Bugfix: hadn't tested this with seated games. :)
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@191 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -757,7 +757,7 @@ public class GameControlBackend
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if (_ezObj.players.length == 0) {
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return true; // party game: all occupants are players
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}
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return (-1 == _ezObj.getPlayerIndex(occupantName));
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return (-1 != _ezObj.getPlayerIndex(occupantName));
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}
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protected var _ctx :CrowdContext;
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