API docs for 1.3 release.
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TurnGameController (vilya 1.3 API)
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com.threerings.parlor.turn.client</FONT>
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Interface TurnGameController</H2>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></DD>
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<DT><PRE>public interface <B>TurnGameController</B></DL>
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<P>
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Games that wish to make use of the turn game services should have their
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controller implement this interface and create an instance of <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client"><CODE>TurnGameControllerDelegate</CODE></A> which should be passed to <CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html#turnDidChange(com.threerings.util.Name)">turnDidChange</A></B>(com.threerings.util.Name turnHolder)</CODE>
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<BR>
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Called when the turn changed.</TD>
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<A NAME="turnDidChange(com.threerings.util.Name)"><!-- --></A><H3>
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turnDidChange</H3>
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<PRE>
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void <B>turnDidChange</B>(com.threerings.util.Name turnHolder)</PRE>
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<DL>
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<DD>Called when the turn changed. This indicates the start of a turn
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and the user interface should adjust itself accordingly (activating
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controls if it is our turn and deactivating them if it is not).
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>turnHolder</CODE> - the username of the new holder of the turn.</DL>
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TurnGameControllerDelegate (vilya 1.3 API)
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com.threerings.parlor.turn.client</FONT>
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Class TurnGameControllerDelegate</H2>
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<PRE>
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||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.client.PlaceControllerDelegate
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||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">com.threerings.parlor.game.client.GameControllerDelegate</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.turn.client.TurnGameControllerDelegate</B>
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</PRE>
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<DL>
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||||
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.presents.dobj.AttributeChangeListener, com.threerings.presents.dobj.ChangeListener</DD>
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</DL>
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||||
<DL>
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||||
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/trick/client/TrickCardGameControllerDelegate.html" title="class in com.threerings.parlor.card.trick.client">TrickCardGameControllerDelegate</A></DD>
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<HR>
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<DL>
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<DT><PRE>public class <B>TurnGameControllerDelegate</B><DT>extends <A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A><DT>implements com.threerings.presents.dobj.AttributeChangeListener</DL>
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</PRE>
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<P>
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Performs the client-side processing for a turn-based game. Games which
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wish to make use of these services must construct a delegate and call
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out to it at the appropriate times (see the method documentation for
|
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which methods should be called when). The game's controller must also
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||||
implement the <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client"><CODE>TurnGameController</CODE></A> interface so that it can be
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notified when turn-based game events take place.
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<P>
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||||
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||||
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||||
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||||
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||||
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#TurnGameControllerDelegate(com.threerings.parlor.turn.client.TurnGameController)">TurnGameControllerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A> tgctrl)</CODE>
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<BR>
|
||||
Constructs a delegate which will call back to the supplied <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client"><CODE>TurnGameController</CODE></A> implementation wen turn-based game related
|
||||
things happen.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)">attributeChanged</A></B>(com.threerings.presents.dobj.AttributeChangedEvent event)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">didLeavePlace</A></B>(com.threerings.crowd.data.PlaceObject plobj)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#getTurnHolderIndex()">getTurnHolderIndex</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns the index of the current turn holder as configured in the
|
||||
game object.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)">init</A></B>(com.threerings.crowd.util.CrowdContext ctx,
|
||||
com.threerings.crowd.data.PlaceConfig config)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#isOurTurn()">isOurTurn</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns true if the game is in progress and it is our turn; false
|
||||
otherwise.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></B>(com.threerings.crowd.data.PlaceObject plobj)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_com.threerings.parlor.game.client.GameControllerDelegate"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.client.<A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidEnd()">gameDidEnd</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidStart()">gameDidStart</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWasCancelled()">gameWasCancelled</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWillReset()">gameWillReset</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_com.threerings.crowd.client.PlaceControllerDelegate"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceControllerDelegate</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>handleAction, mayLeavePlace</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="TurnGameControllerDelegate(com.threerings.parlor.turn.client.TurnGameController)"><!-- --></A><H3>
|
||||
TurnGameControllerDelegate</H3>
|
||||
<PRE>
|
||||
public <B>TurnGameControllerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A> tgctrl)</PRE>
|
||||
<DL>
|
||||
<DD>Constructs a delegate which will call back to the supplied <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client"><CODE>TurnGameController</CODE></A> implementation wen turn-based game related
|
||||
things happen.
