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TurnGameObject (vilya 1.3 API)
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com.threerings.parlor.turn.data</FONT>
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Interface TurnGameObject</H2>
<DL>
<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A></DD>
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<DT><PRE>public interface <B>TurnGameObject</B></DL>
</PRE>
<P>
Games that wish to support turn-based play must implement this
interface with their <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A>.
<P>
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<CODE>static&nbsp;com.threerings.util.Name</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#TURN_HOLDER_REPLACED">TURN_HOLDER_REPLACED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A special value used to communicate to the client that the current
turn holder was replaced (perhaps due to disconnection or departure
and being replaced by an AI).</TD>
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<CODE>&nbsp;com.threerings.util.Name[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getPlayers()">getPlayers</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the array of player names involved in the game.</TD>
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<CODE>&nbsp;com.threerings.util.Name</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolder()">getTurnHolder</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the username of the player who is currently taking their
turn in this turn-based game or <code>null</code> if no user
currently holds the turn.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolderFieldName()">getTurnHolderFieldName</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the distributed object field name of the
<code>turnHolder</code> field in the object that implements this
interface.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#isInPlay()">isInPlay</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the game is in play, false if not.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#setTurnHolder(com.threerings.util.Name)">setTurnHolder</A></B>(com.threerings.util.Name&nbsp;turnHolder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>turnHolder</code> field be set to the specified
value.</TD>
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<A NAME="TURN_HOLDER_REPLACED"><!-- --></A><H3>
TURN_HOLDER_REPLACED</H3>
<PRE>
static final com.threerings.util.Name <B>TURN_HOLDER_REPLACED</B></PRE>
<DL>
<DD>A special value used to communicate to the client that the current
turn holder was replaced (perhaps due to disconnection or departure
and being replaced by an AI).
<P>
<DL>
</DL>
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<A NAME="getTurnHolderFieldName()"><!-- --></A><H3>
getTurnHolderFieldName</H3>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>getTurnHolderFieldName</B>()</PRE>
<DL>
<DD>Returns the distributed object field name of the
<code>turnHolder</code> field in the object that implements this
interface.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTurnHolder()"><!-- --></A><H3>
getTurnHolder</H3>
<PRE>
com.threerings.util.Name <B>getTurnHolder</B>()</PRE>
<DL>
<DD>Returns the username of the player who is currently taking their
turn in this turn-based game or <code>null</code> if no user
currently holds the turn.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setTurnHolder(com.threerings.util.Name)"><!-- --></A><H3>
setTurnHolder</H3>
<PRE>
void <B>setTurnHolder</B>(com.threerings.util.Name&nbsp;turnHolder)</PRE>
<DL>
<DD>Requests that the <code>turnHolder</code> field be set to the specified
value.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPlayers()"><!-- --></A><H3>
getPlayers</H3>
<PRE>
com.threerings.util.Name[] <B>getPlayers</B>()</PRE>
<DL>
<DD>Returns the array of player names involved in the game.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isInPlay()"><!-- --></A><H3>
isInPlay</H3>
<PRE>
boolean <B>isInPlay</B>()</PRE>
<DL>
<DD>Returns true if the game is in play, false if not. If a game is not in
play after a turn has ended, the next turn will not be started.
<P>
<DD><DL>
</DL>
</DD>
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