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GameObject (vilya 1.3 API)
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<A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html" title="class in com.threerings.parlor.game.data"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: <A HREF="#nested_classes_inherited_from_class_com.threerings.crowd.data.PlaceObject">NESTED</A> | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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com.threerings.parlor.game.data</FONT>
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Class GameObject</H2>
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<PRE>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.presents.dobj.DObject
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.data.PlaceObject
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.data.GameObject</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.crowd.chat.data.SpeakObject, com.threerings.io.Streamable</DD>
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</DL>
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<DL>
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<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/data/CardGameObject.html" title="class in com.threerings.parlor.card.data">CardGameObject</A>, <A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A></DD>
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</DL>
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<DL>
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<DT><PRE>public class <B>GameObject</B><DT>extends com.threerings.crowd.data.PlaceObject</DL>
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</PRE>
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<P>
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A game object hosts the shared data associated with a game played by one or more players. The
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game object extends the place object so that the game can act as a place where players actually
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go when playing the game. Only very basic information is maintained in the base game object. It
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serves as the base for a hierarchy of game object derivatives that handle basic gameplay for a
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suite of different game types (ie. turn based games, party games, board games, card games,
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etc.).
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<P>
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<P>
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<HR>
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<P>
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<!-- ======== NESTED CLASS SUMMARY ======== -->
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<A NAME="nested_class_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Nested Class Summary</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="nested_classes_inherited_from_class_com.threerings.crowd.data.PlaceObject"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.threerings.crowd.data.PlaceObject</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>com.threerings.crowd.data.PlaceObject.ManagerCaller</CODE></TD>
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</TR>
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</TABLE>
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<A NAME="nested_classes_inherited_from_class_com.threerings.crowd.chat.data.SpeakObject"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.crowd.chat.data.SpeakObject</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>com.threerings.crowd.chat.data.SpeakObject.ListenerOp</CODE></TD>
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</TR>
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</TABLE>
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<A NAME="nested_classes_inherited_from_class_com.threerings.io.Streamable"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.io.Streamable</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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</TR>
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</TABLE>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#CANCELLED">CANCELLED</A></B></CODE>
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<BR>
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A game state constant indicating that the game was cancelled.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#GAME_OVER">GAME_OVER</A></B></CODE>
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<BR>
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A game state constant indicating that the game ended normally.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#IN_PLAY">IN_PLAY</A></B></CODE>
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<BR>
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A game state constant indicating that the game is in play.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#IS_PRIVATE">IS_PRIVATE</A></B></CODE>
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<BR>
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The field name of the <code>isPrivate</code> field.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#IS_RATED">IS_RATED</A></B></CODE>
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<BR>
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The field name of the <code>isRated</code> field.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isPrivate">isPrivate</A></B></CODE>
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<BR>
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Indicates whether the game is "private".</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isRated">isRated</A></B></CODE>
