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GameManagerDelegate (vilya 1.3 API)
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com.threerings.parlor.game.server</FONT>
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Class GameManagerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManagerDelegate
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.server.GameManagerDelegate</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A>, <A HREF="../../../../../com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>GameManagerDelegate</B><DT>extends <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></DL>
</PRE>
<P>
Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.
<P>
<P>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate()">GameManagerDelegate</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate(com.threerings.parlor.game.server.GameManager)">GameManagerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I></TD>
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<B>Method Summary</B></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd()">gameDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager after the game ended.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager after the game was started.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd()">gameWillEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager when the game is about to end.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset()">gameWillReset</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game is about to reset, but before any other clearing out of game data has
taken place.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()">gameWillStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager when the game is about to start.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">playerWasReplaced</A></B>(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oldPlayer,
com.threerings.util.Name&nbsp;newPlayer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the specified player has been set as an AI with the supplied AI configuration.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the manager when we should do some AI.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.server.PlayManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.server.<A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManagerDelegate</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>bodyEntered, bodyLeft, bodyUpdated, didShutdown, didStartup, init, placeBecameEmpty, where</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="GameManagerDelegate()"><!-- --></A><H3>
GameManagerDelegate</H3>
<PRE>
public <B>GameManagerDelegate</B>()</PRE>
<DL>
</DL>
<HR>
<A NAME="GameManagerDelegate(com.threerings.parlor.game.server.GameManager)"><!-- --></A><H3>
GameManagerDelegate</H3>
<PRE>
<FONT SIZE="-1"><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</A>
</FONT>public <B>GameManagerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I>
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<A NAME="gameWillStart()"><!-- --></A><H3>
gameWillStart</H3>
<PRE>
public void <B>gameWillStart</B>()</PRE>
<DL>
<DD>Called by the game manager when the game is about to start.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidStart()"><!-- --></A><H3>
gameDidStart</H3>
<PRE>
public void <B>gameDidStart</B>()</PRE>
<DL>
<DD>Called by the game manager after the game was started.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)"><!-- --></A><H3>
playerWasReplaced</H3>
<PRE>
public void <B>playerWasReplaced</B>(int&nbsp;pidx,
com.threerings.util.Name&nbsp;oldPlayer,
com.threerings.util.Name&nbsp;newPlayer)</PRE>
<DL>
<DD>Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="tickAI(int, com.threerings.parlor.game.data.GameAI)"><!-- --></A><H3>
tickAI</H3>
<PRE>
public void <B>tickAI</B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</PRE>
<DL>
<DD>Called by the manager when we should do some AI. Only called while the game is IN_PLAY.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pidx</CODE> - the player index to fake some gameplay for.<DD><CODE>ai</CODE> - a record indicating the AI's configuration.</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillEnd()"><!-- --></A><H3>
gameWillEnd</H3>
<PRE>
public void <B>gameWillEnd</B>()</PRE>
<DL>
<DD>Called by the game manager when the game is about to end.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidEnd()"><!-- --></A><H3>
gameDidEnd</H3>
<PRE>
public void <B>gameDidEnd</B>()</PRE>
<DL>
<DD>Called by the game manager after the game ended.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillReset()"><!-- --></A><H3>
gameWillReset</H3>
<PRE>
public void <B>gameWillReset</B>()</PRE>
<DL>
<DD>Called when the game is about to reset, but before any other clearing out of game data has
taken place. Derived classes should override this if they need to perform some pre-reset
activities.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAI(int, com.threerings.parlor.game.data.GameAI)"><!-- --></A><H3>
setAI</H3>
<PRE>
public void <B>setAI</B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</PRE>
<DL>
<DD>Called when the specified player has been set as an AI with the supplied AI configuration.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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