|
||||
<P>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="isOurTurn()"><!-- --></A><H3>
|
||||
isOurTurn</H3>
|
||||
<PRE>
|
||||
public boolean <B>isOurTurn</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns true if the game is in progress and it is our turn; false
|
||||
otherwise.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getTurnHolderIndex()"><!-- --></A><H3>
|
||||
getTurnHolderIndex</H3>
|
||||
<PRE>
|
||||
public int <B>getTurnHolderIndex</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns the index of the current turn holder as configured in the
|
||||
game object.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>the index into the players array of the current turn holder
|
||||
or -1 if there is no current turn holder.</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(com.threerings.crowd.util.CrowdContext ctx,
|
||||
com.threerings.crowd.data.PlaceConfig config)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE>init</CODE> in class <CODE>com.threerings.crowd.client.PlaceControllerDelegate</CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="willEnterPlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
|
||||
willEnterPlace</H3>
|
||||
<PRE>
|
||||
public void <B>willEnterPlace</B>(com.threerings.crowd.data.PlaceObject plobj)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE>willEnterPlace</CODE> in class <CODE>com.threerings.crowd.client.PlaceControllerDelegate</CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="didLeavePlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
|
||||
didLeavePlace</H3>
|
||||
<PRE>
|
||||
public void <B>didLeavePlace</B>(com.threerings.crowd.data.PlaceObject plobj)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE>didLeavePlace</CODE> in class <CODE>com.threerings.crowd.client.PlaceControllerDelegate</CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)"><!-- --></A><H3>
|
||||
attributeChanged</H3>
|
||||
<PRE>
|
||||
public void <B>attributeChanged</B>(com.threerings.presents.dobj.AttributeChangedEvent event)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE>attributeChanged</CODE> in interface <CODE>com.threerings.presents.dobj.AttributeChangeListener</CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
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<B>Uses of Class<br>com.threerings.parlor.turn.client.TurnDisplay</B></H2>
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Uses of Interface com.threerings.parlor.turn.client.TurnGameController (vilya 1.3 API)
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||||
<B>Uses of Interface<br>com.threerings.parlor.turn.client.TurnGameController</B></H2>
|
||||
</CENTER>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Packages that use <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.turn.client"><B>com.threerings.parlor.turn.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> that implement <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A controller class for card games.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.turn.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A> in <A HREF="../../../../../../com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#TurnGameControllerDelegate(com.threerings.parlor.turn.client.TurnGameController)">TurnGameControllerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A> tgctrl)</CODE>
|
||||
|
||||
<BR>
|
||||
Constructs a delegate which will call back to the supplied <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client"><CODE>TurnGameController</CODE></A> implementation wen turn-based game related
|
||||
things happen.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
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Copyright © 2011. All Rights Reserved.
|
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</BODY>
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</HTML>
|
||||
@@ -0,0 +1,181 @@
|
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<!--NewPage-->
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<!-- Generated by javadoc (build 1.6.0_24) on Wed Apr 06 17:00:17 PDT 2011 -->
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<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<TITLE>
|
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Uses of Class com.threerings.parlor.turn.client.TurnGameControllerDelegate (vilya 1.3 API)
|
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<META NAME="date" CONTENT="2011-04-06">
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if (location.href.indexOf('is-external=true') == -1) {
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parent.document.title="Uses of Class com.threerings.parlor.turn.client.TurnGameControllerDelegate (vilya 1.3 API)";
|
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<NOSCRIPT>
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</NOSCRIPT>
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<BODY BGCOLOR="white" onload="windowTitle();">
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Packages that use <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A></FONT></TH>
|
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Uses of <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
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|
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
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<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameControllerDelegate.html" title="class in com.threerings.parlor.card.trick.client">TrickCardGameControllerDelegate</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A card game controller delegate for trick-based card games, such as Spades and Hearts.</TD>
|
||||
</TR>
|
||||
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||||
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com.threerings.parlor.turn.client (vilya 1.3 API)
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Interfaces</FONT>
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<A HREF="TurnGameController.html" title="interface in com.threerings.parlor.turn.client" target="classFrame"><I>TurnGameController</I></A></FONT></TD>
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|
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A></B></TD>
|
||||
<TD>Games that wish to make use of the turn game services should have their
|
||||
controller implement this interface and create an instance of <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client"><CODE>TurnGameControllerDelegate</CODE></A> which should be passed to <CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
|
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|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client">TurnDisplay</A></B></TD>
|
||||
<TD>Automatically display a list of players and turn change information
|
||||
in a turn-based game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A></B></TD>
