API docs for 1.3 release.

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GameConfigurator (vilya 1.3 API)
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com.threerings.parlor.game.client</FONT>
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Class GameConfigurator</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.GameConfigurator</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client">SwingGameConfigurator</A></DD>
</DL>
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<DT><PRE>public abstract class <B>GameConfigurator</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
</PRE>
<P>
Provides the base from which interfaces can be built to configure games prior to starting
them. Derived classes would extend the base configurator adding interface elements and wiring
them up properly to allow the user to configure an instance of their game.
<p> Clients that use the game configurator will want to instantiate one based on the class
returned from the <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data"><CODE>GameConfig</CODE></A> and then initialize it with a call to <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)"><CODE>init(com.threerings.parlor.util.ParlorContext)</CODE></A>.
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#GameConfigurator()">GameConfigurator</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#getGameConfig()">getGameConfig</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Obtains a configured game configuration.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)">init</A></B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes this game configurator, creates its user interface elements and prepares it for
display.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#setGameConfig(com.threerings.parlor.game.data.GameConfig)">setGameConfig</A></B>(<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides this configurator with its configuration.</TD>
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<A NAME="GameConfigurator()"><!-- --></A><H3>
GameConfigurator</H3>
<PRE>
public <B>GameConfigurator</B>()</PRE>
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<A NAME="init(com.threerings.parlor.util.ParlorContext)"><!-- --></A><H3>
init</H3>
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public void <B>init</B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx)</PRE>
<DL>
<DD>Initializes this game configurator, creates its user interface elements and prepares it for
display.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setGameConfig(com.threerings.parlor.game.data.GameConfig)"><!-- --></A><H3>
setGameConfig</H3>
<PRE>
public void <B>setGameConfig</B>(<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</PRE>
<DL>
<DD>Provides this configurator with its configuration. It should set up all of its user
interface elements to reflect the configuration.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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<A NAME="getGameConfig()"><!-- --></A><H3>
getGameConfig</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> <B>getGameConfig</B>()</PRE>
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<DD>Obtains a configured game configuration.
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com.threerings.parlor.game.client</FONT>
<BR>
Class GameController</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">com.samskivert.swing.Controller</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.GameController</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.presents.dobj.AttributeChangeListener, com.threerings.presents.dobj.ChangeListener, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionListener.html?is-external=true" title="class or interface in java.awt.event">ActionListener</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/EventListener.html?is-external=true" title="class or interface in java.util">EventListener</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>, <A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>GameController</B><DT>extends com.threerings.crowd.client.PlaceController<DT>implements com.threerings.presents.dobj.AttributeChangeListener</DL>
</PRE>
<P>
The game controller manages the flow and control of a game on the client side. This class serves
as the root of a hierarchy of controller classes that aim to provide functionality shared
between various similar games. The base controller provides functionality for starting and
ending the game and for calculating ratings adjustements when a game ends normally. It also
handles the basic house keeping like subscription to the game object and dispatch of commands
and distributed object events.
<P>
<P>
<HR>
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<TD><CODE>com.threerings.crowd.client.PlaceController.DelegateOp</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.samskivert.swing.Controller"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#DISPATCHER" title="class or interface in com.samskivert.swing">DISPATCHER</A></CODE></TD>
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</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#GameController()">GameController</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)">attributeChanged</A></B>(com.threerings.presents.dobj.AttributeChangedEvent&nbsp;event)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">didLeavePlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes our listener registration from the game object and cleans house.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#getMatchType()">getMatchType</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Convenience method to determine the type of game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#getSessionId()">getSessionId</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the unique session identifier for the current gameplay session.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#handleAction(java.awt.event.ActionEvent)">handleAction</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</A>&nbsp;action)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles basic game controller action events.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)">init</A></B>(com.threerings.crowd.util.CrowdContext&nbsp;ctx,
com.threerings.crowd.data.PlaceConfig&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes this game controller with the game configuration that was established during the
match making process.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#isGameOver()">isGameOver</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the game is over.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#resetGame()">resetGame</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calls <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset()"><CODE>gameWillReset()</CODE></A>, ends the current game (locally, it does not tell the server to
end the game), and waits to receive a reset notification (which is simply an event setting
the game state to <code>IN_PLAY</code> even though it's already set to <code>IN_PLAY</code>)
from the server which will start up a new game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#setGameOver(boolean)">setGameOver</A></B>(boolean&nbsp;gameOver)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the client game over override.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#systemMessage(java.lang.String, java.lang.String)">systemMessage</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;bundle,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;msg)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A way for controllers to display a game-related system message.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds this controller as a listener to the game object (thus derived classes need not do so)
and lets the game manager know that we are now ready to go.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.client.PlaceController"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceController</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getPlaceConfig, getPlaceView, mayLeavePlace</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.samskivert.swing.Controller"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#actionPerformed(java.awt.event.ActionEvent)" title="class or interface in com.samskivert.swing">actionPerformed</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#configureAction(javax.swing.AbstractButton, java.lang.String)" title="class or interface in com.samskivert.swing">configureAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#createActionButton(java.lang.String, java.lang.String)" title="class or interface in com.samskivert.swing">createActionButton</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.awt.Component, java.lang.String)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.awt.Component, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.lang.Object, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.event.ActionEvent)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.Component, java.lang.String)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.Component, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#setControlledPanel(javax.swing.JComponent)" title="class or interface in com.samskivert.swing">setControlledPanel</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasAdded()" title="class or interface in com.samskivert.swing">wasAdded</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasRemoved()" title="class or interface in com.samskivert.swing">wasRemoved</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GameController()"><!-- --></A><H3>
