Mike Thomas
8ad7f5eaef
Actually, this looks like the "right" way to do this - use the PlaceOid as our comparator.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@375 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-24 17:41:20 +00:00
Mike Thomas
85d3e3c7a7
location is an object, compare appropriately.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@374 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-24 17:31:19 +00:00
Michael Bayne
923eaf3f7d
Added getSceneId(Place).
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@373 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-21 01:14:06 +00:00
Michael Bayne
e03ddd71e8
Updates to reflect new BodyObject.location change. We now have a ScenePlace and
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ScenedBodyObject goes away.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@372 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-21 00:47:00 +00:00
Michael Bayne
08f7029220
We don't need the sceneId or version in the base class.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@364 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-17 01:24:56 +00:00
Michael Bayne
cb05d5f56b
Factored scene movement out into separate helper classes so that code can be a
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bit more cleanly shared and the process of resolving zones and scenes and the
various fiddling done during a scene move can be more easily grokked.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@363 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-17 00:25:18 +00:00
Michael Bayne
959cf8c212
Leave all this scene registry creation to the implementing server.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@361 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-14 00:01:21 +00:00
Michael Bayne
5015ec26c2
Move SceneProvider stuff into the SceneRegistry as all the cool kids use the
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new pattern of having a Provider interface which is implemented by a Manager or
other server-side entity.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@358 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-13 23:48:42 +00:00
Michael Bayne
5fbf4e17da
More documentation cleanups, widening.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@357 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-13 22:27:08 +00:00
Michael Bayne
a33bf1762f
Widening.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@356 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-13 22:23:39 +00:00
Michael Bayne
a49e2c26f3
Adapt or perish!
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@355 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-13 22:10:26 +00:00
Michael Bayne
d5023554e8
Allow a SceneService.moveTo() to respond by requesting that the client move to
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a new server and reissue its request, which it, in theory, now does.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@354 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-13 21:59:46 +00:00
Dave Hoover
6b1066169f
Tabs -> spaces
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@331 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-26 00:07:57 +00:00
Michael Bayne
b452746dc2
Must've been my cracksmoking. (int)-1 == (short)-1.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@325 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-22 23:48:18 +00:00
Michael Bayne
e1ca37cb16
(int)-1 != (short)-1. Yay for automatic integer type widening.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@324 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-22 23:03:13 +00:00
Michael Bayne
af9a9b4895
Use the right portal id.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@323 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-22 22:08:41 +00:00
Michael Bayne
fbfed05247
One more bit.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@322 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-22 22:01:50 +00:00
Michael Bayne
fe2fc21830
Widened, modified traversePortal() so that the entire portal being traversed is
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kept around and passed to mapEnteringBody() so that in Whirled instead of
having a portal map to a destination portal we can simply have the source
portal contain the location in the destination scene at which the arriver is to
be mapped.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@321 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-22 21:59:04 +00:00
Michael Bayne
114fc2f0e7
Widening.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@320 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-22 01:00:23 +00:00
Michael Bayne
5116ab7089
Widened, nixed unneeded "throws SQLException".
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@316 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-15 02:01:08 +00:00
Ray Greenwell
e7c10e2a98
It sucks that we have so many old things that use -1 to mean "no value".
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I'm going to assume that this one is ok to change to 0, because that's
what a body's sceneId is going to be before they're ever placed in a scene.
(Which is why 0 is a much better default value.)
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@312 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-12 23:42:47 +00:00
Ray Greenwell
04dd58d759
I think these are pretty well tested.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@285 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-01 02:27:06 +00:00
Michael Bayne
33f55d5a8d
Header patrol. Please be sure to use the header in lib/SOURCE_HEADER when
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creating new source files.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@209 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-24 00:37:33 +00:00
Michael Bayne
75b34c6bf6
New service group world order. My enthusiasm for widening is being stretched.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@177 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-11 01:37:46 +00:00
Dave Hoover
1245defe65
Actually substitute keywords (these files are chock full of stale $Id$ tags)
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@150 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-24 00:22:09 +00:00
Michael Bayne
1ad2584a17
Rebuilt various bits using the code generator. Annotated some Java sources
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along the way.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@99 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-05 21:00:38 +00:00
Michael Bayne
d896041553
Regenerated with updated templates.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@87 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-04 20:48:15 +00:00
Ray Greenwell
f48a48436d
Regeneration of generated files.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@84 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-02 07:46:47 +00:00
Mike Thomas
6611e60c1c
We cannot check this here - the cluster is guaranteed to be size == 0 on the first insertion since we can't have called addBody until the constructor finishes. It used to be in objectAvailable which worked because it happened after the addBody calls were allowed to happen.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@74 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-19 20:56:20 +00:00
Ray Greenwell
8703f5b0a8
Don't allow scene resolution to continue if the updates couldn't load.
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They *are* just updates, but if it's ok for them to not load then a
game-specific scene repository needs to make that decision and just
return a blank update list rather than throwing an exception.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@68 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-01 21:07:27 +00:00
Ray Greenwell
ba1d173a30
Use varargs to make construction plainer.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@66 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-28 22:26:17 +00:00
Ray Greenwell
64550318e9
A little type safety.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@62 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-25 01:57:38 +00:00
Michael Bayne
eed4d67b9e
Restructured things to work with the new mechanism for creating distributed
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objects.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@53 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-23 23:48:07 +00:00
Mike Thomas
19e5b04b41
Need to abstract out the assignment of the starting location of a body. We use this in yohoho for pets to put them somewhere other than a portal.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@26 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-17 21:41:19 +00:00
Ray Greenwell
e76a54c18f
If a client somehow has a higher version scene than we do, tell them all
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about the current scene model instead of informing them that the version
they have is OK. It's not ok!
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@25 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 22:15:37 +00:00
Ray Greenwell
d93c79cfd0
A standard portal modification scene update. Will be used by msoy, but
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could be used by other games as well.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@24 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 21:45:21 +00:00
Ray Greenwell
b0c7ddf861
Log the version of the new model if persistence fails.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@22 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 18:37:51 +00:00
Ray Greenwell
6404d3e0ab
Preserve the stack trace when CloneNotSupportedException impossibly happens.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@21 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 18:10:55 +00:00
Ray Greenwell
5b5fddfb50
A bit of type safety.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@20 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 18:08:42 +00:00
Ray Greenwell
19f22b01f1
When a scene update is received while in the scene, apply it immediately
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and also save the new updated model.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@19 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 17:47:55 +00:00
Ray Greenwell
c9a8c1d117
Allow portals to have a targetPortalId of -1, which means simply
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"whatever the default entrance is of the target scene".
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@12 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-07 00:36:02 +00:00
Ray Greenwell
1c7ac6d3b9
Utility class to assist in SceneUpdate management.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@10 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-06 22:40:19 +00:00
Michael Bayne
65681f36f0
Use the new ClientFactory.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@7 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-01 03:41:41 +00:00
Michael Bayne
a4df87e52f
Behold Vilya, Ring of Air and repository for our game and virtual worldly
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extensions to the distributed environment provided by Narya.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-23 17:58:11 +00:00