|
||||
<TD>Performs the client-side processing for a turn-based game.</TD>
|
||||
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|
||||
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|
||||
|
||||
|
||||
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com.threerings.parlor.turn.client Class Hierarchy (vilya 1.3 API)
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<LI TYPE="circle">com.threerings.parlor.turn.client.<A HREF="../../../../../com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client"><B>TurnDisplay</B></A> (implements com.threerings.presents.dobj.AttributeChangeListener, com.threerings.presents.dobj.ElementUpdateListener, com.threerings.crowd.client.PlaceView)
|
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|
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|
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<LI TYPE="circle">com.threerings.crowd.client.PlaceControllerDelegate<UL>
|
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|
||||
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|
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|
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Interface Hierarchy
|
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|
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|
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Classes in <A HREF="../../../../../com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A> used by <A HREF="../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
|
||||
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|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/turn/client/class-use/TurnGameController.html#com.threerings.parlor.card.client"><B>TurnGameController</B></A></B>
|
||||
|
||||
<BR>
|
||||
Games that wish to make use of the turn game services should have their
|
||||
controller implement this interface and create an instance of <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client"><CODE>TurnGameControllerDelegate</CODE></A> which should be passed to <CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
|
||||
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|
||||
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|
||||
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|
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|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/turn/client/class-use/TurnGameControllerDelegate.html#com.threerings.parlor.card.trick.client"><B>TurnGameControllerDelegate</B></A></B>
|
||||
|
||||
<BR>
|
||||
Performs the client-side processing for a turn-based game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.turn.client"><!-- --></A>
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|
||||
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|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/turn/client/class-use/TurnGameController.html#com.threerings.parlor.turn.client"><B>TurnGameController</B></A></B>
|
||||
|
||||
<BR>
|
||||
Games that wish to make use of the turn game services should have their
|
||||
controller implement this interface and create an instance of <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client"><CODE>TurnGameControllerDelegate</CODE></A> which should be passed to <CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
|
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TurnGameObject (vilya 1.3 API)
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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com.threerings.parlor.turn.data</FONT>
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<BR>
|
||||
Interface TurnGameObject</H2>
|
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<DL>
|
||||
<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A></DD>
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<DT><PRE>public interface <B>TurnGameObject</B></DL>
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</PRE>
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||||
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||||
<P>
|
||||
Games that wish to support turn-based play must implement this
|
||||
interface with their <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A>.
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static com.threerings.util.Name</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#TURN_HOLDER_REPLACED">TURN_HOLDER_REPLACED</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A special value used to communicate to the client that the current
|
||||
turn holder was replaced (perhaps due to disconnection or departure
|
||||
and being replaced by an AI).</TD>
|
||||
</TR>
|
||||
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|
||||
|
||||
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|
||||
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||||
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||||
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|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> com.threerings.util.Name[]</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getPlayers()">getPlayers</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns the array of player names involved in the game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> com.threerings.util.Name</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolder()">getTurnHolder</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns the username of the player who is currently taking their
|
||||
turn in this turn-based game or <code>null</code> if no user
|
||||
currently holds the turn.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolderFieldName()">getTurnHolderFieldName</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns the distributed object field name of the
|
||||
<code>turnHolder</code> field in the object that implements this
|
||||
interface.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#isInPlay()">isInPlay</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns true if the game is in play, false if not.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#setTurnHolder(com.threerings.util.Name)">setTurnHolder</A></B>(com.threerings.util.Name turnHolder)</CODE>
|
||||
|
||||
<BR>
|
||||
Requests that the <code>turnHolder</code> field be set to the specified
|
||||
value.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
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|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Field Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="TURN_HOLDER_REPLACED"><!-- --></A><H3>
|
||||
TURN_HOLDER_REPLACED</H3>
|
||||
<PRE>
|
||||
static final com.threerings.util.Name <B>TURN_HOLDER_REPLACED</B></PRE>
|
||||
<DL>
|
||||
<DD>A special value used to communicate to the client that the current
|
||||
turn holder was replaced (perhaps due to disconnection or departure
|
||||
and being replaced by an AI).
