API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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Log (vilya 1.3 API)
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com.threerings.parlor.card</FONT>
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Class Log</H2>
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<DT><PRE>public class <B>Log</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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Contains a reference to the log object used by the Card services.
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<CODE>static&nbsp;<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/util/Logger.html?is-external=true" title="class or interface in com.samskivert.util">Logger</A></CODE></FONT></TD>
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<A NAME="log"><!-- --></A><H3>
log</H3>
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public static <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/util/Logger.html?is-external=true" title="class or interface in com.samskivert.util">Logger</A> <B>log</B></PRE>
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Log</H3>
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public <B>Log</B>()</PRE>
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com.threerings.parlor.card.client</FONT>
<BR>
Class CardGameController</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">com.samskivert.swing.Controller</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.client.PlaceController
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">com.threerings.parlor.game.client.GameController</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.client.CardGameController</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A>, com.threerings.presents.client.InvocationReceiver, com.threerings.presents.data.InvocationCodes, com.threerings.presents.dobj.AttributeChangeListener, com.threerings.presents.dobj.ChangeListener, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionListener.html?is-external=true" title="class or interface in java.awt.event">ActionListener</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/EventListener.html?is-external=true" title="class or interface in java.util">EventListener</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>CardGameController</B><DT>extends <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A><DT>implements <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A></DL>
</PRE>
<P>
A controller class for card games. Handles common functions like accepting dealt hands.
<P>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<B>Nested Class Summary</B></FONT></TH>
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&nbsp;<A NAME="nested_classes_inherited_from_class_com.threerings.crowd.client.PlaceController"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.threerings.crowd.client.PlaceController</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.crowd.client.PlaceController.DelegateOp</CODE></TD>
</TR>
</TABLE>
&nbsp;
<A NAME="nested_classes_inherited_from_class_com.threerings.presents.client.InvocationReceiver"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationReceiver</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.presents.client.InvocationReceiver.Registration</CODE></TD>
</TR>
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<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
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</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.samskivert.swing.Controller"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#DISPATCHER" title="class or interface in com.samskivert.swing">DISPATCHER</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.card.data.CardCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.data.<A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html#CardGameController()">CardGameController</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html#cardsTransferredBetweenPlayers(int, int, int)">cardsTransferredBetweenPlayers</A></B>(int&nbsp;fromidx,
int&nbsp;toidx,
int&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when a set of cards is transferred between two other players in
the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">didLeavePlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes our listener registration from the game object and cleans house.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a set of cards from another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedHand(com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the server deals the client a new hand of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(int&nbsp;oid,
<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by our sender to notify us of a received hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when the server has forced it to send a set of cards to another
player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html#turnDidChange(com.threerings.util.Name)">turnDidChange</A></B>(com.threerings.util.Name&nbsp;turnHolder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the turn changed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds this controller as a listener to the game object (thus derived classes need not do so)
and lets the game manager know that we are now ready to go.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.client.GameController"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.client.<A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)">attributeChanged</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#getMatchType()">getMatchType</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#getSessionId()">getSessionId</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#handleAction(java.awt.event.ActionEvent)">handleAction</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)">init</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#isGameOver()">isGameOver</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#resetGame()">resetGame</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#setGameOver(boolean)">setGameOver</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#systemMessage(java.lang.String, java.lang.String)">systemMessage</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.client.PlaceController"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceController</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getPlaceConfig, getPlaceView, mayLeavePlace</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.samskivert.swing.Controller"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#actionPerformed(java.awt.event.ActionEvent)" title="class or interface in com.samskivert.swing">actionPerformed</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#configureAction(javax.swing.AbstractButton, java.lang.String)" title="class or interface in com.samskivert.swing">configureAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#createActionButton(java.lang.String, java.lang.String)" title="class or interface in com.samskivert.swing">createActionButton</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.awt.Component, java.lang.String)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.awt.Component, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.lang.Object, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.event.ActionEvent)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.Component, java.lang.String)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.Component, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#setControlledPanel(javax.swing.JComponent)" title="class or interface in com.samskivert.swing">setControlledPanel</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasAdded()" title="class or interface in com.samskivert.swing">wasAdded</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasRemoved()" title="class or interface in com.samskivert.swing">wasRemoved</A></CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="CardGameController()"><!-- --></A><H3>
CardGameController</H3>
<PRE>
public <B>CardGameController</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<A NAME="willEnterPlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
willEnterPlace</H3>
<PRE>
public void <B>willEnterPlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">GameController</A></CODE></B></DD>
<DD>Adds this controller as a listener to the game object (thus derived classes need not do so)
and lets the game manager know that we are now ready to go.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="didLeavePlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
didLeavePlace</H3>
<PRE>
public void <B>didLeavePlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">GameController</A></CODE></B></DD>
<DD>Removes our listener registration from the game object and cleans house.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">didLeavePlace</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="turnDidChange(com.threerings.util.Name)"><!-- --></A><H3>
turnDidChange</H3>
<PRE>
public void <B>turnDidChange</B>(com.threerings.util.Name&nbsp;turnHolder)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html#turnDidChange(com.threerings.util.Name)">TurnGameController</A></CODE></B></DD>
<DD>Called when the turn changed. This indicates the start of a turn
and the user interface should adjust itself accordingly (activating
controls if it is our turn and deactivating them if it is not).
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html#turnDidChange(com.threerings.util.Name)">turnDidChange</A></CODE> in interface <CODE><A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>turnHolder</CODE> - the username of the new holder of the turn.</DL>
</DD>
</DL>
<HR>
<A NAME="receivedHand(int, com.threerings.parlor.card.data.Hand)"><!-- --></A><H3>
receivedHand</H3>
<PRE>
public final void <B>receivedHand</B>(int&nbsp;oid,
<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</PRE>
<DL>
<DD>Called by our sender to notify us of a received hand.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></CODE> in interface <CODE><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>oid</CODE> - the oid of the game for which this hand applies<DD><CODE>hand</CODE> - the received hand</DL>
</DD>
</DL>
<HR>
<A NAME="receivedHand(com.threerings.parlor.card.data.Hand)"><!-- --></A><H3>
receivedHand</H3>
<PRE>
public void <B>receivedHand</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</PRE>
<DL>
<DD>Called when the server deals the client a new hand of cards. Default implementation does
nothing.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>hand</CODE> - the hand dealt to the user</DL>
</DD>
</DL>
<HR>
<A NAME="receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
receivedCardsFromPlayer</H3>
<PRE>
public void <B>receivedCardsFromPlayer</B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Dispatched to the client when it has received a set of cards from another player. Default
implementation does nothing.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></CODE> in interface <CODE><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>plidx</CODE> - the index of the player providing the cards<DD><CODE>cards</CODE> - the cards received</DL>
</DD>
</DL>
<HR>
<A NAME="sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
sentCardsToPlayer</H3>
<PRE>
public void <B>sentCardsToPlayer</B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Dispatched to the client when the server has forced it to send a set of cards to another
player. Default implementation does nothing.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></CODE> in interface <CODE><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>plidx</CODE> - the index of the player to which the cards were sent<DD><CODE>cards</CODE> - the cards sent</DL>
</DD>
</DL>
<HR>
<A NAME="cardsTransferredBetweenPlayers(int, int, int)"><!-- --></A><H3>
cardsTransferredBetweenPlayers</H3>
<PRE>
public void <B>cardsTransferredBetweenPlayers</B>(int&nbsp;fromidx,
int&nbsp;toidx,
int&nbsp;cards)</PRE>
<DL>
<DD>Dispatched to the client when a set of cards is transferred between two other players in
the game. Default implementation does nothing.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)">cardsTransferredBetweenPlayers</A></CODE> in interface <CODE><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fromidx</CODE> - the index of the player sending the cards<DD><CODE>toidx</CODE> - the index of the player receiving the cards<DD><CODE>cards</CODE> - the number of cards transferred</DL>
</DD>
</DL>
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CardGameDecoder (vilya 1.3 API)
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<FONT SIZE="-1">
com.threerings.parlor.card.client</FONT>
<BR>
Class CardGameDecoder</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.presents.client.InvocationDecoder
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.client.CardGameDecoder</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>CardGameDecoder</B><DT>extends com.threerings.presents.client.InvocationDecoder</DL>
</PRE>
<P>
Dispatches calls to a <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client"><CODE>CardGameReceiver</CODE></A> instance.