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<BR>
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Indicates whether or not this game is rated.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_IN_PLAY">PLAYER_IN_PLAY</A></B></CODE>
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<BR>
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The player status constant for a player whose game is in play.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_LEFT_GAME">PLAYER_LEFT_GAME</A></B></CODE>
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<BR>
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The player status constant for a player whose has been knocked out of the game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_STATUS">PLAYER_STATUS</A></B></CODE>
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<BR>
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The field name of the <code>playerStatus</code> field.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> com.threerings.util.Name[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#players">players</A></B></CODE>
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<BR>
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The usernames of the players involved in this game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYERS">PLAYERS</A></B></CODE>
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<BR>
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The field name of the <code>players</code> field.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#playerStatus">playerStatus</A></B></CODE>
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<BR>
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If null, indicates that all present players are active, or for more complex games can be
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non-null to indicate the current status of each player in the game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PRE_GAME">PRE_GAME</A></B></CODE>
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<BR>
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A game state constant indicating that the game has not yet started and is still awaiting
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the arrival of all of the players.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#SESSION_ID">SESSION_ID</A></B></CODE>
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<BR>
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The field name of the <code>sessionId</code> field.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#sessionId">sessionId</A></B></CODE>
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<BR>
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A unique identifier for each game session.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#state">state</A></B></CODE>
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<BR>
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The game state, one of <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PRE_GAME"><CODE>PRE_GAME</CODE></A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#IN_PLAY"><CODE>IN_PLAY</CODE></A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#GAME_OVER"><CODE>GAME_OVER</CODE></A>, or
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<A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#CANCELLED"><CODE>CANCELLED</CODE></A>.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#STATE">STATE</A></B></CODE>
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<BR>
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The field name of the <code>state</code> field.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#winners">winners</A></B></CODE>
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<BR>
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Whether each player in the game is a winner, or null if the game is not yet over.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#WINNERS">WINNERS</A></B></CODE>
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<BR>
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The field name of the <code>winners</code> field.</TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_com.threerings.crowd.data.PlaceObject"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.crowd.data.PlaceObject</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>manager, OCCUPANT_INFO, occupantInfo, occupants, OCCUPANTS, SPEAK_SERVICE, speakService</CODE></TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
|
<B>Constructor Summary</B></FONT></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#GameObject()">GameObject</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
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<!-- ========== METHOD SUMMARY =========== -->
|
|
|
|
<A NAME="method_summary"><!-- --></A>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
|
<B>Method Summary</B></FONT></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getActivePlayerCount()">getActivePlayerCount</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Returns the number of active players in the game.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getPlayerCount()">getPlayerCount</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Returns the number of players in the game.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A></B>(com.threerings.util.Name username)</CODE>
|
|
|
|
<BR>
|
|
Returns the player index of the given user in the game, or <code>-1</code> if the player is
|
|
not involved in the game.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getWinnerCount()">getWinnerCount</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Returns the number of winners for this game, or <code>0</code> if the winners array is not