|
||||
<P>
|
||||
<DL>
|
||||
</DL>
|
||||
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|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
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|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="getTurnHolderFieldName()"><!-- --></A><H3>
|
||||
getTurnHolderFieldName</H3>
|
||||
<PRE>
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>getTurnHolderFieldName</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns the distributed object field name of the
|
||||
<code>turnHolder</code> field in the object that implements this
|
||||
interface.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getTurnHolder()"><!-- --></A><H3>
|
||||
getTurnHolder</H3>
|
||||
<PRE>
|
||||
com.threerings.util.Name <B>getTurnHolder</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns the username of the player who is currently taking their
|
||||
turn in this turn-based game or <code>null</code> if no user
|
||||
currently holds the turn.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="setTurnHolder(com.threerings.util.Name)"><!-- --></A><H3>
|
||||
setTurnHolder</H3>
|
||||
<PRE>
|
||||
void <B>setTurnHolder</B>(com.threerings.util.Name turnHolder)</PRE>
|
||||
<DL>
|
||||
<DD>Requests that the <code>turnHolder</code> field be set to the specified
|
||||
value.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getPlayers()"><!-- --></A><H3>
|
||||
getPlayers</H3>
|
||||
<PRE>
|
||||
com.threerings.util.Name[] <B>getPlayers</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns the array of player names involved in the game.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="isInPlay()"><!-- --></A><H3>
|
||||
isInPlay</H3>
|
||||
<PRE>
|
||||
boolean <B>isInPlay</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns true if the game is in play, false if not. If a game is not in
|
||||
play after a turn has ended, the next turn will not be started.
|
||||
<P>
|
||||
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|
||||
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|
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|
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Uses of Interface com.threerings.parlor.turn.data.TurnGameObject (vilya 1.3 API)
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Packages that use <A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A></FONT></TH>
|
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|
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<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
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<TD> </TD>
|
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Uses of <A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
|
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|
||||
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> interface</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Game objects for trick-based card games must implement this interface.</TD>
|
||||
</TR>
|
||||
</TABLE>
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Interfaces</FONT>
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|
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Package com.threerings.parlor.turn.data
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A></B></TD>
|
||||
<TD>Games that wish to support turn-based play must implement this
|
||||
interface with their <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A>.</TD>
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|
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|
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|
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com.threerings.parlor.turn.server</FONT>
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<BR>
|
||||
Interface TurnGameManager</H2>
|
||||
<DL>
|
||||
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></DD>
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||||
<DT><PRE>public interface <B>TurnGameManager</B></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
A game manager that wishes to make use of the turn game services should
|
||||
implement this interface and create a <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><CODE>TurnGameManagerDelegate</CODE></A>
|
||||
which will perform the basic turn game processing and call back to the
|
||||
main manager via this interface.
|
||||
|
||||
<p> The basic flow of a turn-based game is as follows:
|
||||
<pre>
|
||||
GameManager.gameWillStart()
|
||||
GameManager.gameDidStart()
|
||||
TurnGameManagerDelegate.setFirstTurnHolder()
|
||||
TurnGameManagerDelegate.startTurn()
|
||||
TurnGameManager.turnWillStart()
|
||||
TurnGameManagerDelegate.endTurn()
|
||||
TurnGameManager.turnDidEnd()
|
||||
TurnGameManagerDelegate.setNextTurnHolder()
|
||||
TurnGameManagerDelegate.startTurn()
|
||||
...