GameController</H3>
<PRE>
public <B>GameController</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
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<B>Method Detail</B></FONT></TH>
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<A NAME="init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(com.threerings.crowd.util.CrowdContext&nbsp;ctx,
com.threerings.crowd.data.PlaceConfig&nbsp;config)</PRE>
<DL>
<DD>Initializes this game controller with the game configuration that was established during the
match making process. Derived classes may want to override this method to initialize
themselves with game-specific configuration parameters but they should be sure to call
<code>super.init</code> in such cases.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>init</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>ctx</CODE> - the client context.<DD><CODE>config</CODE> - the configuration of the game we are intended to
control.</DL>
</DD>
</DL>
<HR>
<A NAME="willEnterPlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
willEnterPlace</H3>
<PRE>
public void <B>willEnterPlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD>Adds this controller as a listener to the game object (thus derived classes need not do so)
and lets the game manager know that we are now ready to go.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>willEnterPlace</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="didLeavePlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
didLeavePlace</H3>
<PRE>
public void <B>didLeavePlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD>Removes our listener registration from the game object and cleans house.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>didLeavePlace</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMatchType()"><!-- --></A><H3>
getMatchType</H3>
<PRE>
public int <B>getMatchType</B>()</PRE>
<DL>
<DD>Convenience method to determine the type of game.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isGameOver()"><!-- --></A><H3>
isGameOver</H3>
<PRE>
public boolean <B>isGameOver</B>()</PRE>
<DL>
<DD>Returns whether the game is over.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setGameOver(boolean)"><!-- --></A><H3>
setGameOver</H3>
<PRE>
public void <B>setGameOver</B>(boolean&nbsp;gameOver)</PRE>
<DL>
<DD>Sets the client game over override. This is used in situations where we determine that the
game is over before the server has informed us of such.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="resetGame()"><!-- --></A><H3>
resetGame</H3>
<PRE>
public void <B>resetGame</B>()</PRE>
<DL>
<DD>Calls <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset()"><CODE>gameWillReset()</CODE></A>, ends the current game (locally, it does not tell the server to
end the game), and waits to receive a reset notification (which is simply an event setting
the game state to <code>IN_PLAY</code> even though it's already set to <code>IN_PLAY</code>)
from the server which will start up a new game. Derived classes should override <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset()"><CODE>gameWillReset()</CODE></A> to perform any game-specific animations.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getSessionId()"><!-- --></A><H3>
getSessionId</H3>
<PRE>
public int <B>getSessionId</B>()</PRE>
<DL>
<DD>Returns the unique session identifier for the current gameplay session.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="handleAction(java.awt.event.ActionEvent)"><!-- --></A><H3>
handleAction</H3>
<PRE>
public boolean <B>handleAction</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</A>&nbsp;action)</PRE>
<DL>
<DD>Handles basic game controller action events. Derived classes should be sure to call
<code>super.handleAction</code> for events they don't specifically handle.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>handleAction</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="systemMessage(java.lang.String, java.lang.String)"><!-- --></A><H3>
systemMessage</H3>
<PRE>
public void <B>systemMessage</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;bundle,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;msg)</PRE>
<DL>
<DD>A way for controllers to display a game-related system message.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)"><!-- --></A><H3>
attributeChanged</H3>
<PRE>
public void <B>attributeChanged</B>(com.threerings.presents.dobj.AttributeChangedEvent&nbsp;event)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>attributeChanged</CODE> in interface <CODE>com.threerings.presents.dobj.AttributeChangeListener</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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GameControllerDelegate (vilya 1.3 API)
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com.threerings.parlor.game.client</FONT>
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Class GameControllerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.client.PlaceControllerDelegate
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.GameControllerDelegate</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>, <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>GameControllerDelegate</B><DT>extends com.threerings.crowd.client.PlaceControllerDelegate</DL>
</PRE>
<P>
Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.
<P>
<P>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#GameControllerDelegate(com.threerings.parlor.game.client.GameController)">GameControllerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>&nbsp;ctrl)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the delegate with a reference to the game controller for
which it is delegating.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidEnd()">gameDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game transitions to the <code>GAME_OVER</code>
state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game transitions to the <code>IN_PLAY</code>
state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWasCancelled()">gameWasCancelled</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game was cancelled for some reason.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWillReset()">gameWillReset</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to give derived classes a chance to display animations, send
a final packet, or do any other business they care to do when the
game is about to reset.</TD>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceControllerDelegate</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>didLeavePlace, handleAction, init, mayLeavePlace, willEnterPlace</CODE></TD>
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<A NAME="GameControllerDelegate(com.threerings.parlor.game.client.GameController)"><!-- --></A><H3>
GameControllerDelegate</H3>
<PRE>
public <B>GameControllerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>&nbsp;ctrl)</PRE>
<DL>
<DD>Provides the delegate with a reference to the game controller for
which it is delegating.
<P>
</DL>
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<A NAME="gameDidStart()"><!-- --></A><H3>
gameDidStart</H3>
<PRE>
public void <B>gameDidStart</B>()</PRE>
<DL>
<DD>Called when the game transitions to the <code>IN_PLAY</code>
state. This happens when all of the players have arrived and the
server starts the game.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidEnd()"><!-- --></A><H3>
gameDidEnd</H3>
<PRE>
public void <B>gameDidEnd</B>()</PRE>
<DL>
<DD>Called when the game transitions to the <code>GAME_OVER</code>
state. This happens when the game reaches some end condition by
normal means (is not cancelled or aborted).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameWasCancelled()"><!-- --></A><H3>
gameWasCancelled</H3>
<PRE>
public void <B>gameWasCancelled</B>()</PRE>
<DL>
<DD>Called when the game was cancelled for some reason.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillReset()"><!-- --></A><H3>
gameWillReset</H3>
<PRE>
public void <B>gameWillReset</B>()</PRE>
<DL>
<DD>Called to give derived classes a chance to display animations, send
a final packet, or do any other business they care to do when the
game is about to reset.
<P>
<DD><DL>
</DL>
</DD>
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com.threerings.parlor.game.client</FONT>
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Class SwingGameConfigurator</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">com.threerings.parlor.game.client.GameConfigurator</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.SwingGameConfigurator</B>
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<DT><PRE>public abstract class <B>SwingGameConfigurator</B><DT>extends <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></DL>
</PRE>
<P>
Provides the base from which interfaces can be built to configure games
prior to starting them. Derived classes would extend the base
configurator adding interface elements and wiring them up properly to
allow the user to configure an instance of their game.
<p> Clients that use the game configurator will want to instantiate one
based on the class returned from the <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data"><CODE>GameConfig</CODE></A> and then
initialize it with a call to <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)"><CODE>GameConfigurator.init(com.threerings.parlor.util.ParlorContext)</CODE></A>.