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameDecoder.html#CARDS_TRANSFERRED_BETWEEN_PLAYERS">CARDS_TRANSFERRED_BETWEEN_PLAYERS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)"><CODE>CardGameReceiver.cardsTransferredBetweenPlayers(int, int, int)</CODE></A>
notifications.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameDecoder.html#RECEIVED_CARDS_FROM_PLAYER">RECEIVED_CARDS_FROM_PLAYER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A>
notifications.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameDecoder.html#RECEIVED_HAND">RECEIVED_HAND</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)"><CODE>CardGameReceiver.receivedHand(int, com.threerings.parlor.card.data.Hand)</CODE></A>
notifications.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameDecoder.html#RECEIVER_CODE">RECEIVER_CODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The generated hash code used to identify this receiver class.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameDecoder.html#SENT_CARDS_TO_PLAYER">SENT_CARDS_TO_PLAYER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A>
notifications.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.client.InvocationDecoder"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.presents.client.InvocationDecoder</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>receiver</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameDecoder.html#CardGameDecoder(com.threerings.parlor.card.client.CardGameReceiver)">CardGameDecoder</A></B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A>&nbsp;receiver)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a decoder that may be registered to dispatch invocation
service notifications to the specified receiver.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameDecoder.html#dispatchNotification(int, java.lang.Object[])">dispatchNotification</A></B>(int&nbsp;methodId,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A>[]&nbsp;args)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameDecoder.html#getReceiverCode()">getReceiverCode</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<A NAME="RECEIVER_CODE"><!-- --></A><H3>
RECEIVER_CODE</H3>
<PRE>
public static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>RECEIVER_CODE</B></PRE>
<DL>
<DD>The generated hash code used to identify this receiver class.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.client.CardGameDecoder.RECEIVER_CODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="CARDS_TRANSFERRED_BETWEEN_PLAYERS"><!-- --></A><H3>
CARDS_TRANSFERRED_BETWEEN_PLAYERS</H3>
<PRE>
public static final int <B>CARDS_TRANSFERRED_BETWEEN_PLAYERS</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)"><CODE>CardGameReceiver.cardsTransferredBetweenPlayers(int, int, int)</CODE></A>
notifications.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.client.CardGameDecoder.CARDS_TRANSFERRED_BETWEEN_PLAYERS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="RECEIVED_CARDS_FROM_PLAYER"><!-- --></A><H3>
RECEIVED_CARDS_FROM_PLAYER</H3>
<PRE>
public static final int <B>RECEIVED_CARDS_FROM_PLAYER</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A>
notifications.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.client.CardGameDecoder.RECEIVED_CARDS_FROM_PLAYER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="RECEIVED_HAND"><!-- --></A><H3>
RECEIVED_HAND</H3>
<PRE>
public static final int <B>RECEIVED_HAND</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)"><CODE>CardGameReceiver.receivedHand(int, com.threerings.parlor.card.data.Hand)</CODE></A>
notifications.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.client.CardGameDecoder.RECEIVED_HAND">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="SENT_CARDS_TO_PLAYER"><!-- --></A><H3>
SENT_CARDS_TO_PLAYER</H3>
<PRE>
public static final int <B>SENT_CARDS_TO_PLAYER</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A>
notifications.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.client.CardGameDecoder.SENT_CARDS_TO_PLAYER">Constant Field Values</A></DL>
</DL>
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<A NAME="CardGameDecoder(com.threerings.parlor.card.client.CardGameReceiver)"><!-- --></A><H3>
CardGameDecoder</H3>
<PRE>
public <B>CardGameDecoder</B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A>&nbsp;receiver)</PRE>
<DL>
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service notifications to the specified receiver.
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<A NAME="getReceiverCode()"><!-- --></A><H3>
getReceiverCode</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>getReceiverCode</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>getReceiverCode</CODE> in class <CODE>com.threerings.presents.client.InvocationDecoder</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dispatchNotification(int, java.lang.Object[])"><!-- --></A><H3>
dispatchNotification</H3>
<PRE>
public void <B>dispatchNotification</B>(int&nbsp;methodId,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A>[]&nbsp;args)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>dispatchNotification</CODE> in class <CODE>com.threerings.presents.client.InvocationDecoder</CODE></DL>
</DD>
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CardGameReceiver (vilya 1.3 API)
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<H2>
<FONT SIZE="-1">
com.threerings.parlor.card.client</FONT>
<BR>
Interface CardGameReceiver</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.client.InvocationReceiver</DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>CardGameReceiver</B><DT>extends com.threerings.presents.client.InvocationReceiver</DL>
</PRE>
<P>
Defines, for the card game services, a set of notifications delivered
asynchronously by the server to the client.
<P>
<P>
<HR>
<P>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationReceiver</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.presents.client.InvocationReceiver.Registration</CODE></TD>
</TR>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)">cardsTransferredBetweenPlayers</A></B>(int&nbsp;fromidx,
int&nbsp;toidx,
int&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when a set of cards is transferred between
two other players in the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a set of cards
from another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(int&nbsp;oid,
<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a hand of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when the server has forced it to send
a set of cards to another player.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="receivedHand(int, com.threerings.parlor.card.data.Hand)"><!-- --></A><H3>
receivedHand</H3>
<PRE>
void <B>receivedHand</B>(int&nbsp;oid,
<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</PRE>
<DL>
<DD>Dispatched to the client when it has received a hand of cards.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>oid</CODE> - the oid of the game for which this hand applies<DD><CODE>hand</CODE> - the received hand</DL>
</DD>
</DL>
<HR>
<A NAME="receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
receivedCardsFromPlayer</H3>
<PRE>
void <B>receivedCardsFromPlayer</B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Dispatched to the client when it has received a set of cards
from another player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>plidx</CODE> - the index of the player providing the cards<DD><CODE>cards</CODE> - the cards received</DL>
</DD>
</DL>
<HR>
<A NAME="sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
sentCardsToPlayer</H3>
<PRE>
void <B>sentCardsToPlayer</B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Dispatched to the client when the server has forced it to send
a set of cards to another player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>plidx</CODE> - the index of the player to which the cards were sent<DD><CODE>cards</CODE> - the cards sent</DL>
</DD>
</DL>
<HR>
<A NAME="cardsTransferredBetweenPlayers(int, int, int)"><!-- --></A><H3>
cardsTransferredBetweenPlayers</H3>
<PRE>
void <B>cardsTransferredBetweenPlayers</B>(int&nbsp;fromidx,
int&nbsp;toidx,
int&nbsp;cards)</PRE>
<DL>
<DD>Dispatched to the client when a set of cards is transferred between
two other players in the game.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fromidx</CODE> - the index of the player sending the cards<DD><CODE>toidx</CODE> - the index of the player receiving the cards<DD><CODE>cards</CODE> - the number of cards transferred</DL>
</DD>
</DL>
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CardPanel.CardSelectionObserver (vilya 1.3 API)
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com.threerings.parlor.card.client</FONT>
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Interface CardPanel.CardSelectionObserver</H2>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A></DD>
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<DT><PRE>public static interface <B>CardPanel.CardSelectionObserver</B></DL>
</PRE>
<P>
A listener for card selection/deselection.
