Use the TextField hack ourselves.
- Flash seems to sketch out when key events go elsewhere - Whirled now does the handy thing of re-routing 'word' keypresses to the ChatControl, unless a TextField has focus. We want to automatically let games get any and all keypresses... - The damn focus stuff is broken anyway Untested, Nathan will test. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@231 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -25,16 +25,14 @@ import flash.display.DisplayObject;
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import flash.geom.Rectangle;
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import flash.text.TextField;
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import mx.core.mx_internal;
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import mx.core.IFlexDisplayObject;
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import mx.core.IInvalidating;
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import mx.containers.VBox;
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import mx.managers.IFocusManagerComponent;
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import mx.skins.ProgrammaticSkin;
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import com.threerings.flash.MediaContainer;
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// TODO: there are focus issues in here that need dealing with.
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@@ -45,10 +43,11 @@ import com.threerings.flash.MediaContainer;
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// damn thing doesn't seem to grip onto the focus.
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//
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public class GameContainer extends VBox
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implements IFocusManagerComponent
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{
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public function GameContainer (url :String)
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{
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rawChildren.addChild(_keyGrabber = new TextField());
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_keyGrabber.selectable = false;
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rawChildren.addChild(_game = new MediaContainer(url));
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tabEnabled = true; // turned off by Container
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@@ -60,6 +59,13 @@ public class GameContainer extends VBox
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return _game;
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}
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override public function setActualSize (w :Number, h :Number) :void
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{
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super.setActualSize(w, h);
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_keyGrabber.width = w;
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_keyGrabber.height = h;
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}
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// override public function setFocus () :void
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// {
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// if (stage) {
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@@ -71,27 +77,29 @@ public class GameContainer extends VBox
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// }
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// }
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override protected function adjustFocusRect (obj :DisplayObject = null) :void
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{
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super.adjustFocusRect(obj);
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// TODO: this is probably all wrong
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var focusObj :IFlexDisplayObject =
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IFlexDisplayObject(mx_internal::getFocusObject());
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if (focusObj) {
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var r :Rectangle = transform.pixelBounds;
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focusObj.setActualSize(r.width - 2, r.height - 2);
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focusObj.move(0, 0);
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if (focusObj is IInvalidating) {
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IInvalidating(focusObj).validateNow();
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} else if (focusObj is ProgrammaticSkin) {
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ProgrammaticSkin(focusObj).validateNow();
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}
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}
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}
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// override protected function adjustFocusRect (obj :DisplayObject = null) :void
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// {
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// super.adjustFocusRect(obj);
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//
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// // TODO: this is probably all wrong
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// var focusObj :IFlexDisplayObject =
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// IFlexDisplayObject(mx_internal::getFocusObject());
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// if (focusObj) {
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// var r :Rectangle = transform.pixelBounds;
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// focusObj.setActualSize(r.width - 2, r.height - 2);
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// focusObj.move(0, 0);
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//
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// if (focusObj is IInvalidating) {
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// IInvalidating(focusObj).validateNow();
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//
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// } else if (focusObj is ProgrammaticSkin) {
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// ProgrammaticSkin(focusObj).validateNow();
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// }
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// }
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// }
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protected var _game :MediaContainer;
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protected var _keyGrabber :TextField;
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}
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}
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