|
||||
GameManager.endGame()
|
||||
</pre>
|
||||
<P>
|
||||
|
||||
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||||
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||||
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerCount()">getPlayerCount</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
|
||||
implementing this method.</TD>
|
||||
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|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A></B>(com.threerings.util.Name username)</CODE>
|
||||
|
||||
<BR>
|
||||
Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
|
||||
implementing this method.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> com.threerings.util.Name</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerName(int)">getPlayerName</A></B>(int index)</CODE>
|
||||
|
||||
<BR>
|
||||
Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
|
||||
implementing this method.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#isActivePlayer(int)">isActivePlayer</A></B>(int pidx)</CODE>
|
||||
|
||||
<BR>
|
||||
Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
|
||||
implementing this method.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()">turnDidEnd</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Called when the turn was ended.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()">turnDidStart</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Called when we have started the next turn.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()">turnWillStart</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Called when we are about to start the next turn.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
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|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="getPlayerName(int)"><!-- --></A><H3>
|
||||
getPlayerName</H3>
|
||||
<PRE>
|
||||
com.threerings.util.Name <B>getPlayerName</B>(int index)</PRE>
|
||||
<DL>
|
||||
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
|
||||
implementing this method.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getPlayerIndex(com.threerings.util.Name)"><!-- --></A><H3>
|
||||
getPlayerIndex</H3>
|
||||
<PRE>
|
||||
int <B>getPlayerIndex</B>(com.threerings.util.Name username)</PRE>
|
||||
<DL>
|
||||
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
|
||||
implementing this method.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getPlayerCount()"><!-- --></A><H3>
|
||||
getPlayerCount</H3>
|
||||
<PRE>
|
||||
int <B>getPlayerCount</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
|
||||
implementing this method.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="isActivePlayer(int)"><!-- --></A><H3>
|
||||
isActivePlayer</H3>
|
||||
<PRE>
|
||||
boolean <B>isActivePlayer</B>(int pidx)</PRE>
|
||||
<DL>
|
||||
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
|
||||
implementing this method.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="turnWillStart()"><!-- --></A><H3>
|
||||
turnWillStart</H3>
|
||||
<PRE>
|
||||
void <B>turnWillStart</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Called when we are about to start the next turn. Implementations
|
||||
can do whatever pre-start turn activities need to be done.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="turnDidStart()"><!-- --></A><H3>
|
||||
turnDidStart</H3>
|
||||
<PRE>
|
||||
void <B>turnDidStart</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Called when we have started the next turn. Implementations can do
|
||||
whatever post-start turn activities need to be done.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="turnDidEnd()"><!-- --></A><H3>
|
||||
turnDidEnd</H3>
|
||||
<PRE>
|
||||
void <B>turnDidEnd</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Called when the turn was ended. Implementations can perform any
|
||||
post-turn processing (like updating scores, etc.).
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
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TurnGameManagerDelegate (vilya 1.3 API)
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<H2>
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<FONT SIZE="-1">
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com.threerings.parlor.turn.server</FONT>
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<BR>
|
||||
Class TurnGameManagerDelegate</H2>
|
||||
<PRE>
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManagerDelegate
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</A>
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">com.threerings.parlor.game.server.GameManagerDelegate</A>
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.turn.server.TurnGameManagerDelegate</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>TurnGameManagerDelegate</B><DT>extends <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
Performs the server-side turn-based game processing for a turn based game. Game managers which
|
||||
wish to make use of the turn services must implement <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server"><CODE>TurnGameManager</CODE></A> and either create
|
||||
an instance of this class, or an instance of a derivation which customizes the behavior, either
|
||||
of which would be passed to <CODE>PlaceManager.addDelegate(com.threerings.crowd.server.PlaceManagerDelegate)</CODE> to be activated.
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#TurnGameManagerDelegate()">TurnGameManagerDelegate</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#TurnGameManagerDelegate(com.threerings.parlor.turn.server.TurnGameManager)">TurnGameManagerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A> tgmgr)</CODE>
|
||||
|
||||
<BR>
|
||||
<B>Deprecated.</B> <I>use the zero-argument constructor.</I></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></B>(com.threerings.crowd.data.PlaceConfig config)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#didStartup(com.threerings.crowd.data.PlaceObject)">didStartup</A></B>(com.threerings.crowd.data.PlaceObject plobj)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#endTurn()">endTurn</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Called to end the turn.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
This should be called from <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#gameDidStart()"><CODE>GameManager.gameDidStart()</CODE></A> to let the turn delegate perform
|
||||
start of game processing.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#getTurnHolderIndex()">getTurnHolderIndex</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns the index of the current turn holder as configured in the game object.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#isPlayersTurn(int)">isPlayersTurn</A></B>(int playerIndex)</CODE>
|
||||
|
||||
<BR>
|
||||
Test if it's the inputted player's turn.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">playerWasReplaced</A></B>(int pidx,
|
||||
com.threerings.util.Name oplayer,
|
||||
com.threerings.util.Name nplayer)</CODE>
|
||||
|
||||
<BR>
|
||||
Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#startTurn()">startTurn</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Called to start the next turn.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_com.threerings.parlor.game.server.GameManagerDelegate"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.server.<A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd()">gameDidEnd</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd()">gameWillEnd</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset()">gameWillReset</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()">gameWillStart</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManagerDelegate"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManagerDelegate</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>bodyEntered, bodyLeft, bodyUpdated, didShutdown, init, placeBecameEmpty, where</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="TurnGameManagerDelegate()"><!-- --></A><H3>
|
||||
TurnGameManagerDelegate</H3>
|
||||
<PRE>
|
||||
public <B>TurnGameManagerDelegate</B>()</PRE>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="TurnGameManagerDelegate(com.threerings.parlor.turn.server.TurnGameManager)"><!-- --></A><H3>
|
||||
TurnGameManagerDelegate</H3>
|
||||
<PRE>
|
||||
<FONT SIZE="-1"><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</A>
|
||||
</FONT>public <B>TurnGameManagerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A> tgmgr)</PRE>
|
||||
<DL>
|
||||
<DD><B>Deprecated.</B> <I>use the zero-argument constructor.</I>
|
||||
<P>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="getTurnHolderIndex()"><!-- --></A><H3>
|
||||
getTurnHolderIndex</H3>
|
||||
<PRE>
|
||||
public int <B>getTurnHolderIndex</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns the index of the current turn holder as configured in the game object.