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html#cardSpriteDeselected(com.threerings.parlor.card.client.CardSprite)">cardSpriteDeselected</A></B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a card has been deselected.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html#cardSpriteSelected(com.threerings.parlor.card.client.CardSprite)">cardSpriteSelected</A></B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a card has been selected.</TD>
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<A NAME="cardSpriteSelected(com.threerings.parlor.card.client.CardSprite)"><!-- --></A><H3>
cardSpriteSelected</H3>
<PRE>
void <B>cardSpriteSelected</B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite)</PRE>
<DL>
<DD>Called when a card has been selected.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="cardSpriteDeselected(com.threerings.parlor.card.client.CardSprite)"><!-- --></A><H3>
cardSpriteDeselected</H3>
<PRE>
void <B>cardSpriteDeselected</B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite)</PRE>
<DL>
<DD>Called when a card has been deselected.
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CardSprite (vilya 1.3 API)
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com.threerings.parlor.card.client</FONT>
<BR>
Class CardSprite</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.AbstractMedia
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.Sprite
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.ImageSprite
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.OrientableImageSprite
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.FadableImageSprite
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.client.CardSprite</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.media.util.Pathable, com.threerings.util.DirectionCodes, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/client/MicroCardSprite.html" title="class in com.threerings.parlor.card.client">MicroCardSprite</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>CardSprite</B><DT>extends com.threerings.media.sprite.FadableImageSprite</DL>
</PRE>
<P>
A sprite representing a playing card.
<P>
<P>
<HR>
<P>
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.media.sprite.ImageSprite</B></TH>
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<TD><CODE>DEFAULT_FRAME_RATE, MOVEMENT_CUED, NO_ANIMATION, TIME_BASED, TIME_SEQUENTIAL</CODE></TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.media.AbstractMedia</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>HUD_LAYER</CODE></TD>
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</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.util.DirectionCodes"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.util.DirectionCodes</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</CODE></TD>
</TR>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)">CardSprite</A></B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new upward-facing card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)">CardSprite</A></B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new card sprite.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#flip(com.threerings.parlor.card.data.Card, long)">flip</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;newCard,
long&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flip the card from its current displayed card to the specified card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#getCard()">getCard</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the card being depicted.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#isDraggable()">isDraggable</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether or not the user can drag this card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#isFacingUp()">isFacingUp</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether this card is facing up or down.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#paint(java.awt.Graphics2D)">paint</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Graphics2D.html?is-external=true" title="class or interface in java.awt">Graphics2D</A>&nbsp;gfx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#setCard(com.threerings.parlor.card.data.Card)">setCard</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the card to depict.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#setDraggable(boolean)">setDraggable</A></B>(boolean&nbsp;draggable)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets whether or not the user can drag this card around the board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#setFacingUp(boolean)">setFacingUp</A></B>(boolean&nbsp;facingUp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Turns this card up or down.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#tick(long)">tick</A></B>(long&nbsp;tickStamp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.sprite.FadableImageSprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.FadableImageSprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>fadeIn, fadeOut, getAlpha, moveAndFadeIn, moveAndFadeInAndOut, moveAndFadeOut, pathCompleted, setAlpha</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.sprite.OrientableImageSprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.OrientableImageSprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>setOrientation</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.sprite.ImageSprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.ImageSprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>hitTest, layout, setAnimationMode, setFrameRate, setFrames, setMirage</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.sprite.Sprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.Sprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>addSpriteObserver, cancelMove, contains, fastForward, getHeight, getOrientation, getPath, getWidth, getX, getXOffset, getY, getYOffset, inside, intersects, isMoving, move, paintPath, pathBeginning, removeSpriteObserver, setLocation, viewLocationDidChange</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.AbstractMedia"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.AbstractMedia</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>contains, contains, contains, contains, getBounds, getBounds2D, getPathIterator, getPathIterator, getRenderOrder, init, intersects, intersects, invalidate, queueNotification, renderCompareTo, setRenderOrder, toString</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.util.Pathable"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.threerings.media.util.Pathable</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getBounds</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
CardSprite</H3>
<PRE>
public <B>CardSprite</B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</PRE>
<DL>
<DD>Creates a new upward-facing card sprite.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>panel</CODE> - the panel responsible for the sprite<DD><CODE>card</CODE> - the card to depict (can be null, in which case the
card back will be shown)</DL>
</DL>
<HR>
<A NAME="CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)"><!-- --></A><H3>
CardSprite</H3>
<PRE>
public <B>CardSprite</B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</PRE>
<DL>
<DD>Creates a new card sprite.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>panel</CODE> - the panel responsible for the sprite<DD><CODE>card</CODE> - the card to depict<DD><CODE>facingUp</CODE> - whether or not the card should be facing up</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="setCard(com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
setCard</H3>
<PRE>
public void <B>setCard</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</PRE>
<DL>
<DD>Sets the card to depict.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>card</CODE> - the new card</DL>
</DD>
</DL>
<HR>
<A NAME="getCard()"><!-- --></A><H3>
getCard</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> <B>getCard</B>()</PRE>
<DL>
<DD>Returns the card being depicted.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the current card</DL>
</DD>
</DL>
<HR>
<A NAME="setFacingUp(boolean)"><!-- --></A><H3>
setFacingUp</H3>
<PRE>
public void <B>setFacingUp</B>(boolean&nbsp;facingUp)</PRE>
<DL>
<DD>Turns this card up or down.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>facingUp</CODE> - whether or not the card should be facing up</DL>
</DD>
</DL>
<HR>
<A NAME="isFacingUp()"><!-- --></A><H3>
isFacingUp</H3>
<PRE>
public boolean <B>isFacingUp</B>()</PRE>
<DL>
<DD>Checks whether this card is facing up or down.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>true if the card is facing up, false if facing down</DL>
</DD>
</DL>
<HR>
<A NAME="setDraggable(boolean)"><!-- --></A><H3>
setDraggable</H3>
<PRE>
public void <B>setDraggable</B>(boolean&nbsp;draggable)</PRE>
<DL>
<DD>Sets whether or not the user can drag this card around the board.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>draggable</CODE> - whether or not the user can drag the card</DL>
</DD>
</DL>
<HR>
<A NAME="isDraggable()"><!-- --></A><H3>
isDraggable</H3>
<PRE>
public boolean <B>isDraggable</B>()</PRE>
<DL>
<DD>Checks whether or not the user can drag this card.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>true if the user can drag the card, false if not</DL>
</DD>
</DL>
<HR>
<A NAME="flip(com.threerings.parlor.card.data.Card, long)"><!-- --></A><H3>
flip</H3>
<PRE>
public void <B>flip</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;newCard,
long&nbsp;duration)</PRE>
<DL>
<DD>Flip the card from its current displayed card to the specified card.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="tick(long)"><!-- --></A><H3>
tick</H3>
<PRE>
public void <B>tick</B>(long&nbsp;tickStamp)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>tick</CODE> in class <CODE>com.threerings.media.sprite.FadableImageSprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="paint(java.awt.Graphics2D)"><!-- --></A><H3>
paint</H3>
<PRE>
public void <B>paint</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Graphics2D.html?is-external=true" title="class or interface in java.awt">Graphics2D</A>&nbsp;gfx)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>paint</CODE> in class <CODE>com.threerings.media.sprite.FadableImageSprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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CardSpriteObserver (vilya 1.3 API)
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com.threerings.parlor.card.client</FONT>
<BR>
Interface CardSpriteObserver</H2>
<HR>
<DL>
<DT><PRE>public interface <B>CardSpriteObserver</B></DL>
</PRE>
<P>
Observer interface for (draggable) card sprites.
