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GameManagerDelegate (vilya 1.3 API)
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SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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com.threerings.parlor.game.server</FONT>
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Class GameManagerDelegate</H2>
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<PRE>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManagerDelegate
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.server.GameManagerDelegate</B>
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</PRE>
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<DL>
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<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A>, <A HREF="../../../../../com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></DD>
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</DL>
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<DL>
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<DT><PRE>public class <B>GameManagerDelegate</B><DT>extends <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></DL>
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</PRE>
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<P>
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Extends the <A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.
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<P>
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<P>
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<HR>
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<P>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate()">GameManagerDelegate</A></B>()</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate(com.threerings.parlor.game.server.GameManager)">GameManagerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> gmgr)</CODE>
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<BR>
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<B>Deprecated.</B> <I>use the zero-argument constructor.</I></TD>
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<!-- ========== METHOD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd()">gameDidEnd</A></B>()</CODE>
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<BR>
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Called by the game manager after the game ended.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
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<BR>
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Called by the game manager after the game was started.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd()">gameWillEnd</A></B>()</CODE>
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<BR>
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Called by the game manager when the game is about to end.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset()">gameWillReset</A></B>()</CODE>
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<BR>
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Called when the game is about to reset, but before any other clearing out of game data has
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taken place.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()">gameWillStart</A></B>()</CODE>
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<BR>
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Called by the game manager when the game is about to start.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">playerWasReplaced</A></B>(int pidx,
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com.threerings.util.Name oldPlayer,
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com.threerings.util.Name newPlayer)</CODE>
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<BR>
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Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A></B>(int pidx,
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<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> ai)</CODE>
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<BR>
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Called when the specified player has been set as an AI with the supplied AI configuration.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></B>(int pidx,
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<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> ai)</CODE>
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<BR>
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Called by the manager when we should do some AI.</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_com.threerings.parlor.server.PlayManagerDelegate"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.server.<A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManagerDelegate"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManagerDelegate</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>bodyEntered, bodyLeft, bodyUpdated, didShutdown, didStartup, init, placeBecameEmpty, where</CODE></TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="GameManagerDelegate()"><!-- --></A><H3>
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GameManagerDelegate</H3>
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<PRE>
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public <B>GameManagerDelegate</B>()</PRE>
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<DL>
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</DL>
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<HR>
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<A NAME="GameManagerDelegate(com.threerings.parlor.game.server.GameManager)"><!-- --></A><H3>
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GameManagerDelegate</H3>
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<PRE>
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<FONT SIZE="-1"><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</A>
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</FONT>public <B>GameManagerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A> gmgr)</PRE>
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<DL>
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<DD><B>Deprecated.</B> <I>use the zero-argument constructor.</I>
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<P>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="gameWillStart()"><!-- --></A><H3>
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gameWillStart</H3>
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<PRE>
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public void <B>gameWillStart</B>()</PRE>
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<DL>
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<DD>Called by the game manager when the game is about to start.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="gameDidStart()"><!-- --></A><H3>
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gameDidStart</H3>
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<PRE>
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public void <B>gameDidStart</B>()</PRE>
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<DL>
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<DD>Called by the game manager after the game was started.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)"><!-- --></A><H3>
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playerWasReplaced</H3>
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<PRE>
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public void <B>playerWasReplaced</B>(int pidx,
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com.threerings.util.Name oldPlayer,
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com.threerings.util.Name newPlayer)</PRE>
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<DL>
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<DD>Called when a player in the game has been replaced by a call to <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="tickAI(int, com.threerings.parlor.game.data.GameAI)"><!-- --></A><H3>
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tickAI</H3>
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<PRE>
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public void <B>tickAI</B>(int pidx,
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<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> ai)</PRE>
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<DL>
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<DD>Called by the manager when we should do some AI. Only called while the game is IN_PLAY.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>pidx</CODE> - the player index to fake some gameplay for.<DD><CODE>ai</CODE> - a record indicating the AI's configuration.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="gameWillEnd()"><!-- --></A><H3>
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gameWillEnd</H3>
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<PRE>
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public void <B>gameWillEnd</B>()</PRE>
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<DL>
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<DD>Called by the game manager when the game is about to end.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="gameDidEnd()"><!-- --></A><H3>
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gameDidEnd</H3>
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<PRE>
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public void <B>gameDidEnd</B>()</PRE>
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<DL>
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<DD>Called by the game manager after the game ended.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="gameWillReset()"><!-- --></A><H3>
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gameWillReset</H3>
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<PRE>
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|
public void <B>gameWillReset</B>()</PRE>
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|
<DL>
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|
<DD>Called when the game is about to reset, but before any other clearing out of game data has
|
|
taken place. Derived classes should override this if they need to perform some pre-reset
|
|
activities.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setAI(int, com.threerings.parlor.game.data.GameAI)"><!-- --></A><H3>
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setAI</H3>
|
|
<PRE>
|
|
public void <B>setAI</B>(int pidx,
|
|
<A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> ai)</PRE>
|
|
<DL>
|
|
<DD>Called when the specified player has been set as an AI with the supplied AI configuration.
|
|
<P>
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<DD><DL>
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</DL>
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</DD>
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