|
|
populated, e.g., the game is not yet over.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getWinnerIndex()">getWinnerIndex</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Returns the winner index of the first winning player for this game, or <code>-1</code> if
|
|
there are no winners or the winners array is not yet assigned.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isActivePlayer(int)">isActivePlayer</A></B>(int pidx)</CODE>
|
|
|
|
<BR>
|
|
Returns whether the given player is still an active player in the game.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isDraw()">isDraw</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Returns true if the game is ended in a draw.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isInPlay()">isInPlay</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Returns whether the game is in play.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isOccupiedPlayer(int)">isOccupiedPlayer</A></B>(int pidx)</CODE>
|
|
|
|
<BR>
|
|
Returns whether the given player index in the game is occupied.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isWinner(int)">isWinner</A></B>(int pidx)</CODE>
|
|
|
|
<BR>
|
|
Returns whether the given player index is a winner, or false if the winners are not yet
|
|
assigned.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setIsPrivate(boolean)">setIsPrivate</A></B>(boolean value)</CODE>
|
|
|
|
<BR>
|
|
Requests that the <code>isPrivate</code> field be set to the
|
|
specified value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setIsRated(boolean)">setIsRated</A></B>(boolean value)</CODE>
|
|
|
|
<BR>
|
|
Requests that the <code>isRated</code> field be set to the
|
|
specified value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayers(com.threerings.util.Name[])">setPlayers</A></B>(com.threerings.util.Name[] value)</CODE>
|
|
|
|
<BR>
|
|
Requests that the <code>players</code> field be set to the
|
|
specified value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayersAt(com.threerings.util.Name, int)">setPlayersAt</A></B>(com.threerings.util.Name value,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Requests that the <code>index</code>th element of
|
|
<code>players</code> field be set to the specified value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayerStatus(int[])">setPlayerStatus</A></B>(int[] value)</CODE>
|
|
|
|
<BR>
|
|
Requests that the <code>playerStatus</code> field be set to the
|
|
specified value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayerStatusAt(int, int)">setPlayerStatusAt</A></B>(int value,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Requests that the <code>index</code>th element of
|
|
<code>playerStatus</code> field be set to the specified value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setSessionId(int)">setSessionId</A></B>(int value)</CODE>
|
|
|
|
<BR>
|
|
Requests that the <code>sessionId</code> field be set to the
|
|
specified value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setState(int)">setState</A></B>(int value)</CODE>
|
|
|
|
<BR>
|
|
Requests that the <code>state</code> field be set to the
|
|
specified value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setWinners(boolean[])">setWinners</A></B>(boolean[] value)</CODE>
|
|
|
|
<BR>
|
|
Requests that the <code>winners</code> field be set to the
|
|
specified value.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setWinnersAt(boolean, int)">setWinnersAt</A></B>(boolean value,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Requests that the <code>index</code>th element of
|
|
<code>winners</code> field be set to the specified value.</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_com.threerings.crowd.data.PlaceObject"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.data.PlaceObject</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>addToOccupantInfo, addToOccupants, applyToListeners, getOccupantInfo, initManagerCaller, removeFromOccupantInfo, removeFromOccupants, setOccupantInfo, setSpeakService, shouldBroadcast, updateOccupantInfo</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_com.threerings.presents.dobj.DObject"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class com.threerings.presents.dobj.DObject</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>acquireLock, addListener, addListener, addSubscriber, addToSet, cancelTransaction, changeAttribute, checkPermissions, checkPermissions, commitTransaction, destroy, getAccessController, getAttribute, getLocal, getLocals, getManager, getOid, getSet, inTransaction, isActive, notifyListeners, notifyProxies, postEvent, postMessage, postMessage, readField__oid, releaseLock, removeFromSet, removeListener, removeSubscriber, setAccessController, setAttribute, setDestroyOnLastSubscriberRemoved, setLocal, setManager, setOid, startTransaction, toString, updateSet, which, writeField__oid</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="STATE"><!-- --></A><H3>
|
|
STATE</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>STATE</B></PRE>
|
|
<DL>
|
|
<DD>The field name of the <code>state</code> field.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.STATE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="IS_RATED"><!-- --></A><H3>
|
|
IS_RATED</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>IS_RATED</B></PRE>
|
|
<DL>
|
|
<DD>The field name of the <code>isRated</code> field.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.IS_RATED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="IS_PRIVATE"><!-- --></A><H3>
|
|
IS_PRIVATE</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>IS_PRIVATE</B></PRE>
|
|
<DL>
|
|
<DD>The field name of the <code>isPrivate</code> field.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.IS_PRIVATE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="PLAYERS"><!-- --></A><H3>