<P>
<P>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#SwingGameConfigurator()">SwingGameConfigurator</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#addControl(javax.swing.JComponent, javax.swing.JComponent)">addControl</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;label,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;control)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a control to the interface.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#addWideControl(javax.swing.JComponent)">addWideControl</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;control)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a control to the interface.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JPanel.html?is-external=true" title="class or interface in javax.swing">JPanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#getPanel()">getPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the Swing JPanel that contains the UI elements for this configurator.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.client.GameConfigurator"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.client.<A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#getGameConfig()">getGameConfig</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)">init</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#setGameConfig(com.threerings.parlor.game.data.GameConfig)">setGameConfig</A></CODE></TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="SwingGameConfigurator()"><!-- --></A><H3>
SwingGameConfigurator</H3>
<PRE>
public <B>SwingGameConfigurator</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="getPanel()"><!-- --></A><H3>
getPanel</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JPanel.html?is-external=true" title="class or interface in javax.swing">JPanel</A> <B>getPanel</B>()</PRE>
<DL>
<DD>Get the Swing JPanel that contains the UI elements for this configurator.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addControl(javax.swing.JComponent, javax.swing.JComponent)"><!-- --></A><H3>
addControl</H3>
<PRE>
public void <B>addControl</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;label,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;control)</PRE>
<DL>
<DD>Add a control to the interface. This should be the standard way
that configurator controls are added, but note also that external
entities may add their own controls that are related to the game,
but do not directly alter the game config, so that all the controls
are added in a uniform manner and are well aligned.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addWideControl(javax.swing.JComponent)"><!-- --></A><H3>
addWideControl</H3>
<PRE>
public void <B>addWideControl</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;control)</PRE>
<DL>
<DD>Add a control to the interface. This should be the standard way
that configurator controls are added, but note also that external
entities may add their own controls that are related to the game,
but do not directly alter the game config, so that all the controls
are added in a uniform manner and are well aligned. This version adds
a single component spanning the entire width.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
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<A NAME="com.threerings.parlor.client"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TableConfigurator.</B><B><A HREF="../../../../../../com/threerings/parlor/client/TableConfigurator.html#init(com.threerings.parlor.util.ParlorContext, com.threerings.parlor.game.client.GameConfigurator)">init</A></B>(<A HREF="../../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx,
<A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A>&nbsp;gameConfigurator)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialize the TableConfigurator.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client">SwingGameConfigurator</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the base from which interfaces can be built to configure games
prior to starting them.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> that return <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></CODE></FONT></TD>
<TD><CODE><B>GameConfig.</B><B><A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html#createConfigurator()">createConfigurator</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a configurator that can be used to create a user interface for configuring this
instance prior to starting the game.</TD>
</TR>
</TABLE>
&nbsp;
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Uses of Class com.threerings.parlor.game.client.GameController (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.game.client.GameController</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A controller class for card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
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</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#GameControllerDelegate(com.threerings.parlor.game.client.GameController)">GameControllerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>&nbsp;ctrl)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the delegate with a reference to the game controller for
which it is delegating.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
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</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle game controller handles logical actions for a puzzle game.</TD>
</TR>
</TABLE>
&nbsp;
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@@ -0,0 +1,270 @@
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Uses of Class com.threerings.parlor.game.client.GameControllerDelegate (vilya 1.3 API)
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<H2>
<B>Uses of Class<br>com.threerings.parlor.game.client.GameControllerDelegate</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.turn.client"><B>com.threerings.parlor.turn.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameControllerDelegate.html" title="class in com.threerings.parlor.card.trick.client">TrickCardGameControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A card game controller delegate for trick-based card games, such as Spades and Hearts.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.turn.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs the client-side processing for a turn-based game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A base class for puzzle controller delegates.</TD>
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<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
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Package com.threerings.parlor.game.client
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></B></TD>
<TD>Provides the base from which interfaces can be built to configure games prior to starting
them.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></B></TD>
<TD>The game controller manages the flow and control of a game on the client side.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A></B></TD>
<TD>Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.</TD>
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<TD>Provides the base from which interfaces can be built to configure games
prior to starting them.</TD>
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Packages that use <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
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<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
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<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
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<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
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<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.turn.client"><B>com.threerings.parlor.turn.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameController.html#com.threerings.parlor.card.client"><B>GameController</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game controller manages the flow and control of a game on the client side.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
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<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameControllerDelegate.html#com.threerings.parlor.card.trick.client"><B>GameControllerDelegate</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.</TD>
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</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.client"><!-- --></A>
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<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameConfigurator.html#com.threerings.parlor.client"><B>GameConfigurator</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the base from which interfaces can be built to configure games prior to starting
them.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the base from which interfaces can be built to configure games prior to starting
them.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameController.html#com.threerings.parlor.game.client"><B>GameController</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game controller manages the flow and control of a game on the client side.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameConfigurator.html#com.threerings.parlor.game.data"><B>GameConfigurator</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the base from which interfaces can be built to configure games prior to starting
them.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.turn.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameControllerDelegate.html#com.threerings.parlor.turn.client"><B>GameControllerDelegate</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game controller manages the flow and control of a game on the client side.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.</TD>
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<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
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GameAI (vilya 1.3 API)
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com.threerings.parlor.game.data</FONT>
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Class GameAI</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.data.GameAI</B>
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<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable</DD>
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<DT><PRE>public class <B>GameAI</B><DT>extends com.threerings.io.SimpleStreamableObject</DL>
</PRE>
<P>
Represents attributes of an AI player.
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#personality">personality</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The "personality" of the AI, which can be interpreted by
each puzzle.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#skill">skill</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The skill level of the AI.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#GameAI()">GameAI</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A blank constructor for serialization.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#GameAI(int, int)">GameAI</A></B>(int&nbsp;personality,
int&nbsp;skill)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs an AI with the specified (game-interpreted) skill and
personality.</TD>
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<TD><CODE>toString</CODE></TD>
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<A NAME="personality"><!-- --></A><H3>
personality</H3>
<PRE>
public int <B>personality</B></PRE>
<DL>
<DD>The "personality" of the AI, which can be interpreted by
each puzzle.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="skill"><!-- --></A><H3>
skill</H3>
<PRE>
public int <B>skill</B></PRE>
<DL>
<DD>The skill level of the AI.
<P>
<DL>
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<A NAME="GameAI()"><!-- --></A><H3>
GameAI</H3>
<PRE>
public <B>GameAI</B>()</PRE>
<DL>
<DD>A blank constructor for serialization.
<P>
</DL>
<HR>
<A NAME="GameAI(int, int)"><!-- --></A><H3>
GameAI</H3>
<PRE>
public <B>GameAI</B>(int&nbsp;personality,
int&nbsp;skill)</PRE>
<DL>
<DD>Constructs an AI with the specified (game-interpreted) skill and
personality.
<P>
</DL>
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GameCodes (vilya 1.3 API)
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com.threerings.parlor.game.data</FONT>
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Interface GameCodes</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.data.InvocationCodes</DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>, <A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A></DD>
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<DT><PRE>public interface <B>GameCodes</B><DT>extends com.threerings.presents.data.InvocationCodes</DL>
</PRE>
<P>
Constants relating to the game services.
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<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_CHAT_TYPE">GAME_CHAT_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A chat type for chatting on the game object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_MESSAGE_BUNDLE">GAME_MESSAGE_BUNDLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The message bundle identifier for general game messages.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#PLAYER_KNOCKED_OUT">PLAYER_KNOCKED_OUT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The name of the message event to a placeObject that a player
was knocked out of a puzzle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#WINNERS_AND_LOSERS">WINNERS_AND_LOSERS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The name of the message event to a placeObject that reports
the winners and losers of a game.</TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<A NAME="GAME_MESSAGE_BUNDLE"><!-- --></A><H3>
GAME_MESSAGE_BUNDLE</H3>
<PRE>
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>GAME_MESSAGE_BUNDLE</B></PRE>
<DL>
<DD>The message bundle identifier for general game messages.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameCodes.GAME_MESSAGE_BUNDLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="PLAYER_KNOCKED_OUT"><!-- --></A><H3>
PLAYER_KNOCKED_OUT</H3>
<PRE>
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>PLAYER_KNOCKED_OUT</B></PRE>
<DL>
<DD>The name of the message event to a placeObject that a player
was knocked out of a puzzle.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameCodes.PLAYER_KNOCKED_OUT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="WINNERS_AND_LOSERS"><!-- --></A><H3>
WINNERS_AND_LOSERS</H3>
<PRE>
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>WINNERS_AND_LOSERS</B></PRE>
<DL>
<DD>The name of the message event to a placeObject that reports
the winners and losers of a game.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameCodes.WINNERS_AND_LOSERS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GAME_CHAT_TYPE"><!-- --></A><H3>
GAME_CHAT_TYPE</H3>
<PRE>
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>GAME_CHAT_TYPE</B></PRE>
<DL>
<DD>A chat type for chatting on the game object.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameCodes.GAME_CHAT_TYPE">Constant Field Values</A></DL>
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GameConfig (vilya 1.3 API)
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com.threerings.parlor.game.data</FONT>
<BR>
Class GameConfig</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.io.SimpleStreamableObject
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.data.PlaceConfig
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.data.GameConfig</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>GameConfig</B><DT>extends com.threerings.crowd.data.PlaceConfig<DT>implements <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</A></DL>
</PRE>
<P>
The game config class encapsulates the configuration information for a particular type of game.
