Commit Graph

59 Commits

Author SHA1 Message Date
Par Winzell 782cf97f86 Let's allow localChat() without being connected. If nothing else it'll make 'standalone' game debugging easier.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@269 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-04 21:04:15 +00:00
Ray Greenwell 744127a192 Prior to acting upon any call from usercode, ensure we're still connected.
Otherwise, throw an error.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@267 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-30 19:58:26 +00:00
Nathan Curtis 6b2b9ecbbb update comment
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@250 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-16 23:25:52 +00:00
Nathan Curtis 98de3ab53a this change goes with msoy r3274
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@249 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-16 23:23:46 +00:00
Ray Greenwell 5ee8e02727 Scratch last night's change.
Having the 'value' of the element be the tooltip is too strange for me.
Discussed with mdb, decided to make everything attributes, including
a new 'name' attribute which will be shown to users in place of the
'ident', if 'name' is present.

To sum up, the XML syntax for a parameter is now (for range params):

<range ident="boardsize" minimum="4" maximum="8" start="6"
       name="Board size" tip="Sets the size of the board"/>

name and tip are both optional, so this is still compatible with
the historical Gardens xml.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@247 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-14 18:30:30 +00:00
Ray Greenwell caf3f40dff Allow text inside the <range><choice> and <toggle> tags to contain
the tooltip for a game configuration.
- Removed ident translation of _ to ' ' for display purposes. Just use
 a nice name.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@246 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-14 03:48:42 +00:00
Ray Greenwell aea954ea91 Implement ChatCantStealFocus.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@243 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-13 18:53:13 +00:00
Ray Greenwell 2fc60fad88 Use a LabeledSlider for any range properties.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@242 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-13 01:18:26 +00:00
Ray Greenwell 3825cf2e68 Allow EZGames to have custom configuration options specified as XML.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@240 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-13 00:50:14 +00:00
Michael Bayne 5b77f2f95d Added support for handling games with multiple rounds.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@237 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-11 07:59:23 +00:00
Michael Bayne b6c6b74d73 Dooh, failed to save my removal of this debug statement.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@236 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-11 06:38:59 +00:00
Michael Bayne 0306b072df Fixed decoding problem in GameControlBackend, switched to varargs in manager.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@235 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-11 06:37:03 +00:00
Ray Greenwell 91131810d4 Rollback to the previous hackery, this hackery didn't work.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@233 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-08 06:09:14 +00:00
Ray Greenwell 6b217bf77d Try... this?
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@232 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-08 05:41:54 +00:00
Ray Greenwell f11f8663e1 Use the TextField hack ourselves.
- Flash seems to sketch out when key events go elsewhere
- Whirled now does the handy thing of re-routing 'word' keypresses
  to the ChatControl, unless a TextField has focus. We want to automatically
  let games get any and all keypresses...
- The damn focus stuff is broken anyway

Untested, Nathan will test.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@231 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-08 05:23:54 +00:00
Ray Greenwell 66a7d642df The temporaray 'configData' is now renamed to 'gameMedia'.
Brought in 'name' from MsoyGameConfig, because it's useful.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@230 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-06 19:26:42 +00:00
Michael Bayne 03317dbfcd I see that it was not a desire for verbosity but rather a limitation of Flash
that inspired the previous structure.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@225 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-05 02:57:06 +00:00
Michael Bayne d77b8363f7 Added a server managed notion of which client is controlling the game.
Doing this on the client, while theoretically possible, is more complex. We
have a server, we use it to provide commonly needed services, the assignment of
a single client to control the game is a commonly needed service. This also
matches the way other services like turn change and game start and end are
implemented.

A side note: the client-side code was not properly handling disconnected
players, which the server code properly handles.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@224 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-04 20:05:58 +00:00
Ray Greenwell 3c595d85a5 Test ByteArrays a different way.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@223 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-03 09:00:47 +00:00
Ray Greenwell 70b9c7e43b It's a shame, because it's cool, but GameData isn't really needed anymore.
It acted as a proxy for the distributed ez properties, such that you could
set properties in the object and they'd magically go out over the network.
Like so:

    var data :Object = _gameCtrl.data;
    data.scores = [ 0, 0 ];
    data.startingPlayer = (Math.random() > .5) ? 0 : 1;

Of course, you could read props too and even iterate over them in a for
or for-each loop.