|
|
PLAYERS</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>PLAYERS</B></PRE>
|
|
<DL>
|
|
<DD>The field name of the <code>players</code> field.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.PLAYERS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="WINNERS"><!-- --></A><H3>
|
|
WINNERS</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>WINNERS</B></PRE>
|
|
<DL>
|
|
<DD>The field name of the <code>winners</code> field.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.WINNERS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="SESSION_ID"><!-- --></A><H3>
|
|
SESSION_ID</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>SESSION_ID</B></PRE>
|
|
<DL>
|
|
<DD>The field name of the <code>sessionId</code> field.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.SESSION_ID">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="PLAYER_STATUS"><!-- --></A><H3>
|
|
PLAYER_STATUS</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>PLAYER_STATUS</B></PRE>
|
|
<DL>
|
|
<DD>The field name of the <code>playerStatus</code> field.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.PLAYER_STATUS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="PRE_GAME"><!-- --></A><H3>
|
|
PRE_GAME</H3>
|
|
<PRE>
|
|
public static final int <B>PRE_GAME</B></PRE>
|
|
<DL>
|
|
<DD>A game state constant indicating that the game has not yet started and is still awaiting
|
|
the arrival of all of the players.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.PRE_GAME">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="IN_PLAY"><!-- --></A><H3>
|
|
IN_PLAY</H3>
|
|
<PRE>
|
|
public static final int <B>IN_PLAY</B></PRE>
|
|
<DL>
|
|
<DD>A game state constant indicating that the game is in play.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.IN_PLAY">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GAME_OVER"><!-- --></A><H3>
|
|
GAME_OVER</H3>
|
|
<PRE>
|
|
public static final int <B>GAME_OVER</B></PRE>
|
|
<DL>
|
|
<DD>A game state constant indicating that the game ended normally.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.GAME_OVER">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="CANCELLED"><!-- --></A><H3>
|
|
CANCELLED</H3>
|
|
<PRE>
|
|
public static final int <B>CANCELLED</B></PRE>
|
|
<DL>
|
|
<DD>A game state constant indicating that the game was cancelled.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.CANCELLED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="PLAYER_IN_PLAY"><!-- --></A><H3>
|
|
PLAYER_IN_PLAY</H3>
|
|
<PRE>
|
|
public static final int <B>PLAYER_IN_PLAY</B></PRE>
|
|
<DL>
|
|
<DD>The player status constant for a player whose game is in play.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.PLAYER_IN_PLAY">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="PLAYER_LEFT_GAME"><!-- --></A><H3>
|
|
PLAYER_LEFT_GAME</H3>
|
|
<PRE>
|
|
public static final int <B>PLAYER_LEFT_GAME</B></PRE>
|
|
<DL>
|
|
<DD>The player status constant for a player whose has been knocked out of the game. NOTE: This
|
|
can include a player choosing to leave a game prematurely.
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameObject.PLAYER_LEFT_GAME">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="state"><!-- --></A><H3>
|
|
state</H3>
|
|
<PRE>
|
|
public int <B>state</B></PRE>
|
|
<DL>
|
|
<DD>The game state, one of <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PRE_GAME"><CODE>PRE_GAME</CODE></A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#IN_PLAY"><CODE>IN_PLAY</CODE></A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#GAME_OVER"><CODE>GAME_OVER</CODE></A>, or
|
|
<A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#CANCELLED"><CODE>CANCELLED</CODE></A>.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isRated"><!-- --></A><H3>
|
|
isRated</H3>
|
|
<PRE>
|
|
public boolean <B>isRated</B></PRE>
|
|
<DL>
|
|
<DD>Indicates whether or not this game is rated.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isPrivate"><!-- --></A><H3>
|
|
isPrivate</H3>
|
|
<PRE>
|
|
public boolean <B>isPrivate</B></PRE>
|
|
<DL>
|
|
<DD>Indicates whether the game is "private".
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="players"><!-- --></A><H3>
|
|
players</H3>
|
|
<PRE>
|
|
public com.threerings.util.Name[] <B>players</B></PRE>
|
|
<DL>
|
|
<DD>The usernames of the players involved in this game.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="winners"><!-- --></A><H3>
|
|
winners</H3>
|
|
<PRE>
|
|
public boolean[] <B>winners</B></PRE>
|
|
<DL>
|
|
<DD>Whether each player in the game is a winner, or null if the game is not yet over.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="sessionId"><!-- --></A><H3>
|
|
sessionId</H3>
|
|
<PRE>
|
|
public int <B>sessionId</B></PRE>
|
|
<DL>
|
|
<DD>A unique identifier for each game session. Every time the game is started, this value will
|
|
be incremented to provide a unique identifier for that particular session.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="playerStatus"><!-- --></A><H3>
|
|
playerStatus</H3>
|
|
<PRE>
|
|
public int[] <B>playerStatus</B></PRE>
|
|
<DL>
|
|
<DD>If null, indicates that all present players are active, or for more complex games can be
|
|
non-null to indicate the current status of each player in the game. The status value is one
|
|
of <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_LEFT_GAME"><CODE>PLAYER_LEFT_GAME</CODE></A> or <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_IN_PLAY"><CODE>PLAYER_IN_PLAY</CODE></A>.<p> Subclasses of GameObject may use
|
|
other means to determine a player's status in the game, so call <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isActivePlayer(int)"><CODE>isActivePlayer(int)</CODE></A>
|
|
to see if a player is still participating in a game.