The hierarchy of game config objects mimics the hierarchy of game managers and controllers. Both
the game manager and game controller are provided with the game config object when the game is
created.
<p> The game config object is also the mechanism used to instantiate the appropriate game
manager and controller. Every game must have an associated game config derived class that
overrides <CODE>PlaceConfig.createController()</CODE> and <CODE>PlaceConfig.getManagerClassName()</CODE>,
returning the appropriate game controller and manager class for that game. Thus the entire chain
of events that causes a particular game to be created is the construction of the appropriate
game config instance which is provided to the server as part of an invitation or via some other
matchmaking mechanism.
<P>
<P>
<HR>
<P>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.io.Streamable</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
</TR>
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&nbsp;
<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#ais">ais</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Configurations for AIs to be used in this game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#PARTY">PARTY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Matchmaking type constant: a game that starts immediately, and every user that enters is a
player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;com.threerings.util.Name[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#players">players</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The usernames of the players involved in this game, or an empty array if such information
is not needed by this particular game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#rated">rated</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates whether or not this game is rated.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#SEATED_CONTINUOUS">SEATED_CONTINUOUS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Matchmaking type constant: a game that starts immediately, but only has a certain number of
player slots.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#SEATED_GAME">SEATED_GAME</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Matchmaking type constant: a game that is started with a list of players, and those are the
only players that may play.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#TYPE_STRINGS">TYPE_STRINGS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maps the matchmaking type codes into strings used in our XML configuration.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#GameConfig()">GameConfig</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#clone()">clone</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#createConfigurator()">createConfigurator</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a configurator that can be used to create a user interface for configuring this
instance prior to starting the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client">TableConfigurator</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#createTableConfigurator()">createTableConfigurator</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a table configurator for initializing 'table' properties of the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#equals(java.lang.Object)">equals</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this game config object is equal to the supplied object (meaning it is a
game config for the same game and its configuration settings are the same as ours).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A>&lt;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#getDescription()">getDescription</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a List of strings that describe the configuration of this game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#getGameId()">getGameId</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a numeric identifier for this game class.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#getGameIdent()">getGameIdent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a string identifier for this game class (e.g.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#getMatchType()">getMatchType</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the matchmaking type of this game: <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#SEATED_GAME"><CODE>SEATED_GAME</CODE></A>, etc.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#hashCode()">hashCode</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes a hashcode for this game config object that supports our <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#equals(java.lang.Object)"><CODE>equals(java.lang.Object)</CODE></A>
implementation.</TD>
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</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.data.PlaceConfig"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.data.PlaceConfig</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>createController, getControllerClass, getManagerClassName</CODE></TD>
</TR>
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&nbsp;<A NAME="methods_inherited_from_class_com.threerings.io.SimpleStreamableObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.io.SimpleStreamableObject</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>toString</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<A NAME="SEATED_GAME"><!-- --></A><H3>
SEATED_GAME</H3>
<PRE>
public static final int <B>SEATED_GAME</B></PRE>
<DL>
<DD>Matchmaking type constant: a game that is started with a list of players, and those are the
only players that may play.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameConfig.SEATED_GAME">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="SEATED_CONTINUOUS"><!-- --></A><H3>
SEATED_CONTINUOUS</H3>
<PRE>
public static final int <B>SEATED_CONTINUOUS</B></PRE>
<DL>
<DD>Matchmaking type constant: a game that starts immediately, but only has a certain number of
player slots. Users enter the game room, and then choose where to sit.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameConfig.SEATED_CONTINUOUS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="PARTY"><!-- --></A><H3>
PARTY</H3>
<PRE>
public static final int <B>PARTY</B></PRE>
<DL>
<DD>Matchmaking type constant: a game that starts immediately, and every user that enters is a
player.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameConfig.PARTY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="TYPE_STRINGS"><!-- --></A><H3>
TYPE_STRINGS</H3>
<PRE>
public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>[] <B>TYPE_STRINGS</B></PRE>
<DL>
<DD>Maps the matchmaking type codes into strings used in our XML configuration.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="players"><!-- --></A><H3>
players</H3>
<PRE>
public com.threerings.util.Name[] <B>players</B></PRE>
<DL>
<DD>The usernames of the players involved in this game, or an empty array if such information
is not needed by this particular game.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="rated"><!-- --></A><H3>
rated</H3>
<PRE>
public boolean <B>rated</B></PRE>
<DL>
<DD>Indicates whether or not this game is rated.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="ais"><!-- --></A><H3>
ais</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>[] <B>ais</B></PRE>
<DL>
<DD>Configurations for AIs to be used in this game. Slots with real players should be null and
slots with AIs should contain configuration for those AIs. A null array indicates no use of
AIs at all.
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="GameConfig()"><!-- --></A><H3>
GameConfig</H3>
<PRE>
public <B>GameConfig</B>()</PRE>
<DL>
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<A NAME="getGameId()"><!-- --></A><H3>
getGameId</H3>
<PRE>
public abstract int <B>getGameId</B>()</PRE>
<DL>
<DD>Returns a numeric identifier for this game class. This may be used to track persisent
information on a per-game basis.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getGameIdent()"><!-- --></A><H3>
getGameIdent</H3>
<PRE>
public abstract <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>getGameIdent</B>()</PRE>
<DL>
<DD>Returns a string identifier for this game class (e.g. "spades"). This may be used to
identify a message bundle for which to obtain translations for this game configuration and
to look up the name of the game in said bundle.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMatchType()"><!-- --></A><H3>
getMatchType</H3>
<PRE>
public int <B>getMatchType</B>()</PRE>
<DL>
<DD>Returns the matchmaking type of this game: <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#SEATED_GAME"><CODE>SEATED_GAME</CODE></A>, etc.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="createConfigurator()"><!-- --></A><H3>
createConfigurator</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> <B>createConfigurator</B>()</PRE>
<DL>
<DD>Creates a configurator that can be used to create a user interface for configuring this
instance prior to starting the game. If no configuration is necessary, this method should
return null.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="createTableConfigurator()"><!-- --></A><H3>
createTableConfigurator</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client">TableConfigurator</A> <B>createTableConfigurator</B>()</PRE>
<DL>
<DD>Creates a table configurator for initializing 'table' properties of the game. The default
implementation returns null.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getDescription()"><!-- --></A><H3>
getDescription</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A>&lt;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&gt; <B>getDescription</B>()</PRE>
<DL>
<DD>Returns a List of strings that describe the configuration of this game. Default
implementation returns an empty list.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
equals</H3>
<PRE>
public boolean <B>equals</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A>&nbsp;other)</PRE>
<DL>
<DD>Returns true if this game config object is equal to the supplied object (meaning it is a
game config for the same game and its configuration settings are the same as ours).