<P>
<P>
<HR>
<P>
<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteClicked(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)">cardSpriteClicked</A></B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notifies the observer that the user clicked a card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteDragged(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)">cardSpriteDragged</A></B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notifies the observer that the user dragged a card sprite to a new
location.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteEntered(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)">cardSpriteEntered</A></B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notifies the observer that the user moved the mouse pointer onto
a card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteExited(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)">cardSpriteExited</A></B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notifies the observer that the user moved the mouse pointer off of
a card sprite.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="cardSpriteClicked(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)"><!-- --></A><H3>
cardSpriteClicked</H3>
<PRE>
void <B>cardSpriteClicked</B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</PRE>
<DL>
<DD>Notifies the observer that the user clicked a card sprite.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sprite</CODE> - the dragged sprite<DD><CODE>me</CODE> - the mouse event associated with the drag</DL>
</DD>
</DL>
<HR>
<A NAME="cardSpriteEntered(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)"><!-- --></A><H3>
cardSpriteEntered</H3>
<PRE>
void <B>cardSpriteEntered</B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</PRE>
<DL>
<DD>Notifies the observer that the user moved the mouse pointer onto
a card sprite.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sprite</CODE> - the entered sprite<DD><CODE>me</CODE> - the mouse event associated with the entrance</DL>
</DD>
</DL>
<HR>
<A NAME="cardSpriteExited(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)"><!-- --></A><H3>
cardSpriteExited</H3>
<PRE>
void <B>cardSpriteExited</B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</PRE>
<DL>
<DD>Notifies the observer that the user moved the mouse pointer off of
a card sprite.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sprite</CODE> - the exited the sprite<DD><CODE>me</CODE> - the mouse event associated with the exit</DL>
</DD>
</DL>
<HR>
<A NAME="cardSpriteDragged(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)"><!-- --></A><H3>
cardSpriteDragged</H3>
<PRE>
void <B>cardSpriteDragged</B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</PRE>
<DL>
<DD>Notifies the observer that the user dragged a card sprite to a new
location.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sprite</CODE> - the dragged sprite<DD><CODE>me</CODE> - the mouse event associated with the drag</DL>
</DD>
</DL>
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MicroCardSprite (vilya 1.3 API)
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com.threerings.parlor.card.client</FONT>
<BR>
Class MicroCardSprite</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.AbstractMedia
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.Sprite
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.ImageSprite
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.OrientableImageSprite
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.FadableImageSprite
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">com.threerings.parlor.card.client.CardSprite</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.client.MicroCardSprite</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.media.util.Pathable, com.threerings.util.DirectionCodes, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>MicroCardSprite</B><DT>extends <A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.media.sprite.ImageSprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.media.sprite.ImageSprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>DEFAULT_FRAME_RATE, MOVEMENT_CUED, NO_ANIMATION, TIME_BASED, TIME_SEQUENTIAL</CODE></TD>
</TR>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.media.AbstractMedia"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.media.AbstractMedia</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>HUD_LAYER</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.util.DirectionCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.util.DirectionCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)">MicroCardSprite</A></B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new upward-facing micro-card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)">MicroCardSprite</A></B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new micro-card sprite.</TD>
</TR>
</TABLE>
&nbsp;
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&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.card.client.CardSprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.card.client.<A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#flip(com.threerings.parlor.card.data.Card, long)">flip</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#getCard()">getCard</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#isDraggable()">isDraggable</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#isFacingUp()">isFacingUp</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#paint(java.awt.Graphics2D)">paint</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#setCard(com.threerings.parlor.card.data.Card)">setCard</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#setDraggable(boolean)">setDraggable</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#setFacingUp(boolean)">setFacingUp</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html#tick(long)">tick</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.sprite.FadableImageSprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.FadableImageSprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>fadeIn, fadeOut, getAlpha, moveAndFadeIn, moveAndFadeInAndOut, moveAndFadeOut, pathCompleted, setAlpha</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.sprite.OrientableImageSprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.OrientableImageSprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>setOrientation</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.sprite.ImageSprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.ImageSprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>hitTest, layout, setAnimationMode, setFrameRate, setFrames, setMirage</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.sprite.Sprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.Sprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>addSpriteObserver, cancelMove, contains, fastForward, getHeight, getOrientation, getPath, getWidth, getX, getXOffset, getY, getYOffset, inside, intersects, isMoving, move, paintPath, pathBeginning, removeSpriteObserver, setLocation, viewLocationDidChange</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.AbstractMedia"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.AbstractMedia</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>contains, contains, contains, contains, getBounds, getBounds2D, getPathIterator, getPathIterator, getRenderOrder, init, intersects, intersects, invalidate, queueNotification, renderCompareTo, setRenderOrder, toString</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.util.Pathable"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.threerings.media.util.Pathable</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getBounds</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
MicroCardSprite</H3>
<PRE>
public <B>MicroCardSprite</B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</PRE>
<DL>
<DD>Creates a new upward-facing micro-card sprite.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>panel</CODE> - the panel responsible for the sprite<DD><CODE>card</CODE> - the card to depict (can be null, in which case the
card back will be shown)</DL>
</DL>
<HR>
<A NAME="MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)"><!-- --></A><H3>
MicroCardSprite</H3>
<PRE>
public <B>MicroCardSprite</B>(<A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</PRE>
<DL>
<DD>Creates a new micro-card sprite.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>panel</CODE> - the panel responsible for the sprite<DD><CODE>card</CODE> - the card to depict<DD><CODE>facingUp</CODE> - whether or not the card should be facing up</DL>
</DL>
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Uses of Class com.threerings.parlor.card.client.CardGameController (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.card.client.CardGameController</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameControllerDelegate.html#TrickCardGameControllerDelegate(com.threerings.parlor.card.client.CardGameController)">TrickCardGameControllerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>&nbsp;controller)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructor.</TD>
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<B>Uses of Interface<br>com.threerings.parlor.card.client.CardGameReceiver</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A></FONT></TH>
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Uses of <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A controller class for card games.</TD>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameDecoder.html#CardGameDecoder(com.threerings.parlor.card.client.CardGameReceiver)">CardGameDecoder</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A>&nbsp;receiver)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a decoder that may be registered to dispatch invocation
service notifications to the specified receiver.</TD>
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<B>Uses of Interface<br>com.threerings.parlor.card.client.CardPanel.CardSelectionObserver</B></H2>
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Uses of <A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html" title="interface in com.threerings.parlor.card.client">CardPanel.CardSelectionObserver</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html" title="interface in com.threerings.parlor.card.client">CardPanel.CardSelectionObserver</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#addHandSelectionObserver(com.threerings.parlor.card.client.CardPanel.CardSelectionObserver)">addHandSelectionObserver</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html" title="interface in com.threerings.parlor.card.client">CardPanel.CardSelectionObserver</A>&nbsp;obs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds an object to the list of observers to notify when cards in the hand are
selected/deselected.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#removeHandSelectionObserver(com.threerings.parlor.card.client.CardPanel.CardSelectionObserver)">removeHandSelectionObserver</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html" title="interface in com.threerings.parlor.card.client">CardPanel.CardSelectionObserver</A>&nbsp;obs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes an object from the hand selection observer list.</TD>
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Uses of Class com.threerings.parlor.card.client.CardPanel (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.card.client.CardPanel</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
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Uses of <A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)">CardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new upward-facing card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)">CardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)">MicroCardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new upward-facing micro-card sprite.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)">MicroCardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new micro-card sprite.</TD>
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Uses of Class com.threerings.parlor.card.client.CardSprite (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.card.client.CardSprite</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
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Uses of <A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/MicroCardSprite.html" title="class in com.threerings.parlor.card.client">MicroCardSprite</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> that return <A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getHandSprite(com.threerings.parlor.card.data.Card)">getHandSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the first sprite in the hand that corresponds to the specified card, or null if the
card is not in the hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getSelectedHandSprite()">getSelectedHandSprite</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the currently selected hand sprite (null if no sprites are selected, the first
sprite if multiple sprites are selected).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>[]</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getSelectedHandSprites()">getSelectedHandSprites</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the currently selected hand sprites (returns an empty array if