But, with the addition of testAndSet() and setImmediately() it was decided
that this direct access was ripe for confusion. Also, because there was
not a *second-level* proxy for every array property, it didn't send
individual array element updates over the network. I suppose I could write
an array proxy and create one for every array property set, but jeezgod
let's not get too crazy. Let's just keep it EZ and make people use our
nice well-documented methods.

If we want to add a method to EZGameControl for iterating over all
properties, we can. That might be useful...

There is one small concern, which is that now we're handing off our
internal storage Object to usercode, so someone would have to modify
their copy of EZGameControl and then they could... mess up their own game.
Whatever.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@221 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-02 08:38:45 +00:00
Ray Greenwell 14284325e2 Always with the forgetting to check things in!
Repackaging.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@219 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-28 23:45:46 +00:00
Ray Greenwell c459a337ab Added seating.getMyPosition(), cuz it's so darn convenient, and we can
do it on the backend more efficiently than seating.getPlayerPosition(getMyId());


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@216 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-26 22:59:56 +00:00
Ray Greenwell be388eaccf And another bug, something that wasn't wired up.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@215 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-26 22:30:24 +00:00
Ray Greenwell 44ad4f517d Wait until the usercode has connected to the GameControlBackend prior
to sending a playerReady notification to the server.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@212 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-26 19:20:15 +00:00
Michael Bayne 33f55d5a8d Header patrol. Please be sure to use the header in lib/SOURCE_HEADER when
creating new source files.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@209 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-24 00:37:33 +00:00
Ray Greenwell e8ada1ac88 Added setImmediate(), made it so that old un-recompiled games are
essentially calling setImmediate() when they call set(), since set() used
to be immediate.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@197 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-19 21:55:10 +00:00
Ray Greenwell 38016c0ab0 - The server should apply the property set immediately, not wait until
the event trundles through the queue, especially since the 'test' was
  being done immediately.
- Simplified some stuff on the server.
- Fixed up the test, as EZgame arrays will auto-grow.
- Do not set the property immediately on the client! Dangerz! We will add
  a new function for that, so that set() behaves like testAndSet() without the
  test, and set() behaves like setImmediate() without the immediate.
  (And there's no such thing as test and set immediately.)


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@196 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-19 21:12:43 +00:00
Robert Zubeck 83e02730cf Fixes for property setting via atomic test-and-set:
- Moved property testing, so that it happens before any propertySet events are
  dispatched. In the previous version, testing happened while processing the
  set event on the server - but since by that time client events have already been 
  sent, it introduced the possibility of short-lived inconsistencies between client 
  and server data models.   

- Introduced a separate EZ API call for test and set - not only does it perform
  the test, but unlike regular set, it does not cache the new value ahead of time. 
  Instead the new value will have to arrive from the server, at some future point.

- Trimmed PropertySetEvent and other handlers back down - they don't need to
  carry any of the test info around, after it's already been performed. Also 
  cut redundant testing on the clients.




git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@195 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-19 19:40:09 +00:00
Robert Zubeck bdfcd156ab For EZ property sets, added a setter that performs an "atomic" test-and-set:
it's atomic in the sense that a single server event will test the variable, 
and only set it if the previous value was null (i.e. didn't exist). 
This allows for a level of elementary synchronization between the clients.

The new function on EZGameControl is:
  _gameCtrl.testAndSet (propertyName, newValue[, index])

I hoped to generalize this to test against arbitrary values, but that's 
significantly harder, since properties accept numerous types as values,
and those can have different representations on the client and the server.
So it remains a check against null until we need to generalize it. :)