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>the index into the players array of the current turn holder or <code>-1</code> if
|
||||
there is no current turn holder.</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="isPlayersTurn(int)"><!-- --></A><H3>
|
||||
isPlayersTurn</H3>
|
||||
<PRE>
|
||||
public boolean <B>isPlayersTurn</B>(int playerIndex)</PRE>
|
||||
<DL>
|
||||
<DD>Test if it's the inputted player's turn.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="startTurn()"><!-- --></A><H3>
|
||||
startTurn</H3>
|
||||
<PRE>
|
||||
public void <B>startTurn</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Called to start the next turn. It calls <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()"><CODE>TurnGameManager.turnWillStart()</CODE></A> to allow our
|
||||
owning manager to perform any pre-start turn processing, sets the turn holder that was
|
||||
configured either when the game started or when finishing up the last turn, and then calls
|
||||
<A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()"><CODE>TurnGameManager.turnDidStart()</CODE></A> to allow the manager to perform any post-start turn
|
||||
processing. This assumes that a valid turn holder has been assigned. If some pre-game
|
||||
preparation needs to take place in a non-turn-based manner, this function should not be
|
||||
called until it is time to start the first turn.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="endTurn()"><!-- --></A><H3>
|
||||
endTurn</H3>
|
||||
<PRE>
|
||||
public void <B>endTurn</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Called to end the turn. Whatever indication a game manager has that the turn has ended
|
||||
(probably the submission of a valid move of some sort by the turn holding player), it
|
||||
should call this function to cause this turn to end and the next to begin.
|
||||
|
||||
<p>
|
||||
If the game is no longer in play (see <A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#isInPlay()"><CODE>TurnGameObject.isInPlay()</CODE></A>) after having called
|
||||
<A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()"><CODE>TurnGameManager.turnDidEnd()</CODE></A> and <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#setNextTurnHolder()"><CODE>setNextTurnHolder()</CODE></A>, then the next turn will
|
||||
not automatically be started.
|
||||
|
||||
<p>
|
||||
If the game is in play, but the next turn should not be started immediately, the game
|
||||
manager should have <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#setNextTurnHolder()"><CODE>setNextTurnHolder()</CODE></A> set the <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#_turnIdx"><CODE>_turnIdx</CODE></A> field to
|
||||
<code>-1</code> which will cause us to not start the next turn. To start things back up
|
||||
again it would set <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#_turnIdx"><CODE>_turnIdx</CODE></A> to the next turn holder and call <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#startTurn()"><CODE>startTurn()</CODE></A>
|
||||
itself.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="didInit(com.threerings.crowd.data.PlaceConfig)"><!-- --></A><H3>
|
||||
didInit</H3>
|
||||
<PRE>
|
||||
public void <B>didInit</B>(com.threerings.crowd.data.PlaceConfig config)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="didStartup(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
|
||||
didStartup</H3>
|
||||
<PRE>
|
||||
public void <B>didStartup</B>(com.threerings.crowd.data.PlaceObject plobj)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE>didStartup</CODE> in class <CODE>com.threerings.crowd.server.PlaceManagerDelegate</CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)"><!-- --></A><H3>
|
||||
playerWasReplaced</H3>
|
||||
<PRE>
|
||||
public void <B>playerWasReplaced</B>(int pidx,
|
||||
com.threerings.util.Name oplayer,
|
||||
com.threerings.util.Name nplayer)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">GameManagerDelegate</A></CODE></B></DD>
|
||||
<DD>Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">playerWasReplaced</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="gameDidStart()"><!-- --></A><H3>
|
||||
gameDidStart</H3>
|
||||
<PRE>
|
||||
public void <B>gameDidStart</B>()</PRE>
|
||||
<DL>
|
||||
<DD>This should be called from <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#gameDidStart()"><CODE>GameManager.gameDidStart()</CODE></A> to let the turn delegate perform
|
||||
start of game processing.
