a set of letters from a language definition file, and returns a random sampling of
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* /count/ elements.
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*/
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public void getLetterSet (final String locale, final int count,
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final InvocationService.ResultListener listener)
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// TODO: honor the dictionary parameter
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public void getLetterSet (
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final String locale, final String dictionary, final int count,
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final InvocationService.ResultListener listener)
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{
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CrowdServer.invoker.postUnit(new Invoker.Unit("DictionaryManager.getLetterSet") {
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public boolean invoke () {
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@@ -117,8 +119,10 @@ public class DictionaryManager
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/**
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* Checks if the specified word exists in the given language
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*/
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public void checkWord (final String locale, final String word,
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final InvocationService.ResultListener listener)
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// TODO: honor the dictionary parameter
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public void checkWord (
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final String locale, final String dictionary, final String word,
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final InvocationService.ResultListener listener)
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{
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CrowdServer.invoker.postUnit(new Invoker.Unit("DictionaryManager.checkWord") {
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public boolean invoke () {
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@@ -66,7 +66,7 @@ public class EZGameDispatcher extends InvocationDispatcher
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case EZGameMarshaller.CHECK_DICTIONARY_WORD:
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((EZGameProvider)provider).checkDictionaryWord(
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source,
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(String)args[0], (String)args[1], (InvocationService.ResultListener)args[2]
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(String)args[0], (String)args[1], (String)args[2], (InvocationService.ResultListener)args[3]
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);
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return;
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@@ -101,7 +101,7 @@ public class EZGameDispatcher extends InvocationDispatcher
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case EZGameMarshaller.GET_DICTIONARY_LETTER_SET:
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((EZGameProvider)provider).getDictionaryLetterSet(
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source,
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(String)args[0], ((Integer)args[1]).intValue(), (InvocationService.ResultListener)args[2]
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(String)args[0], (String)args[1], ((Integer)args[2]).intValue(), (InvocationService.ResultListener)args[3]
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);
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return;
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@@ -221,20 +221,22 @@ public class EZGameManager extends GameManager
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}
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// from EZGameProvider
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public void getDictionaryLetterSet (ClientObject caller, String locale, int count,
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InvocationService.ResultListener listener)
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public void getDictionaryLetterSet (
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ClientObject caller, String locale, String dictionary, int count,
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InvocationService.ResultListener listener)
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throws InvocationException
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{
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getDictionaryManager().getLetterSet(locale, count, listener);
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getDictionaryManager().getLetterSet(locale, dictionary, count, listener);
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}
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// from EZGameProvider
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public void checkDictionaryWord (ClientObject caller, String locale, String word,
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InvocationService.ResultListener listener)
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public void checkDictionaryWord (
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ClientObject caller, String locale, String dictionary, String word,
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InvocationService.ResultListener listener)
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throws InvocationException
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{
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getDictionaryManager().checkWord(locale, word, listener);
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}
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getDictionaryManager().checkWord(locale, dictionary, word, listener);
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}
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/**
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* Returns the dictionary manager if it has been properly initialized. Throws an INTERNAL_ERROR
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@@ -42,7 +42,7 @@ public interface EZGameProvider extends InvocationProvider
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/**
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* Handles a {@link EZGameService#checkDictionaryWord} request.
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*/
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public void checkDictionaryWord (ClientObject caller, String arg1, String arg2, InvocationService.ResultListener arg3)
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public void checkDictionaryWord (ClientObject caller, String arg1, String arg2, String arg3, InvocationService.ResultListener arg4)
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throws InvocationException;
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/**
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@@ -72,7 +72,7 @@ public interface EZGameProvider extends InvocationProvider
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/**
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* Handles a {@link EZGameService#getDictionaryLetterSet} request.
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*/
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public void getDictionaryLetterSet (ClientObject caller, String arg1, int arg2, InvocationService.ResultListener arg3)
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public void getDictionaryLetterSet (ClientObject caller, String arg1, String arg2, int arg3, InvocationService.ResultListener arg4)
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throws InvocationException;
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/**
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Reference in New Issue
Block a user