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hashCode()"><!-- --></A><H3>
hashCode</H3>
<PRE>
public int <B>hashCode</B>()</PRE>
<DL>
<DD>Computes a hashcode for this game config object that supports our <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html#equals(java.lang.Object)"><CODE>equals(java.lang.Object)</CODE></A>
implementation. Objects that are equal should have the same hashcode.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="clone()"><!-- --></A><H3>
clone</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> <B>clone</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#clone()" title="class or interface in java.lang">clone</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
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UserIdentifier.Ider (vilya 1.3 API)
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<H2>
<FONT SIZE="-1">
com.threerings.parlor.game.data</FONT>
<BR>
Interface UserIdentifier.Ider</H2>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html" title="class in com.threerings.parlor.game.data">UserIdentifier</A></DD>
</DL>
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<DL>
<DT><PRE>public static interface <B>UserIdentifier.Ider</B></DL>
</PRE>
<P>
Implement this and set the mutha up.
<P>
<P>
<HR>
<P>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html#getUserId(com.threerings.util.Name)">getUserId</A></B>(com.threerings.util.Name&nbsp;name)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<A NAME="getUserId(com.threerings.util.Name)"><!-- --></A><H3>
getUserId</H3>
<PRE>
int <B>getUserId</B>(com.threerings.util.Name&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
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Class UserIdentifier</H2>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<DT><PRE>public class <B>UserIdentifier</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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<CODE>static&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Implement this and set the mutha up.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html#UserIdentifier()">UserIdentifier</A></B>()</CODE>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html#getUserId(com.threerings.util.Name)">getUserId</A></B>(com.threerings.util.Name&nbsp;name)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the id of the specified user, or 0 if they're not valid.</TD>
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<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html#setIder(com.threerings.parlor.game.data.UserIdentifier.Ider)">setIder</A></B>(<A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A>&nbsp;userIder)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the global user identifier to use.</TD>
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<A NAME="UserIdentifier()"><!-- --></A><H3>
UserIdentifier</H3>
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public <B>UserIdentifier</B>()</PRE>
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<A NAME="getUserId(com.threerings.util.Name)"><!-- --></A><H3>
getUserId</H3>
<PRE>
public static int <B>getUserId</B>(com.threerings.util.Name&nbsp;name)</PRE>
<DL>
<DD>Returns the id of the specified user, or 0 if they're not valid.
<P>
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<A NAME="setIder(com.threerings.parlor.game.data.UserIdentifier.Ider)"><!-- --></A><H3>
setIder</H3>
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public static void <B>setIder</B>(<A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A>&nbsp;userIder)</PRE>
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<DD>Set the global user identifier to use.
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<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>[]</CODE></FONT></TD>
<TD><CODE><B>GameConfig.</B><B><A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html#ais">ais</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Configurations for AIs to be used in this game.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the specified player has been set as an AI with the supplied AI configuration.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the specified player as an AI with the specified configuration.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the manager when we should do some AI.</TD>
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<B>Uses of Interface<br>com.threerings.parlor.game.data.GameCodes</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
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<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A manager class for card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game manager handles the server side management of a game.</TD>
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</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A> in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> with facilities for puzzle games.</TD>
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</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.data"><B>com.threerings.parlor.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.server"><B>com.threerings.parlor.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.lobby"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A> that return <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
<TD><CODE><B>LobbyConfig.</B><B><A HREF="../../../../../../com/threerings/micasa/lobby/LobbyConfig.html#getGameConfig()">getGameConfig</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instantiates and returns a game config instance using the game
config classname provided by the lobby configuration parameters.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>LobbyController.</B><B><A HREF="../../../../../../com/threerings/micasa/lobby/LobbyController.html#invitationCountered(com.threerings.parlor.client.Invitation, com.threerings.parlor.game.data.GameConfig)">invitationCountered</A></B>(<A HREF="../../../../../../com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>&nbsp;invite,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.simulator.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SimulatorService.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/client/SimulatorService.html#createGame(com.threerings.parlor.game.data.GameConfig, java.lang.String, int)">createGame</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;simClass,
int&nbsp;playerCount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that a new game be created.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.simulator.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/micasa/simulator/data/package-summary.html">com.threerings.micasa.simulator.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/simulator/data/package-summary.html">com.threerings.micasa.simulator.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SimulatorMarshaller.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/data/SimulatorMarshaller.html#createGame(com.threerings.parlor.game.data.GameConfig, java.lang.String, int)">createGame</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;arg1,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;arg2,
int&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.simulator.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SimulatorManager.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/server/SimulatorManager.html#createGame(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, java.lang.String, int)">createGame</A></B>(com.threerings.crowd.data.BodyObject&nbsp;source,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;simClass,
int&nbsp;playerCount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a game along with the specified number of simulant players and forcibly moves all
players into the game room.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SimulatorProvider.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/server/SimulatorProvider.html#createGame(com.threerings.presents.data.ClientObject, com.threerings.parlor.game.data.GameConfig, java.lang.String, int)">createGame</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;simClass,
int&nbsp;playerCount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Processes a request from the client to create a new game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Simulant.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/server/Simulant.html#init(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.game.server.GameManager, com.threerings.presents.dobj.DObjectManager)">init</A></B>(com.threerings.crowd.data.BodyObject&nbsp;self,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr,
com.threerings.presents.dobj.DObjectManager&nbsp;omgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes the simulant with a body object and the game config for
the game they'll be engaged in.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/micasa/simulator/server/SimulatorManager.CreateGameTask.html#SimulatorManager.CreateGameTask(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, java.lang.String, int)">SimulatorManager.CreateGameTask</A></B>(com.threerings.crowd.data.BodyObject&nbsp;source,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;simClass,
int&nbsp;playerCount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> declared as <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
<TD><CODE><B>Invitation.</B><B><A HREF="../../../../../../com/threerings/parlor/client/Invitation.html#config">config</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The configuration of the game to be created.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Invitation.</B><B><A HREF="../../../../../../com/threerings/parlor/client/Invitation.html#counter(com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)">counter</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../../com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</A>&nbsp;observer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Counters this invitation with an invitation with different game
configuration parameters.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TableDirector.</B><B><A HREF="../../../../../../com/threerings/parlor/client/TableDirector.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig)">createTable</A></B>(<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>&nbsp;tableConfig,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a request to create a table with the specified game configuration.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TableService.</B><B><A HREF="../../../../../../com/threerings/parlor/client/TableService.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)">createTable</A></B>(<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>&nbsp;tableConfig,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
com.threerings.presents.client.InvocationService.ResultListener&nbsp;listener)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that a new table be created.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>InvitationResponseObserver.</B><B><A HREF="../../../../../../com/threerings/parlor/client/InvitationResponseObserver.html#invitationCountered(com.threerings.parlor.client.Invitation, com.threerings.parlor.game.data.GameConfig)">invitationCountered</A></B>(<A HREF="../../../../../../com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>&nbsp;invite,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called if the invitation was countered with an alternate game
configuration.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A></CODE></FONT></TD>
<TD><CODE><B>ParlorDirector.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorDirector.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)">invite</A></B>(com.threerings.util.Name&nbsp;invitee,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../../com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</A>&nbsp;observer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the named user be invited to a game described by the supplied game config.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorService.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)">invite</A></B>(com.threerings.util.Name&nbsp;invitee,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A>&nbsp;listener)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;You probably don't want to call this directly, but want to generate your invitation request
