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TurnGameObject (vilya 1.3 API)
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com.threerings.parlor.turn.data</FONT>
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Interface TurnGameObject</H2>
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<DL>
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<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A></DD>
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<DL>
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<DT><PRE>public interface <B>TurnGameObject</B></DL>
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</PRE>
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<P>
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Games that wish to support turn-based play must implement this
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interface with their <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A>.
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static com.threerings.util.Name</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#TURN_HOLDER_REPLACED">TURN_HOLDER_REPLACED</A></B></CODE>
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<BR>
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A special value used to communicate to the client that the current
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turn holder was replaced (perhaps due to disconnection or departure
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and being replaced by an AI).</TD>
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> com.threerings.util.Name[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getPlayers()">getPlayers</A></B>()</CODE>
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<BR>
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Returns the array of player names involved in the game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> com.threerings.util.Name</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolder()">getTurnHolder</A></B>()</CODE>
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<BR>
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Returns the username of the player who is currently taking their
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turn in this turn-based game or <code>null</code> if no user
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currently holds the turn.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolderFieldName()">getTurnHolderFieldName</A></B>()</CODE>
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<BR>
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Returns the distributed object field name of the
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<code>turnHolder</code> field in the object that implements this
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interface.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#isInPlay()">isInPlay</A></B>()</CODE>
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<BR>
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Returns true if the game is in play, false if not.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#setTurnHolder(com.threerings.util.Name)">setTurnHolder</A></B>(com.threerings.util.Name turnHolder)</CODE>
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<BR>
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Requests that the <code>turnHolder</code> field be set to the specified
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value.</TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="TURN_HOLDER_REPLACED"><!-- --></A><H3>
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TURN_HOLDER_REPLACED</H3>
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<PRE>
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static final com.threerings.util.Name <B>TURN_HOLDER_REPLACED</B></PRE>
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<DL>
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<DD>A special value used to communicate to the client that the current
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turn holder was replaced (perhaps due to disconnection or departure
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and being replaced by an AI).
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<P>
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<DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="getTurnHolderFieldName()"><!-- --></A><H3>
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getTurnHolderFieldName</H3>
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<PRE>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>getTurnHolderFieldName</B>()</PRE>
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<DL>
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<DD>Returns the distributed object field name of the
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<code>turnHolder</code> field in the object that implements this
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interface.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getTurnHolder()"><!-- --></A><H3>
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getTurnHolder</H3>
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<PRE>
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com.threerings.util.Name <B>getTurnHolder</B>()</PRE>
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<DL>
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<DD>Returns the username of the player who is currently taking their
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turn in this turn-based game or <code>null</code> if no user
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currently holds the turn.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setTurnHolder(com.threerings.util.Name)"><!-- --></A><H3>
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setTurnHolder</H3>
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<PRE>
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void <B>setTurnHolder</B>(com.threerings.util.Name turnHolder)</PRE>
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<DL>
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<DD>Requests that the <code>turnHolder</code> field be set to the specified
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value.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getPlayers()"><!-- --></A><H3>
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getPlayers</H3>
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<PRE>
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com.threerings.util.Name[] <B>getPlayers</B>()</PRE>
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<DL>
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<DD>Returns the array of player names involved in the game.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="isInPlay()"><!-- --></A><H3>
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isInPlay</H3>
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<PRE>
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boolean <B>isInPlay</B>()</PRE>
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<DL>
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<DD>Returns true if the game is in play, false if not. If a game is not in
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play after a turn has ended, the next turn will not be started.
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<P>
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<DD><DL>
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</DL>
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