|
|
<P>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
|
|
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
|
|
|
<A NAME="constructor_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Constructor Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GameObject()"><!-- --></A><H3>
|
|
GameObject</H3>
|
|
<PRE>
|
|
public <B>GameObject</B>()</PRE>
|
|
<DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="getPlayerCount()"><!-- --></A><H3>
|
|
getPlayerCount</H3>
|
|
<PRE>
|
|
public int <B>getPlayerCount</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns the number of players in the game.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getActivePlayerCount()"><!-- --></A><H3>
|
|
getActivePlayerCount</H3>
|
|
<PRE>
|
|
public int <B>getActivePlayerCount</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns the number of active players in the game.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isActivePlayer(int)"><!-- --></A><H3>
|
|
isActivePlayer</H3>
|
|
<PRE>
|
|
public boolean <B>isActivePlayer</B>(int pidx)</PRE>
|
|
<DL>
|
|
<DD>Returns whether the given player is still an active player in the game. (Ie. whether or not
|
|
they are still participating.)
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getPlayerIndex(com.threerings.util.Name)"><!-- --></A><H3>
|
|
getPlayerIndex</H3>
|
|
<PRE>
|
|
public int <B>getPlayerIndex</B>(com.threerings.util.Name username)</PRE>
|
|
<DL>
|
|
<DD>Returns the player index of the given user in the game, or <code>-1</code> if the player is
|
|
not involved in the game.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isInPlay()"><!-- --></A><H3>
|
|
isInPlay</H3>
|
|
<PRE>
|
|
public boolean <B>isInPlay</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns whether the game is in play. A game that is not in play could either be awaiting
|
|
players, ended, or cancelled.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isOccupiedPlayer(int)"><!-- --></A><H3>
|
|
isOccupiedPlayer</H3>
|
|
<PRE>
|
|
public boolean <B>isOccupiedPlayer</B>(int pidx)</PRE>
|
|
<DL>
|
|
<DD>Returns whether the given player index in the game is occupied.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isWinner(int)"><!-- --></A><H3>
|
|
isWinner</H3>
|
|
<PRE>
|
|
public boolean <B>isWinner</B>(int pidx)</PRE>
|
|
<DL>
|
|
<DD>Returns whether the given player index is a winner, or false if the winners are not yet
|
|
assigned.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getWinnerCount()"><!-- --></A><H3>
|
|
getWinnerCount</H3>
|
|
<PRE>
|
|
public int <B>getWinnerCount</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns the number of winners for this game, or <code>0</code> if the winners array is not
|
|
populated, e.g., the game is not yet over.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isDraw()"><!-- --></A><H3>
|
|
isDraw</H3>
|
|
<PRE>
|
|
public boolean <B>isDraw</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns true if the game is ended in a draw.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getWinnerIndex()"><!-- --></A><H3>
|
|
getWinnerIndex</H3>
|
|
<PRE>
|
|
public int <B>getWinnerIndex</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns the winner index of the first winning player for this game, or <code>-1</code> if
|
|
there are no winners or the winners array is not yet assigned. This is only likely to be
|
|
useful for games that are known to have a single winner.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setState(int)"><!-- --></A><H3>
|
|
setState</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public void <B>setState</B>(int value)</PRE>
|
|
<DL>
|
|
<DD>Requests that the <code>state</code> field be set to the
|
|
specified value. The local value will be updated immediately and an
|
|
event will be propagated through the system to notify all listeners
|
|
that the attribute did change. Proxied copies of this object (on
|
|
clients) will apply the value change when they received the
|
|
attribute changed notification.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setIsRated(boolean)"><!-- --></A><H3>
|
|
setIsRated</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public void <B>setIsRated</B>(boolean value)</PRE>
|
|
<DL>
|
|
<DD>Requests that the <code>isRated</code> field be set to the
|
|
specified value. The local value will be updated immediately and an
|
|
event will be propagated through the system to notify all listeners
|
|
that the attribute did change. Proxied copies of this object (on
|
|
clients) will apply the value change when they received the
|
|
attribute changed notification.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setIsPrivate(boolean)"><!-- --></A><H3>
|
|
setIsPrivate</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public void <B>setIsPrivate</B>(boolean value)</PRE>
|
|
<DL>
|
|
<DD>Requests that the <code>isPrivate</code> field be set to the
|
|
specified value. The local value will be updated immediately and an
|
|
event will be propagated through the system to notify all listeners
|
|
that the attribute did change. Proxied copies of this object (on