via <A HREF="../../../../../../com/threerings/parlor/client/ParlorDirector.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)"><CODE>ParlorDirector.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorReceiver.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorReceiver.html#receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)">receivedInvite</A></B>(int&nbsp;remoteId,
com.threerings.util.Name&nbsp;inviter,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the invocation services when another user has invited us
to play a game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorDirector.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorDirector.html#receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)">receivedInvite</A></B>(int&nbsp;remoteId,
com.threerings.util.Name&nbsp;inviter,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorService.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorService.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)">startSolitaire</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
com.threerings.presents.client.InvocationService.ConfirmListener&nbsp;listener)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests to start a single player game with the specified game configuration.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorDirector.</B><B><A HREF="../../../../../../com/threerings/parlor/client/ParlorDirector.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)">startSolitaire</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
com.threerings.presents.client.InvocationService.ConfirmListener&nbsp;listener)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the specified single player game be started.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/client/Invitation.html#Invitation(com.threerings.parlor.util.ParlorContext, com.threerings.parlor.client.ParlorService, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)">Invitation</A></B>(<A HREF="../../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx,
<A HREF="../../../../../../com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client">ParlorService</A>&nbsp;pservice,
com.threerings.util.Name&nbsp;opponent,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../../com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</A>&nbsp;observer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new invitation record.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> declared as <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
<TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/threerings/parlor/data/Table.html#config">config</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config for the game that is being matchmade.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TableMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/data/TableMarshaller.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)">createTable</A></B>(<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;arg2,
com.threerings.presents.client.InvocationService.ResultListener&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/threerings/parlor/data/Table.html#init(int, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig)">init</A></B>(int&nbsp;lobbyOid,
<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>&nbsp;tconfig,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes a new table instance, and assigns it the next monotonically increasing table id.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/data/ParlorMarshaller.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)">invite</A></B>(com.threerings.util.Name&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;arg2,
<A HREF="../../../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A>&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/data/ParlorMarshaller.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)">startSolitaire</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;arg1,
com.threerings.presents.client.InvocationService.ConfirmListener&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> that return <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
<TD><CODE><B>GameConfigurator.</B><B><A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html#getGameConfig()">getGameConfig</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Obtains a configured game configuration.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameConfigurator.</B><B><A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html#setGameConfig(com.threerings.parlor.game.data.GameConfig)">setGameConfig</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides this configurator with its configuration.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> that return <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
<TD><CODE><B>GameConfig.</B><B><A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html#clone()">clone</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> that return <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
<TD><CODE><B>GameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html#getGameConfig()">getGameConfig</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the configuration object for the game being managed by this manager.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A></CODE></FONT></TD>
<TD><CODE><B>TableManager.</B><B><A HREF="../../../../../../com/threerings/parlor/server/TableManager.html#createTable(com.threerings.crowd.data.BodyObject, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig)">createTable</A></B>(com.threerings.crowd.data.BodyObject&nbsp;creator,
<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>&nbsp;tableConfig,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a table for the specified creator and returns said table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TableProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/server/TableProvider.html#createTable(com.threerings.presents.data.ClientObject, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)">createTable</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;arg2,
com.threerings.presents.client.InvocationService.ResultListener&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/client/TableService.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)"><CODE>TableService.createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TableManager.</B><B><A HREF="../../../../../../com/threerings/parlor/server/TableManager.html#createTable(com.threerings.presents.data.ClientObject, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)">createTable</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
<A HREF="../../../../../../com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>&nbsp;tableConfig,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
com.threerings.presents.client.InvocationService.ResultListener&nbsp;listener)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>ParlorManager.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorManager.html#invite(com.threerings.crowd.data.BodyObject, com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig)">invite</A></B>(com.threerings.crowd.data.BodyObject&nbsp;inviter,
com.threerings.crowd.data.BodyObject&nbsp;invitee,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues an invitation from the <code>inviter</code> to the <code>invitee</code> for a game as
described by the supplied config object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorProvider.html#invite(com.threerings.presents.data.ClientObject, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)">invite</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
com.threerings.util.Name&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;arg2,
<A HREF="../../../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A>&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><CODE>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorManager.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorManager.html#invite(com.threerings.presents.data.ClientObject, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)">invite</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
com.threerings.util.Name&nbsp;invitee,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../../com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A>&nbsp;listener)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorSender.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorSender.html#sendInvite(com.threerings.presents.data.ClientObject, int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)">sendInvite</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
com.threerings.util.Name&nbsp;arg2,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../../com/threerings/parlor/client/ParlorReceiver.html#receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)"><CODE>ParlorReceiver.receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)</CODE></A> on a client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorProvider.html#startSolitaire(com.threerings.presents.data.ClientObject, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)">startSolitaire</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;arg1,
com.threerings.presents.client.InvocationService.ConfirmListener&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/client/ParlorService.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>ParlorService.startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ParlorManager.</B><B><A HREF="../../../../../../com/threerings/parlor/server/ParlorManager.html#startSolitaire(com.threerings.presents.data.ClientObject, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)">startSolitaire</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
com.threerings.presents.client.InvocationService.ConfirmListener&nbsp;listener)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzlePanel.</B><B><A HREF="../../../../../../com/threerings/puzzle/client/PuzzlePanel.html#init(com.threerings.parlor.game.data.GameConfig)">init</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes the puzzle panel with the puzzle config of the puzzle whose user interface is
being displayed by the panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleBoardView.</B><B><A HREF="../../../../../../com/threerings/puzzle/client/PuzzleBoardView.html#init(com.threerings.parlor.game.data.GameConfig)">init</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes the board with the board dimensions.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PlayerStatusView.</B><B><A HREF="../../../../../../com/threerings/puzzle/client/PlayerStatusView.html#init(com.threerings.parlor.game.data.GameConfig)">init</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes the player status view with the puzzle config.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoardView.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html#init(com.threerings.parlor.game.data.GameConfig)">init</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes the board with the board dimensions.</TD>
</TR>
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Uses of Class com.threerings.parlor.game.data.GameObject (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.game.data.GameObject</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.data"><B>com.threerings.parlor.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/CardGameObject.html" title="class in com.threerings.parlor.card.data">CardGameObject</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Game object class for card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/threerings/parlor/data/Table.html#updateOccupants(com.threerings.parlor.game.data.GameObject)">updateOccupants</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>&nbsp;gameobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the table manager when the game object's players have changed.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> with type parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameWatcher.html" title="class in com.threerings.parlor.game.server">GameWatcher&lt;T extends GameObject&gt;</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An abstract convenience class used server-side to keep an eye on a game and perform a one-time