no sprites are selected).</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardSpriteObserver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteClicked(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)">cardSpriteClicked</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notifies the observer that the user clicked a card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.CardSelectionObserver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html#cardSpriteDeselected(com.threerings.parlor.card.client.CardSprite)">cardSpriteDeselected</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a card has been deselected.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardSpriteObserver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteDragged(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)">cardSpriteDragged</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notifies the observer that the user dragged a card sprite to a new
location.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardSpriteObserver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteEntered(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)">cardSpriteEntered</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notifies the observer that the user moved the mouse pointer onto
a card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardSpriteObserver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteExited(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)">cardSpriteExited</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/MouseEvent.html?is-external=true" title="class or interface in java.awt.event">MouseEvent</A>&nbsp;me)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notifies the observer that the user moved the mouse pointer off of
a card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.CardSelectionObserver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html#cardSpriteSelected(com.threerings.parlor.card.client.CardSprite)">cardSpriteSelected</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a card has been selected.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#deselectHandSprite(com.threerings.parlor.card.client.CardSprite)">deselectHandSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Programmatically deselects a sprite in the hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyFromBoard(com.threerings.parlor.card.client.CardSprite[], java.awt.Point, long, float)">flyFromBoard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>[]&nbsp;cards,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest,
long&nbsp;flightDuration,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a set of cards from the board into the ether.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyFromBoard(com.threerings.parlor.card.client.CardSprite[], java.awt.Point, java.awt.Point, long, float)">flyFromBoard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>[]&nbsp;cards,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest1,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest2,
long&nbsp;flightDuration,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a set of cards from the board into the ether through an intermediate point.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyFromHand(com.threerings.parlor.card.client.CardSprite[], java.awt.Point, long, float)">flyFromHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>[]&nbsp;cards,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest,
long&nbsp;flightDuration,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a set of cards from the hand into the ether.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyFromHandToBoard(com.threerings.parlor.card.client.CardSprite, java.awt.Point, long)">flyFromHandToBoard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;card,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest,
long&nbsp;flightDuration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a card from the hand onto the board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#selectHandSprite(com.threerings.parlor.card.client.CardSprite)">selectHandSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&nbsp;sprite)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Programmatically selects a sprite in the hand.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Method parameters in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with type arguments of type <A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#setHandSelectionPredicate(com.google.common.base.Predicate)">setHandSelectionPredicate</A></B>(<A HREF="http://guava-libraries.googlecode.com/svn/trunk/javadoc/com/google/common/base/Predicate.html?is-external=true" title="class or interface in com.google.common.base">Predicate</A>&lt;<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>&gt;&nbsp;pred)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the selection predicate that determines which cards from the hand may be selected (if
null, all cards may be selected).</TD>
</TR>
</TABLE>
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Interfaces</FONT>&nbsp;
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Package com.threerings.parlor.card.client
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A></B></TD>
<TD>Defines, for the card game services, a set of notifications delivered
asynchronously by the server to the client.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html" title="interface in com.threerings.parlor.card.client">CardPanel.CardSelectionObserver</A></B></TD>
<TD>A listener for card selection/deselection.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSpriteObserver.html" title="interface in com.threerings.parlor.card.client">CardSpriteObserver</A></B></TD>
<TD>Observer interface for (draggable) card sprites.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></B></TD>
<TD>A controller class for card games.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameDecoder.html" title="class in com.threerings.parlor.card.client">CardGameDecoder</A></B></TD>
<TD>Dispatches calls to a <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client"><CODE>CardGameReceiver</CODE></A> instance.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A></B></TD>
<TD>Extends VirtualMediaPanel to provide services specific to rendering and manipulating playing
cards.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></B></TD>
<TD>A sprite representing a playing card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/client/MicroCardSprite.html" title="class in com.threerings.parlor.card.client">MicroCardSprite</A></B></TD>
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Hierarchy For Package com.threerings.parlor.card.client
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<DT><B>Package Hierarchies:</B><DD><A HREF="../../../../../overview-tree.html">All Packages</A></DL>
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<H2>
Class Hierarchy
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<UL>
<LI TYPE="circle">java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang"><B>Object</B></A><UL>
<LI TYPE="circle">com.threerings.media.AbstractMedia (implements java.awt.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A>)
<UL>
<LI TYPE="circle">com.threerings.media.sprite.Sprite (implements com.threerings.util.DirectionCodes, com.threerings.media.util.Pathable)
<UL>
<LI TYPE="circle">com.threerings.media.sprite.ImageSprite<UL>
<LI TYPE="circle">com.threerings.media.sprite.OrientableImageSprite<UL>
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</UL>
</UL>
<LI TYPE="circle">java.awt.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Component.html?is-external=true" title="class or interface in java.awt"><B>Component</B></A> (implements java.awt.image.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/image/ImageObserver.html?is-external=true" title="class or interface in java.awt.image">ImageObserver</A>, java.awt.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/MenuContainer.html?is-external=true" title="class or interface in java.awt">MenuContainer</A>, java.io.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/io/Serializable.html?is-external=true" title="class or interface in java.io">Serializable</A>)
<UL>
<LI TYPE="circle">java.awt.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Container.html?is-external=true" title="class or interface in java.awt"><B>Container</B></A><UL>
<LI TYPE="circle">javax.swing.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing"><B>JComponent</B></A> (implements java.io.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/io/Serializable.html?is-external=true" title="class or interface in java.io">Serializable</A>)
<UL>
<LI TYPE="circle">com.threerings.media.MediaPanel (implements com.threerings.media.FrameParticipant, com.threerings.media.MediaConstants, com.threerings.media.MediaHost)
<UL>
<LI TYPE="circle">com.threerings.media.VirtualMediaPanel<UL>
<LI TYPE="circle">com.threerings.parlor.card.client.<A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client"><B>CardPanel</B></A> (implements com.threerings.parlor.card.data.<A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>)
</UL>
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</UL>
<LI TYPE="circle">com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing"><B>Controller</B></A> (implements java.awt.event.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionListener.html?is-external=true" title="class or interface in java.awt.event">ActionListener</A>)
<UL>
<LI TYPE="circle">com.threerings.crowd.client.PlaceController<UL>
<LI TYPE="circle">com.threerings.parlor.game.client.<A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client"><B>GameController</B></A> (implements com.threerings.presents.dobj.AttributeChangeListener)
<UL>
<LI TYPE="circle">com.threerings.parlor.card.client.<A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client"><B>CardGameController</B></A> (implements com.threerings.parlor.card.data.<A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, com.threerings.parlor.card.client.<A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A>, com.threerings.parlor.turn.client.<A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A>)
</UL>
</UL>
</UL>
<LI TYPE="circle">com.threerings.presents.client.InvocationDecoder<UL>
<LI TYPE="circle">com.threerings.parlor.card.client.<A HREF="../../../../../com/threerings/parlor/card/client/CardGameDecoder.html" title="class in com.threerings.parlor.card.client"><B>CardGameDecoder</B></A></UL>
</UL>
</UL>
<H2>
Interface Hierarchy
</H2>
<UL>
<LI TYPE="circle">com.threerings.parlor.card.client.<A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html" title="interface in com.threerings.parlor.card.client"><B>CardPanel.CardSelectionObserver</B></A><LI TYPE="circle">com.threerings.parlor.card.client.<A HREF="../../../../../com/threerings/parlor/card/client/CardSpriteObserver.html" title="interface in com.threerings.parlor.card.client"><B>CardSpriteObserver</B></A><LI TYPE="circle">com.threerings.presents.client.InvocationReceiver<UL>
<LI TYPE="circle">com.threerings.parlor.card.client.<A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client"><B>CardGameReceiver</B></A></UL>
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<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/client/class-use/CardGameReceiver.html#com.threerings.parlor.card.client"><B>CardGameReceiver</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Defines, for the card game services, a set of notifications delivered
asynchronously by the server to the client.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/client/class-use/CardPanel.html#com.threerings.parlor.card.client"><B>CardPanel</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends VirtualMediaPanel to provide services specific to rendering and manipulating playing
cards.</TD>
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<TD><B><A HREF="../../../../../com/threerings/parlor/card/client/class-use/CardPanel.CardSelectionObserver.html#com.threerings.parlor.card.client"><B>CardPanel.CardSelectionObserver</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A listener for card selection/deselection.</TD>
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<TD><B><A HREF="../../../../../com/threerings/parlor/card/client/class-use/CardSprite.html#com.threerings.parlor.card.client"><B>CardSprite</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A sprite representing a playing card.</TD>
</TR>
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&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../../com/threerings/parlor/card/client/class-use/CardGameController.html#com.threerings.parlor.card.trick.client"><B>CardGameController</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A controller class for card games.</TD>
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Card (vilya 1.3 API)
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com.threerings.parlor.card.data</FONT>
<BR>
Class Card</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.data.Card</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, com.threerings.presents.data.InvocationCodes, com.threerings.presents.dobj.DSet.Entry, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;</DD>
</DL>
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<DT><PRE>public class <B>Card</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements com.threerings.presents.dobj.DSet.Entry, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></DL>
</PRE>
<P>
Instances of this class represent individual playing cards.
