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TurnGameManager (vilya 1.3 API)
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<H2>
<FONT SIZE="-1">
com.threerings.parlor.turn.server</FONT>
<BR>
Interface TurnGameManager</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></DD>
</DL>
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<DL>
<DT><PRE>public interface <B>TurnGameManager</B></DL>
</PRE>
<P>
A game manager that wishes to make use of the turn game services should
implement this interface and create a <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><CODE>TurnGameManagerDelegate</CODE></A>
which will perform the basic turn game processing and call back to the
main manager via this interface.
<p> The basic flow of a turn-based game is as follows:
<pre>
GameManager.gameWillStart()
GameManager.gameDidStart()
TurnGameManagerDelegate.setFirstTurnHolder()
TurnGameManagerDelegate.startTurn()
TurnGameManager.turnWillStart()
TurnGameManagerDelegate.endTurn()
TurnGameManager.turnDidEnd()
TurnGameManagerDelegate.setNextTurnHolder()
TurnGameManagerDelegate.startTurn()
...
GameManager.endGame()
</pre>
<P>
<P>
<HR>
<P>
<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerCount()">getPlayerCount</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A></B>(com.threerings.util.Name&nbsp;username)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;com.threerings.util.Name</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerName(int)">getPlayerName</A></B>(int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#isActivePlayer(int)">isActivePlayer</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()">turnDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the turn was ended.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()">turnDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when we have started the next turn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()">turnWillStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when we are about to start the next turn.</TD>
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&nbsp;
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<A NAME="getPlayerName(int)"><!-- --></A><H3>
getPlayerName</H3>
<PRE>
com.threerings.util.Name <B>getPlayerName</B>(int&nbsp;index)</PRE>
<DL>
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPlayerIndex(com.threerings.util.Name)"><!-- --></A><H3>
getPlayerIndex</H3>
<PRE>
int <B>getPlayerIndex</B>(com.threerings.util.Name&nbsp;username)</PRE>
<DL>
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPlayerCount()"><!-- --></A><H3>
getPlayerCount</H3>
<PRE>
int <B>getPlayerCount</B>()</PRE>
<DL>
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isActivePlayer(int)"><!-- --></A><H3>
isActivePlayer</H3>
<PRE>
boolean <B>isActivePlayer</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="turnWillStart()"><!-- --></A><H3>
turnWillStart</H3>
<PRE>
void <B>turnWillStart</B>()</PRE>
<DL>
<DD>Called when we are about to start the next turn. Implementations
can do whatever pre-start turn activities need to be done.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="turnDidStart()"><!-- --></A><H3>
turnDidStart</H3>
<PRE>
void <B>turnDidStart</B>()</PRE>
<DL>
<DD>Called when we have started the next turn. Implementations can do
whatever post-start turn activities need to be done.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="turnDidEnd()"><!-- --></A><H3>
turnDidEnd</H3>
<PRE>
void <B>turnDidEnd</B>()</PRE>
<DL>
<DD>Called when the turn was ended. Implementations can perform any
post-turn processing (like updating scores, etc.).
<P>
<DD><DL>
</DL>
</DD>
</DL>
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