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TurnGameManager (vilya 1.3 API)
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<H2>
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com.threerings.parlor.turn.server</FONT>
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Interface TurnGameManager</H2>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></DD>
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<DL>
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<DT><PRE>public interface <B>TurnGameManager</B></DL>
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</PRE>
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<P>
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A game manager that wishes to make use of the turn game services should
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implement this interface and create a <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><CODE>TurnGameManagerDelegate</CODE></A>
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which will perform the basic turn game processing and call back to the
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main manager via this interface.
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<p> The basic flow of a turn-based game is as follows:
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<pre>
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GameManager.gameWillStart()
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GameManager.gameDidStart()
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TurnGameManagerDelegate.setFirstTurnHolder()
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TurnGameManagerDelegate.startTurn()
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TurnGameManager.turnWillStart()
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TurnGameManagerDelegate.endTurn()
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TurnGameManager.turnDidEnd()
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TurnGameManagerDelegate.setNextTurnHolder()
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TurnGameManagerDelegate.startTurn()
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...
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GameManager.endGame()
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</pre>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerCount()">getPlayerCount</A></B>()</CODE>
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<BR>
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Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
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implementing this method.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A></B>(com.threerings.util.Name username)</CODE>
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<BR>
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Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
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implementing this method.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> com.threerings.util.Name</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerName(int)">getPlayerName</A></B>(int index)</CODE>
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<BR>
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Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
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implementing this method.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#isActivePlayer(int)">isActivePlayer</A></B>(int pidx)</CODE>
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<BR>
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Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
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implementing this method.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()">turnDidEnd</A></B>()</CODE>
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<BR>
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Called when the turn was ended.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()">turnDidStart</A></B>()</CODE>
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<BR>
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Called when we have started the next turn.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()">turnWillStart</A></B>()</CODE>
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<BR>
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Called when we are about to start the next turn.</TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="getPlayerName(int)"><!-- --></A><H3>
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getPlayerName</H3>
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<PRE>
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com.threerings.util.Name <B>getPlayerName</B>(int index)</PRE>
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<DL>
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<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
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implementing this method.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getPlayerIndex(com.threerings.util.Name)"><!-- --></A><H3>
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getPlayerIndex</H3>
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<PRE>
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int <B>getPlayerIndex</B>(com.threerings.util.Name username)</PRE>
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<DL>
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<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
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implementing this method.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getPlayerCount()"><!-- --></A><H3>
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getPlayerCount</H3>
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<PRE>
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int <B>getPlayerCount</B>()</PRE>
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<DL>
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<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
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implementing this method.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="isActivePlayer(int)"><!-- --></A><H3>
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isActivePlayer</H3>
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<PRE>
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boolean <B>isActivePlayer</B>(int pidx)</PRE>
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<DL>
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<DD>Extending <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
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implementing this method.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="turnWillStart()"><!-- --></A><H3>
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turnWillStart</H3>
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<PRE>
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void <B>turnWillStart</B>()</PRE>
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<DL>
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<DD>Called when we are about to start the next turn. Implementations
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can do whatever pre-start turn activities need to be done.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="turnDidStart()"><!-- --></A><H3>
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turnDidStart</H3>
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<PRE>
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void <B>turnDidStart</B>()</PRE>
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<DL>
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<DD>Called when we have started the next turn. Implementations can do
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whatever post-start turn activities need to be done.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="turnDidEnd()"><!-- --></A><H3>
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turnDidEnd</H3>
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<PRE>
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void <B>turnDidEnd</B>()</PRE>
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<DL>
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<DD>Called when the turn was ended. Implementations can perform any
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post-turn processing (like updating scores, etc.).
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<P>
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<DD><DL>
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</DL>
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