<P>
<P>
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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<B>Field Summary</B></FONT></TH>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.card.data.CardCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.data.<A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></CODE></TD>
</TR>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#Card()">Card</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;No-arg constructor for deserialization.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#Card(int, int)">Card</A></B>(int&nbsp;number,
int&nbsp;suit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new card.</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#compareTo(com.threerings.parlor.card.data.Card)">compareTo</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compares this card to another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#equals(java.lang.Object)">equals</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A>&nbsp;other)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</A>&lt;?&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#getKey()">getKey</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#getNumber()">getNumber</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the value of the card, either from 2 to 11 or KING, QUEEN, JACK, ACE, RED_JOKER, or
BLACK_JOKER.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#getSuit()">getSuit</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the suit of the card: SPADES, HEARTS, DIAMONDS, or CLUBS.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#hashCode()">hashCode</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#isAce()">isAce</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the card is an ace.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#isFace()">isFace</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the card is a face card (KING, QUEEN, or JACK).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#isJoker()">isJoker</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the card is a joker.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#isNumber()">isNumber</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the card is a number card (2 to 10).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#isValid()">isValid</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether or not this card is valid.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#toString()">toString</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Card()"><!-- --></A><H3>
Card</H3>
<PRE>
public <B>Card</B>()</PRE>
<DL>
<DD>No-arg constructor for deserialization.
<P>
</DL>
<HR>
<A NAME="Card(int, int)"><!-- --></A><H3>
Card</H3>
<PRE>
public <B>Card</B>(int&nbsp;number,
int&nbsp;suit)</PRE>
<DL>
<DD>Creates a new card.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>number</CODE> - the number of the card<DD><CODE>suit</CODE> - the suit of the card</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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<A NAME="getNumber()"><!-- --></A><H3>
getNumber</H3>
<PRE>
public int <B>getNumber</B>()</PRE>
<DL>
<DD>Returns the value of the card, either from 2 to 11 or KING, QUEEN, JACK, ACE, RED_JOKER, or
BLACK_JOKER.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the value of the card</DL>
</DD>
</DL>
<HR>
<A NAME="getSuit()"><!-- --></A><H3>
getSuit</H3>
<PRE>
public int <B>getSuit</B>()</PRE>
<DL>
<DD>Returns the suit of the card: SPADES, HEARTS, DIAMONDS, or CLUBS. If the card is the joker,
the suit is undefined.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the suit of the card</DL>
</DD>
</DL>
<HR>
<A NAME="isNumber()"><!-- --></A><H3>
isNumber</H3>
<PRE>
public boolean <B>isNumber</B>()</PRE>
<DL>
<DD>Checks whether the card is a number card (2 to 10).
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if the card is a number card, false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="isFace()"><!-- --></A><H3>
isFace</H3>
<PRE>
public boolean <B>isFace</B>()</PRE>
<DL>
<DD>Checks whether the card is a face card (KING, QUEEN, or JACK).
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if the card is a face card, false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="isAce()"><!-- --></A><H3>
isAce</H3>
<PRE>
public boolean <B>isAce</B>()</PRE>
<DL>
<DD>Checks whether the card is an ace.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if the card is an ace, false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="isJoker()"><!-- --></A><H3>
isJoker</H3>
<PRE>
public boolean <B>isJoker</B>()</PRE>
<DL>
<DD>Checks whether the card is a joker.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if the card is a joker, false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="isValid()"><!-- --></A><H3>
isValid</H3>
<PRE>
public boolean <B>isValid</B>()</PRE>
<DL>
<DD>Checks whether or not this card is valid. The no-arg public constructor for deserialization
creates an invalid card.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if this card is valid, false if not</DL>
</DD>
</DL>
<HR>
<A NAME="getKey()"><!-- --></A><H3>
getKey</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</A>&lt;?&gt; <B>getKey</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>getKey</CODE> in interface <CODE>com.threerings.presents.dobj.DSet.Entry</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hashCode()"><!-- --></A><H3>
hashCode</H3>
<PRE>
public int <B>hashCode</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
equals</H3>
<PRE>
public boolean <B>equals</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A>&nbsp;other)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="compareTo(com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
compareTo</H3>
<PRE>
public int <B>compareTo</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;other)</PRE>
<DL>
<DD>Compares this card to another. The card order is the same as the initial deck ordering: two
through ten, jack, queen, king, ace for spades, hearts, clubs, and diamonds, then the red
joker and the black joker.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true#compareTo(T)" title="class or interface in java.lang">compareTo</A></CODE> in interface <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;</CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - the other card to compare this to
<DT><B>Returns:</B><DD>-1, 0, or +1, depending on whether this card is less than, equal to, or greater
than the other card</DL>
</DD>
</DL>
<HR>
<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>toString</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
</DD>
<DD><DL>
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CardCodes (vilya 1.3 API)
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<H2>
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com.threerings.parlor.card.data</FONT>
<BR>
Interface CardCodes</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.data.InvocationCodes</DD>
</DL>
<DL>
<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A></DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>, <A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>, <A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>, <A HREF="../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>CardCodes</B><DT>extends com.threerings.presents.data.InvocationCodes</DL>
</PRE>
<P>
Constants relating to the card services.
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the ace.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the black joker.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The suit of clubs.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The suit of diamonds.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The suit of hearts.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the jack.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the king.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the queen.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the red joker.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The suit of spades.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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&nbsp;
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<B>Field Detail</B></FONT></TH>
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<A NAME="SPADES"><!-- --></A><H3>
SPADES</H3>
<PRE>
static final int <B>SPADES</B></PRE>
<DL>
<DD>The suit of spades.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.SPADES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="HEARTS"><!-- --></A><H3>
HEARTS</H3>
<PRE>
static final int <B>HEARTS</B></PRE>
<DL>
<DD>The suit of hearts.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.HEARTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="CLUBS"><!-- --></A><H3>
CLUBS</H3>
<PRE>
static final int <B>CLUBS</B></PRE>
<DL>
<DD>The suit of clubs.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.CLUBS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIAMONDS"><!-- --></A><H3>
DIAMONDS</H3>
<PRE>
static final int <B>DIAMONDS</B></PRE>
<DL>
<DD>The suit of diamonds.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.DIAMONDS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="JACK"><!-- --></A><H3>
JACK</H3>
<PRE>
static final int <B>JACK</B></PRE>
<DL>
<DD>The number of the jack.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.JACK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="QUEEN"><!-- --></A><H3>
QUEEN</H3>
<PRE>
static final int <B>QUEEN</B></PRE>
<DL>
<DD>The number of the queen.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.QUEEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KING"><!-- --></A><H3>
KING</H3>
<PRE>
static final int <B>KING</B></PRE>
<DL>
<DD>The number of the king.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.KING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="ACE"><!-- --></A><H3>
ACE</H3>
<PRE>
static final int <B>ACE</B></PRE>
<DL>
<DD>The number of the ace.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.ACE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="RED_JOKER"><!-- --></A><H3>
RED_JOKER</H3>
<PRE>
static final int <B>RED_JOKER</B></PRE>
<DL>
<DD>The number of the red joker.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.RED_JOKER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="BLACK_JOKER"><!-- --></A><H3>
BLACK_JOKER</H3>
<PRE>
static final int <B>BLACK_JOKER</B></PRE>
<DL>
<DD>The number of the black joker.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.BLACK_JOKER">Constant Field Values</A></DL>
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CardGameObject (vilya 1.3 API)
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com.threerings.parlor.card.data</FONT>
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Class CardGameObject</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.presents.dobj.DObject
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.data.PlaceObject
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">com.threerings.parlor.game.data.GameObject</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.data.CardGameObject</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.crowd.chat.data.SpeakObject, com.threerings.io.Streamable</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>CardGameObject</B><DT>extends <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></DL>
</PRE>
<P>
Game object class for card games.