game-over activity when the game ends.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/client/PlayerStatusView.html#PlayerStatusView(com.threerings.parlor.game.data.GameObject, int)">PlayerStatusView</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>&nbsp;gameobj,
int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a player status view.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the basic <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A> to add individual player status.</TD>
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Uses of Interface com.threerings.parlor.game.data.UserIdentifier.Ider (vilya 1.3 API)
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<B>Uses of Interface<br>com.threerings.parlor.game.data.UserIdentifier.Ider</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A> in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A></FONT></TH>
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<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>UserIdentifier.</B><B><A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.html#setIder(com.threerings.parlor.game.data.UserIdentifier.Ider)">setIder</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A>&nbsp;userIder)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the global user identifier to use.</TD>
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Interfaces</FONT>&nbsp;
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<A HREF="GameCodes.html" title="interface in com.threerings.parlor.game.data" target="classFrame"><I>GameCodes</I></A>
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<TD>A game object hosts the shared data associated with a game played by one or more players.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
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Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.micasa.simulator.client"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.simulator.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/micasa/simulator/data/package-summary.html">com.threerings.micasa.simulator.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.micasa.simulator.data"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.simulator.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.micasa.simulator.server"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.parlor.card.data"><B>GameObject</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game object hosts the shared data associated with a game played by one or more players.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameCodes.html#com.threerings.parlor.card.server"><B>GameCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the game services.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.client"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.data"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.parlor.data"><B>GameObject</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game object hosts the shared data associated with a game played by one or more players.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.game.client"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameAI.html#com.threerings.parlor.game.data"><B>GameAI</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents attributes of an AI player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.game.data"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/UserIdentifier.Ider.html#com.threerings.parlor.game.data"><B>UserIdentifier.Ider</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Implement this and set the mutha up.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameAI.html#com.threerings.parlor.game.server"><B>GameAI</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents attributes of an AI player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameCodes.html#com.threerings.parlor.game.server"><B>GameCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the game services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.game.server"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.parlor.game.server"><B>GameObject</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game object hosts the shared data associated with a game played by one or more players.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.server"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.puzzle.client"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.puzzle.client"><B>GameObject</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game object hosts the shared data associated with a game played by one or more players.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.puzzle.data"><B>GameObject</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game object hosts the shared data associated with a game played by one or more players.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.puzzle.drop.client"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameCodes.html#com.threerings.puzzle.server"><B>GameCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the game services.</TD>
</TR>
</TABLE>
&nbsp;
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GameManagerDelegate (vilya 1.3 API)
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com.threerings.parlor.game.server</FONT>
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Class GameManagerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManagerDelegate
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.server.GameManagerDelegate</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A>, <A HREF="../../../../../com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>GameManagerDelegate</B><DT>extends <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></DL>
</PRE>
<P>
Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.
<P>
<P>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate()">GameManagerDelegate</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate(com.threerings.parlor.game.server.GameManager)">GameManagerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I></TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd()">gameDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager after the game ended.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager after the game was started.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd()">gameWillEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager when the game is about to end.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset()">gameWillReset</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game is about to reset, but before any other clearing out of game data has
taken place.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()">gameWillStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager when the game is about to start.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">playerWasReplaced</A></B>(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oldPlayer,
com.threerings.util.Name&nbsp;newPlayer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the specified player has been set as an AI with the supplied AI configuration.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the manager when we should do some AI.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.server.PlayManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.server.<A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManagerDelegate</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>bodyEntered, bodyLeft, bodyUpdated, didShutdown, didStartup, init, placeBecameEmpty, where</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="GameManagerDelegate()"><!-- --></A><H3>
GameManagerDelegate</H3>
<PRE>
public <B>GameManagerDelegate</B>()</PRE>
<DL>
</DL>
<HR>
<A NAME="GameManagerDelegate(com.threerings.parlor.game.server.GameManager)"><!-- --></A><H3>
GameManagerDelegate</H3>
<PRE>
<FONT SIZE="-1"><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</A>
</FONT>public <B>GameManagerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I>
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Detail</B></FONT></TH>
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<A NAME="gameWillStart()"><!-- --></A><H3>
gameWillStart</H3>
<PRE>
public void <B>gameWillStart</B>()</PRE>
<DL>
<DD>Called by the game manager when the game is about to start.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidStart()"><!-- --></A><H3>
gameDidStart</H3>
<PRE>
public void <B>gameDidStart</B>()</PRE>
<DL>
<DD>Called by the game manager after the game was started.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)"><!-- --></A><H3>
playerWasReplaced</H3>
<PRE>
public void <B>playerWasReplaced</B>(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oldPlayer,
com.threerings.util.Name&nbsp;newPlayer)</PRE>
<DL>
<DD>Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="tickAI(int, com.threerings.parlor.game.data.GameAI)"><!-- --></A><H3>
tickAI</H3>
<PRE>
public void <B>tickAI</B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</PRE>
<DL>
<DD>Called by the manager when we should do some AI. Only called while the game is IN_PLAY.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pidx</CODE> - the player index to fake some gameplay for.<DD><CODE>ai</CODE> - a record indicating the AI's configuration.</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillEnd()"><!-- --></A><H3>
gameWillEnd</H3>
<PRE>
public void <B>gameWillEnd</B>()</PRE>
<DL>
<DD>Called by the game manager when the game is about to end.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidEnd()"><!-- --></A><H3>
gameDidEnd</H3>
<PRE>
public void <B>gameDidEnd</B>()</PRE>
<DL>
<DD>Called by the game manager after the game ended.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillReset()"><!-- --></A><H3>
gameWillReset</H3>
<PRE>
public void <B>gameWillReset</B>()</PRE>
<DL>
<DD>Called when the game is about to reset, but before any other clearing out of game data has
taken place. Derived classes should override this if they need to perform some pre-reset
activities.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAI(int, com.threerings.parlor.game.data.GameAI)"><!-- --></A><H3>
setAI</H3>
<PRE>
public void <B>setAI</B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</PRE>
<DL>
<DD>Called when the specified player has been set as an AI with the supplied AI configuration.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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com.threerings.parlor.game.server</FONT>
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Class GameWatcher&lt;T extends <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>&gt;</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.server.GameWatcher&lt;T&gt;</B>
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<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.presents.dobj.AttributeChangeListener, com.threerings.presents.dobj.ChangeListener</DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>GameWatcher&lt;T extends <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>&gt;</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements com.threerings.presents.dobj.AttributeChangeListener</DL>
</PRE>
<P>
An abstract convenience class used server-side to keep an eye on a game and perform a one-time
game-over activity when the game ends. Classes that care to make use of the game watcher should
create an instance with their newly created <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A> and implement
<A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html#gameDidEnd(T)"><CODE>gameDidEnd(T)</CODE></A>.