|
|
clients) will apply the value change when they received the
|
|
attribute changed notification.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setPlayers(com.threerings.util.Name[])"><!-- --></A><H3>
|
|
setPlayers</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public void <B>setPlayers</B>(com.threerings.util.Name[] value)</PRE>
|
|
<DL>
|
|
<DD>Requests that the <code>players</code> field be set to the
|
|
specified value. The local value will be updated immediately and an
|
|
event will be propagated through the system to notify all listeners
|
|
that the attribute did change. Proxied copies of this object (on
|
|
clients) will apply the value change when they received the
|
|
attribute changed notification.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setPlayersAt(com.threerings.util.Name, int)"><!-- --></A><H3>
|
|
setPlayersAt</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public void <B>setPlayersAt</B>(com.threerings.util.Name value,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD>Requests that the <code>index</code>th element of
|
|
<code>players</code> field be set to the specified value.
|
|
The local value will be updated immediately and an event will be
|
|
propagated through the system to notify all listeners that the
|
|
attribute did change. Proxied copies of this object (on clients)
|
|
will apply the value change when they received the attribute
|
|
changed notification.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setWinners(boolean[])"><!-- --></A><H3>
|
|
setWinners</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public void <B>setWinners</B>(boolean[] value)</PRE>
|
|
<DL>
|
|
<DD>Requests that the <code>winners</code> field be set to the
|
|
specified value. The local value will be updated immediately and an
|
|
event will be propagated through the system to notify all listeners
|
|
that the attribute did change. Proxied copies of this object (on
|
|
clients) will apply the value change when they received the
|
|
attribute changed notification.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setWinnersAt(boolean, int)"><!-- --></A><H3>
|
|
setWinnersAt</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public void <B>setWinnersAt</B>(boolean value,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD>Requests that the <code>index</code>th element of
|
|
<code>winners</code> field be set to the specified value.
|
|
The local value will be updated immediately and an event will be
|
|
propagated through the system to notify all listeners that the
|
|
attribute did change. Proxied copies of this object (on clients)
|
|
will apply the value change when they received the attribute
|
|
changed notification.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setSessionId(int)"><!-- --></A><H3>
|
|
setSessionId</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public void <B>setSessionId</B>(int value)</PRE>
|
|
<DL>
|
|
<DD>Requests that the <code>sessionId</code> field be set to the
|
|
specified value. The local value will be updated immediately and an
|
|
event will be propagated through the system to notify all listeners
|
|
that the attribute did change. Proxied copies of this object (on
|
|
clients) will apply the value change when they received the
|
|
attribute changed notification.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setPlayerStatus(int[])"><!-- --></A><H3>
|
|
setPlayerStatus</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
|
|
</FONT>public void <B>setPlayerStatus</B>(int[] value)</PRE>
|
|
<DL>
|
|
<DD>Requests that the <code>playerStatus</code> field be set to the
|
|
specified value. The local value will be updated immediately and an
|
|
event will be propagated through the system to notify all listeners
|
|
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<A NAME="setPlayerStatusAt(int, int)"><!-- --></A><H3>
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setPlayerStatusAt</H3>
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<PRE>
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<FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenDObjectTask")
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</FONT>public void <B>setPlayerStatusAt</B>(int value,
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int index)</PRE>
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<DL>
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<DD>Requests that the <code>index</code>th element of
|
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<code>playerStatus</code> field be set to the specified value.
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The local value will be updated immediately and an event will be
|
|
propagated through the system to notify all listeners that the
|
|
attribute did change. Proxied copies of this object (on clients)
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will apply the value change when they received the attribute
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changed notification.
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