<P>
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<!-- ======== NESTED CLASS SUMMARY ======== -->
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<TD><CODE>com.threerings.crowd.data.PlaceObject.ManagerCaller</CODE></TD>
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&nbsp;
<A NAME="nested_classes_inherited_from_class_com.threerings.crowd.chat.data.SpeakObject"><!-- --></A>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.crowd.chat.data.SpeakObject</B></TH>
</TR>
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<TD><CODE>com.threerings.crowd.chat.data.SpeakObject.ListenerOp</CODE></TD>
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.parlor.game.data.<A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></B></TH>
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<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#CANCELLED">CANCELLED</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#GAME_OVER">GAME_OVER</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#IN_PLAY">IN_PLAY</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#IS_PRIVATE">IS_PRIVATE</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#IS_RATED">IS_RATED</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isPrivate">isPrivate</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isRated">isRated</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_IN_PLAY">PLAYER_IN_PLAY</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_LEFT_GAME">PLAYER_LEFT_GAME</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_STATUS">PLAYER_STATUS</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#players">players</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYERS">PLAYERS</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#playerStatus">playerStatus</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PRE_GAME">PRE_GAME</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#SESSION_ID">SESSION_ID</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#sessionId">sessionId</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#state">state</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#STATE">STATE</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#winners">winners</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#WINNERS">WINNERS</A></CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.crowd.data.PlaceObject</B></TH>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardGameObject.html#CardGameObject()">CardGameObject</A></B>()</CODE>
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<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getActivePlayerCount()">getActivePlayerCount</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getPlayerCount()">getPlayerCount</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getWinnerCount()">getWinnerCount</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getWinnerIndex()">getWinnerIndex</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isActivePlayer(int)">isActivePlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isDraw()">isDraw</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isInPlay()">isInPlay</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isOccupiedPlayer(int)">isOccupiedPlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isWinner(int)">isWinner</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setIsPrivate(boolean)">setIsPrivate</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setIsRated(boolean)">setIsRated</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayers(com.threerings.util.Name[])">setPlayers</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayersAt(com.threerings.util.Name, int)">setPlayersAt</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayerStatus(int[])">setPlayerStatus</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayerStatusAt(int, int)">setPlayerStatusAt</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setSessionId(int)">setSessionId</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setState(int)">setState</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setWinners(boolean[])">setWinners</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setWinnersAt(boolean, int)">setWinnersAt</A></CODE></TD>
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<TD><CODE>addToOccupantInfo, addToOccupants, applyToListeners, getOccupantInfo, initManagerCaller, removeFromOccupantInfo, removeFromOccupants, setOccupantInfo, setSpeakService, shouldBroadcast, updateOccupantInfo</CODE></TD>
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<TD><CODE>acquireLock, addListener, addListener, addSubscriber, addToSet, cancelTransaction, changeAttribute, checkPermissions, checkPermissions, commitTransaction, destroy, getAccessController, getAttribute, getLocal, getLocals, getManager, getOid, getSet, inTransaction, isActive, notifyListeners, notifyProxies, postEvent, postMessage, postMessage, readField__oid, releaseLock, removeFromSet, removeListener, removeSubscriber, setAccessController, setAttribute, setDestroyOnLastSubscriberRemoved, setLocal, setManager, setOid, startTransaction, toString, updateSet, which, writeField__oid</CODE></TD>
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<A NAME="CardGameObject()"><!-- --></A><H3>
CardGameObject</H3>
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public <B>CardGameObject</B>()</PRE>
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Deck (vilya 1.3 API)
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com.threerings.parlor.card.data</FONT>
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Class Deck</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractCollection.html?is-external=true" title="class or interface in java.util">java.util.AbstractCollection</A>&lt;E&gt;
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.util.StreamableArrayList&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.data.Deck</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, com.threerings.presents.data.InvocationCodes, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/io/Serializable.html?is-external=true" title="class or interface in java.io">Serializable</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Iterable.html?is-external=true" title="class or interface in java.lang">Iterable</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/Collection.html?is-external=true" title="class or interface in java.util">Collection</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/RandomAccess.html?is-external=true" title="class or interface in java.util">RandomAccess</A></DD>
</DL>
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<DL>
<DT><PRE>public class <B>Deck</B><DT>extends com.threerings.util.StreamableArrayList&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;<DT>implements <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></DL>
</PRE>
<P>
Instances of this class represent decks of cards.
<P>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../serialized-form.html#com.threerings.parlor.card.data.Deck">Serialized Form</A></DL>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.data.<A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#Deck()">Deck</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Default constructor creates an unshuffled deck of cards without
jokers.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#Deck(boolean)">Deck</A></B>(boolean&nbsp;includeJokers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructor.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#dealHand(int)">dealHand</A></B>(int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards from the deck.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#reset(boolean)">reset</A></B>(boolean&nbsp;includeJokers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Resets the deck to its initial state: an unshuffled deck of
52 or 54 cards, depending on whether the jokers are included.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#returnHand(com.threerings.parlor.card.data.Hand)">returnHand</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a hand of cards to the deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#shuffle()">shuffle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shuffles the deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#shuffle(java.util.Random)">shuffle</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/Random.html?is-external=true" title="class or interface in java.util">Random</A>&nbsp;r)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shuffles the deck.</TD>
</TR>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.util.StreamableArrayList</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>newList, readObject, writeObject</CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class java.util.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true" title="class or interface in java.util">ArrayList</A></B></TH>
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#add(E)" title="class or interface in java.util">add</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#add(int, E)" title="class or interface in java.util">add</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#addAll(java.util.Collection)" title="class or interface in java.util">addAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#addAll(int, java.util.Collection)" title="class or interface in java.util">addAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#clear()" title="class or interface in java.util">clear</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#clone()" title="class or interface in java.util">clone</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#contains(java.lang.Object)" title="class or interface in java.util">contains</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#ensureCapacity(int)" title="class or interface in java.util">ensureCapacity</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#get(int)" title="class or interface in java.util">get</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#indexOf(java.lang.Object)" title="class or interface in java.util">indexOf</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#isEmpty()" title="class or interface in java.util">isEmpty</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#lastIndexOf(java.lang.Object)" title="class or interface in java.util">lastIndexOf</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#remove(int)" title="class or interface in java.util">remove</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#remove(java.lang.Object)" title="class or interface in java.util">remove</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#set(int, E)" title="class or interface in java.util">set</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#size()" title="class or interface in java.util">size</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#toArray()" title="class or interface in java.util">toArray</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#toArray(T[])" title="class or interface in java.util">toArray</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#trimToSize()" title="class or interface in java.util">trimToSize</A></CODE></TD>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="Deck()"><!-- --></A><H3>
Deck</H3>
<PRE>
public <B>Deck</B>()</PRE>
<DL>
<DD>Default constructor creates an unshuffled deck of cards without
jokers.