git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@193 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-15 21:55:49 +00:00
Ray Greenwell 2c89082a2e Bugfix: hadn't tested this with seated games. :)
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@191 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-15 00:05:11 +00:00
Ray Greenwell ee871c3f2f Occupant events.
Undocumented, I'm sure we'll change some things around soon.
Fixed a few bugs, too.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@190 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-14 23:50:33 +00:00
Ray Greenwell c8ee960c0d Whoops! Forgot to wire one of the new functions up!
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@189 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-14 03:45:12 +00:00
Ray Greenwell 57facfd1a2 Moved adapter functions for backwards compatibility to their own class.
That way, when a function is changed the compiler will tell us about
any matching change we may need to make to WorldGameControlBackend.
Otherwise, the override function that may be present in the world version
may shift to overridding the adapter function.
It's also just cleaner to move these adapter functions to their own class.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@187 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-14 03:09:55 +00:00
Ray Greenwell e5d5480e9b EZGameControl updates:
- switched everything to be based on playerId instead of index
  (which doesn't make sense for a party game.)
- started adding new functions
- backwards compatible with all old games!


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@186 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-14 01:59:29 +00:00
Robert Zubeck 400389ca03 Adding two dictionary-related functions: checking a word against a dictionary,
and retrieving a set of language-specific letters. This is just a transient checkin, since 
it only pushes data both ways through the ActionScript/Java interface ("small step for 
mankind, huge step for me" kind of a thing ;). Word lookup logic will be coming next.



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@181 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-12 23:32:37 +00:00
Ray Greenwell bde4a67bed Backend changes to support party games.
This will force us to migrate soon to a OID-based player indexing system.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@172 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-10 03:32:55 +00:00
Robert Zubeck f8bf896e22 Quick fix to how objects are tested before being sent in a message.
We used to compare them against the Object class, but that doesn't work 
well in the presence of multiple application domains. So instead we
check for the presence of parent classes.



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@166 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-09 21:42:13 +00:00
Ray Greenwell a8108fdaa0 Extend from Canvas so that the chat overlay scrollbar works.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@160 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-29 00:14:51 +00:00
Ray Greenwell 570a8267d2 - Retain a reference to our panel in didInit().
- Cleanup.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@159 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-28 21:47:34 +00:00
Ray Greenwell f347723abe Changes stemming from a changed MediaContainer.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@148 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-18 00:37:54 +00:00
Ray Greenwell ba5b931adc Fixed some wee bugs:
calling setProperty() with an array was encoding it as byte[][], even when
an index was passed in.
Messages of arrays were also encoding as byte[][] for the server, even though
the server doesn't care about messages.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@145 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-12 19:14:22 +00:00
Andrzej Kapolka ee8f636d7e Allow subclasses to create custom backends.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@143 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-10 06:16:37 +00:00
Ray Greenwell 1078ac796f Buildfix.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@139 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-06 01:57:17 +00:00
Ray Greenwell 00e2c45f01 Mostly kinda fixed up keyboard issues for EZGames.
They can add their keyboard listeners directly to the GameControl object
to receive global key events.

There are strange focus weirdnesses on the flex side- sometimes you have
focus with no focus highlight and sometimes you don't have focus and you
do have the highlight. Punting, rather than spending more hours on this.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@138 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-06 01:44:05 +00:00
Ray Greenwell 3b08974f73 Revamped EZGame to work over the security boundary.
Now, instead of implementing "Game" and having the EZGame object assigned
to you, you create it yourself using your top-level component.

You must register listeners manually, and keyboard focus is currently an
issue that I'm working on.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@137 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-05 18:59:08 +00:00
Ray Greenwell bbfcf85775 Remove giant obnoxious game-blocking chat display.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@134 c613c5cb-e716-0410-b11b-feb51c14d237
2006-12-08 03:43:37 +00:00
Ray Greenwell ccb530d8c7 Cookie fixes.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@124 c613c5cb-e716-0410-b11b-feb51c14d237
2006-11-15 20:47:57 +00:00
Ray Greenwell cff4238b3e Updates to EZGame to allow games to store 'user cookies'.
Then intention is that other games besides EZGame may use this as well,
so it's semi-separated, but for now it's part of EZGame.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@123 c613c5cb-e716-0410-b11b-feb51c14d237
2006-11-15 03:01:49 +00:00
Michael Bayne 0f313b908a Regenerated with proper InvocationService.InvocationListener handling.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@104 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-06 01:49:08 +00:00
Ray Greenwell 7e3e8b981d Regenerated more actionscript service business.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@103 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-06 01:40:52 +00:00