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart()">gameDidStart</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
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|
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|
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|
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SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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Copyright © 2011. All Rights Reserved.
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Uses of Interface com.threerings.parlor.turn.server.TurnGameManager (vilya 1.3 API)
|
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<META NAME="date" CONTENT="2011-04-06">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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|
||||
<B>Uses of Interface<br>com.threerings.parlor.turn.server.TurnGameManager</B></H2>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Packages that use <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.turn.server"><B>com.threerings.parlor.turn.server</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
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||||
<P>
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||||
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A manager class for card games.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.turn.server"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A> in <A HREF="../../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#TurnGameManagerDelegate(com.threerings.parlor.turn.server.TurnGameManager)">TurnGameManagerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A> tgmgr)</CODE>
|
||||
|
||||
<BR>
|
||||
<B>Deprecated.</B> <I>use the zero-argument constructor.</I></TD>
|
||||
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|
||||
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<TD><A HREF="#com.threerings.parlor.card.trick.server"><B>com.threerings.parlor.card.trick.server</B></A></TD>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A card game manager delegate for trick-based card games, such as Spades and Hearts.</TD>
|
||||
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||||
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Package com.threerings.parlor.turn.server
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></B></TD>
|
||||
<TD>A game manager that wishes to make use of the turn game services should
|
||||
implement this interface and create a <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><CODE>TurnGameManagerDelegate</CODE></A>
|
||||
which will perform the basic turn game processing and call back to the
|
||||
main manager via this interface.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
|
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|
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|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></B></TD>
|
||||
<TD>Performs the server-side turn-based game processing for a turn based game.</TD>
|
||||
</TR>
|
||||
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|
||||
|
||||
|
||||
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Hierarchy For Package com.threerings.parlor.turn.server
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Uses of Package com.threerings.parlor.turn.server (vilya 1.3 API)
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|
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<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
|
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|
||||
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|
||||
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|
||||
<TD><A HREF="#com.threerings.parlor.card.trick.server"><B>com.threerings.parlor.card.trick.server</B></A></TD>
|
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|
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|
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<TD><A HREF="#com.threerings.parlor.turn.server"><B>com.threerings.parlor.turn.server</B></A></TD>
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|
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|
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|
||||
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|
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Classes in <A HREF="../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A> used by <A HREF="../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
|
||||
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|
||||
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|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/turn/server/class-use/TurnGameManager.html#com.threerings.parlor.card.server"><B>TurnGameManager</B></A></B>
|
||||
|
||||
<BR>
|
||||
A game manager that wishes to make use of the turn game services should
|
||||
implement this interface and create a <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><CODE>TurnGameManagerDelegate</CODE></A>
|
||||
which will perform the basic turn game processing and call back to the
|
||||
main manager via this interface.</TD>
|
||||
</TR>
|
||||
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|
||||
|
||||
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|
||||
<A NAME="com.threerings.parlor.card.trick.server"><!-- --></A>
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|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A> used by <A HREF="../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
|
||||
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|
||||
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|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/turn/server/class-use/TurnGameManagerDelegate.html#com.threerings.parlor.card.trick.server"><B>TurnGameManagerDelegate</B></A></B>
|
||||
|
||||
<BR>
|
||||
Performs the server-side turn-based game processing for a turn based game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.turn.server"><!-- --></A>
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Classes in <A HREF="../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A> used by <A HREF="../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A></FONT></TH>
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|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/turn/server/class-use/TurnGameManager.html#com.threerings.parlor.turn.server"><B>TurnGameManager</B></A></B>
|
||||
|
||||
<BR>
|
||||
A game manager that wishes to make use of the turn game services should
|
||||
implement this interface and create a <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><CODE>TurnGameManagerDelegate</CODE></A>
|
||||
which will perform the basic turn game processing and call back to the
|
||||
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|
||||
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|
||||
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