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html#GameWatcher()">GameWatcher</A></B>()</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)">attributeChanged</A></B>(com.threerings.presents.dobj.AttributeChangedEvent&nbsp;event)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html#init(com.threerings.crowd.server.PlaceManager)">init</A></B>(com.threerings.crowd.server.PlaceManager&nbsp;plmgr)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html#init(T)">init</A></B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html" title="type parameter in GameWatcher">T</A>&nbsp;gameobj)</CODE>
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<A NAME="GameWatcher()"><!-- --></A><H3>
GameWatcher</H3>
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public <B>GameWatcher</B>()</PRE>
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<A NAME="init(com.threerings.crowd.server.PlaceManager)"><!-- --></A><H3>
init</H3>
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public void <B>init</B>(com.threerings.crowd.server.PlaceManager&nbsp;plmgr)</PRE>
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</DL>
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init</H3>
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public void <B>init</B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html" title="type parameter in GameWatcher">T</A>&nbsp;gameobj)</PRE>
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attributeChanged</H3>
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public void <B>attributeChanged</B>(com.threerings.presents.dobj.AttributeChangedEvent&nbsp;event)</PRE>
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<DT><B>Specified by:</B><DD><CODE>attributeChanged</CODE> in interface <CODE>com.threerings.presents.dobj.AttributeChangeListener</CODE></DL>
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com.threerings.parlor.game.server</FONT>
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Interface TeamGameManager</H2>
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<DL>
<DT><PRE>public interface <B>TeamGameManager</B></DL>
</PRE>
<P>
An interface to be implemented by a game if it wants to hear about
the team indices that were configured during matchmaking.
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/TeamGameManager.html#setTeamMemberIndices(int[][])">setTeamMemberIndices</A></B>(int[][]&nbsp;teams)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the team member indices.</TD>
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<A NAME="setTeamMemberIndices(int[][])"><!-- --></A><H3>
setTeamMemberIndices</H3>
<PRE>
void <B>setTeamMemberIndices</B>(int[][]&nbsp;teams)</PRE>
<DL>
<DD>Set the team member indices. For example, a game with
three players in two teams- players 0 and 2 versus player 1- would
have { {0, 2}, {1} } set.
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<B>Uses of Class<br>com.threerings.parlor.game.server.GameManager</B></H2>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.micasa.simulator.server"><B>com.threerings.micasa.simulator.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.simulator.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Simulant.</B><B><A HREF="../../../../../../com/threerings/micasa/simulator/server/Simulant.html#init(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.game.server.GameManager, com.threerings.presents.dobj.DObjectManager)">init</A></B>(com.threerings.crowd.data.BodyObject&nbsp;self,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr,
com.threerings.presents.dobj.DObjectManager&nbsp;omgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes the simulant with a body object and the game config for
the game they'll be engaged in.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A manager class for card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate(com.threerings.parlor.game.server.GameManager)">GameManagerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I></TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> with facilities for puzzle games.</TD>
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Uses of Class com.threerings.parlor.game.server.GameManagerDelegate (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.game.server.GameManagerDelegate</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.server"><B>com.threerings.parlor.card.trick.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.rating.server"><B>com.threerings.parlor.rating.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.turn.server"><B>com.threerings.parlor.turn.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.server"><B>com.threerings.puzzle.drop.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A card game manager delegate for trick-based card games, such as Spades and Hearts.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.rating.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/rating/server/package-summary.html">com.threerings.parlor.rating.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/rating/server/package-summary.html">com.threerings.parlor.rating.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rates players after each game and handles persisting the results.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.turn.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs the server-side turn-based game processing for a turn based game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the necessary support for a puzzle game that involves a two-dimensional board
containing pieces, with new pieces either falling into the board as a "drop block", or rising
into the bottom of the board in new piece rows, groups of blocks can be "broken" and garbage
can be sent to other players' boards as a result.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server"><CODE>GameManagerDelegate</CODE></A> mechanism with puzzle manager specific methods (of
which there are currently none).</TD>
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Interfaces</FONT>&nbsp;
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Package com.threerings.parlor.game.server
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/server/TeamGameManager.html" title="interface in com.threerings.parlor.game.server">TeamGameManager</A></B></TD>
<TD>An interface to be implemented by a game if it wants to hear about
the team indices that were configured during matchmaking.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></B></TD>
<TD>The game manager handles the server side management of a game.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></B></TD>
<TD>Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html" title="class in com.threerings.parlor.game.server">GameWatcher&lt;T extends GameObject&gt;</A></B></TD>
<TD>An abstract convenience class used server-side to keep an eye on a game and perform a one-time
game-over activity when the game ends.</TD>
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<LI TYPE="circle">com.threerings.parlor.game.server.<A HREF="../../../../../com/threerings/parlor/game/server/GameWatcher.html" title="class in com.threerings.parlor.game.server"><B>GameWatcher</B></A>&lt;T&gt; (implements com.threerings.presents.dobj.AttributeChangeListener)
<LI TYPE="circle">com.threerings.crowd.server.PlaceManager (implements com.threerings.presents.dobj.MessageListener, com.threerings.crowd.chat.server.SpeakHandler.SpeakerValidator)
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<LI TYPE="circle">com.threerings.parlor.game.server.<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><B>GameManager</B></A> (implements com.threerings.parlor.game.data.<A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A>, com.threerings.parlor.data.<A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>, com.threerings.parlor.server.<A HREF="../../../../../com/threerings/parlor/server/PlayManager.html" title="interface in com.threerings.parlor.server">PlayManager</A>)
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Interface Hierarchy
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<B>Uses of Package<br>com.threerings.parlor.game.server</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.micasa.simulator.server"><B>com.threerings.micasa.simulator.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
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<TD><A HREF="#com.threerings.parlor.card.trick.server"><B>com.threerings.parlor.card.trick.server</B></A></TD>
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<TD><A HREF="#com.threerings.parlor.rating.server"><B>com.threerings.parlor.rating.server</B></A></TD>
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<TD><A HREF="#com.threerings.parlor.turn.server"><B>com.threerings.parlor.turn.server</B></A></TD>
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<TD><A HREF="#com.threerings.puzzle.drop.server"><B>com.threerings.puzzle.drop.server</B></A></TD>
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<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
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<TD><B><A HREF="../../../../../com/threerings/parlor/game/server/class-use/GameManager.html#com.threerings.micasa.simulator.server"><B>GameManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game manager handles the server side management of a game.</TD>
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&nbsp;
<P>
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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game manager handles the server side management of a game.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.server"><!-- --></A>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/server/class-use/GameManager.html#com.threerings.parlor.game.server"><B>GameManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game manager handles the server side management of a game.</TD>
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</TABLE>
&nbsp;
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.</TD>
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