<P>
</DL>
<HR>
<A NAME="Deck(boolean)"><!-- --></A><H3>
Deck</H3>
<PRE>
public <B>Deck</B>(boolean&nbsp;includeJokers)</PRE>
<DL>
<DD>Constructor.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>includeJokers</CODE> - whether or not to include the two jokers
in the deck</DL>
</DL>
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<A NAME="reset(boolean)"><!-- --></A><H3>
reset</H3>
<PRE>
public void <B>reset</B>(boolean&nbsp;includeJokers)</PRE>
<DL>
<DD>Resets the deck to its initial state: an unshuffled deck of
52 or 54 cards, depending on whether the jokers are included.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>includeJokers</CODE> - whether or not to include the two jokers
in the deck</DL>
</DD>
</DL>
<HR>
<A NAME="shuffle()"><!-- --></A><H3>
shuffle</H3>
<PRE>
public void <B>shuffle</B>()</PRE>
<DL>
<DD>Shuffles the deck.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="shuffle(java.util.Random)"><!-- --></A><H3>
shuffle</H3>
<PRE>
public void <B>shuffle</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/Random.html?is-external=true" title="class or interface in java.util">Random</A>&nbsp;r)</PRE>
<DL>
<DD>Shuffles the deck.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dealHand(int)"><!-- --></A><H3>
dealHand</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> <B>dealHand</B>(int&nbsp;size)</PRE>
<DL>
<DD>Deals a hand of cards from the deck.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>size</CODE> - the size of the hand to deal
<DT><B>Returns:</B><DD>the newly created and populated hand, or null
if there are not enough cards in the deck to deal the hand</DL>
</DD>
</DL>
<HR>
<A NAME="returnHand(com.threerings.parlor.card.data.Hand)"><!-- --></A><H3>
returnHand</H3>
<PRE>
public void <B>returnHand</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</PRE>
<DL>
<DD>Returns a hand of cards to the deck.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>hand</CODE> - the hand of cards to return</DL>
</DD>
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com.threerings.parlor.card.data</FONT>
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Class Hand</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractCollection.html?is-external=true" title="class or interface in java.util">java.util.AbstractCollection</A>&lt;E&gt;
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractList.html?is-external=true" title="class or interface in java.util">java.util.AbstractList</A>&lt;E&gt;
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true" title="class or interface in java.util">java.util.ArrayList</A>&lt;E&gt;
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.util.StreamableArrayList&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.data.Hand</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/io/Serializable.html?is-external=true" title="class or interface in java.io">Serializable</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Iterable.html?is-external=true" title="class or interface in java.lang">Iterable</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/Collection.html?is-external=true" title="class or interface in java.util">Collection</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/RandomAccess.html?is-external=true" title="class or interface in java.util">RandomAccess</A></DD>
</DL>
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<DT><PRE>public class <B>Hand</B><DT>extends com.threerings.util.StreamableArrayList&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;</DL>
</PRE>
<P>
Instances of this class represent hands of cards.
<P>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../serialized-form.html#com.threerings.parlor.card.data.Hand">Serialized Form</A></DL>
<HR>
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#Hand()">Hand</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#addAll(com.threerings.parlor.card.data.Card[])">addAll</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds all of the specified cards to this hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#containsAll(com.threerings.parlor.card.data.Card[])">containsAll</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether this hand contains all of the specified cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#getCards()">getCards</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Converts this list of cards into an array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#getSuitMemberCount(int)">getSuitMemberCount</A></B>(int&nbsp;suit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Counts the members of a particular suit within this hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#removeAll(com.threerings.parlor.card.data.Card[])">removeAll</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes all of the specified cards from this hand.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.util.StreamableArrayList"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.util.StreamableArrayList</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>newList, readObject, writeObject</CODE></TD>
</TR>
</TABLE>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.util.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true" title="class or interface in java.util">ArrayList</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#add(E)" title="class or interface in java.util">add</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#add(int, E)" title="class or interface in java.util">add</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#addAll(java.util.Collection)" title="class or interface in java.util">addAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#addAll(int, java.util.Collection)" title="class or interface in java.util">addAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#clear()" title="class or interface in java.util">clear</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#clone()" title="class or interface in java.util">clone</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#contains(java.lang.Object)" title="class or interface in java.util">contains</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#ensureCapacity(int)" title="class or interface in java.util">ensureCapacity</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#get(int)" title="class or interface in java.util">get</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#indexOf(java.lang.Object)" title="class or interface in java.util">indexOf</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#isEmpty()" title="class or interface in java.util">isEmpty</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#lastIndexOf(java.lang.Object)" title="class or interface in java.util">lastIndexOf</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#remove(int)" title="class or interface in java.util">remove</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#remove(java.lang.Object)" title="class or interface in java.util">remove</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#set(int, E)" title="class or interface in java.util">set</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#size()" title="class or interface in java.util">size</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#toArray()" title="class or interface in java.util">toArray</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#toArray(T[])" title="class or interface in java.util">toArray</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#trimToSize()" title="class or interface in java.util">trimToSize</A></CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.util.AbstractList"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.util.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractList.html?is-external=true" title="class or interface in java.util">AbstractList</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractList.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.util">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractList.html?is-external=true#hashCode()" title="class or interface in java.util">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractList.html?is-external=true#iterator()" title="class or interface in java.util">iterator</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractList.html?is-external=true#listIterator()" title="class or interface in java.util">listIterator</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractList.html?is-external=true#listIterator(int)" title="class or interface in java.util">listIterator</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractList.html?is-external=true#subList(int, int)" title="class or interface in java.util">subList</A></CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.util.AbstractCollection"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.util.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractCollection.html?is-external=true" title="class or interface in java.util">AbstractCollection</A></B></TH>
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractCollection.html?is-external=true#containsAll(java.util.Collection)" title="class or interface in java.util">containsAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractCollection.html?is-external=true#removeAll(java.util.Collection)" title="class or interface in java.util">removeAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractCollection.html?is-external=true#retainAll(java.util.Collection)" title="class or interface in java.util">retainAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractCollection.html?is-external=true#toString()" title="class or interface in java.util">toString</A></CODE></TD>
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from interface java.util.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A></B></TH>
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true#containsAll(java.util.Collection)" title="class or interface in java.util">containsAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.util">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true#hashCode()" title="class or interface in java.util">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true#iterator()" title="class or interface in java.util">iterator</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true#listIterator()" title="class or interface in java.util">listIterator</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true#listIterator(int)" title="class or interface in java.util">listIterator</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true#removeAll(java.util.Collection)" title="class or interface in java.util">removeAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true#retainAll(java.util.Collection)" title="class or interface in java.util">retainAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true#subList(int, int)" title="class or interface in java.util">subList</A></CODE></TD>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="Hand()"><!-- --></A><H3>
Hand</H3>
<PRE>
public <B>Hand</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="addAll(com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
addAll</H3>
<PRE>
public void <B>addAll</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Adds all of the specified cards to this hand.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="removeAll(com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
removeAll</H3>
<PRE>
public void <B>removeAll</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Removes all of the specified cards from this hand.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="containsAll(com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
containsAll</H3>
<PRE>
public boolean <B>containsAll</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Checks whether this hand contains all of the specified cards.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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<A NAME="getSuitMemberCount(int)"><!-- --></A><H3>
getSuitMemberCount</H3>
<PRE>
public int <B>getSuitMemberCount</B>(int&nbsp;suit)</PRE>
<DL>
<DD>Counts the members of a particular suit within this hand.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>suit</CODE> - the suit of interest
<DT><B>Returns:</B><DD>the number of cards in the specified suit</DL>
</DD>
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<HR>
<A NAME="getCards()"><!-- --></A><H3>
getCards</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] <B>getCards</B>()</PRE>
<DL>
<DD>Converts this list of cards into an array. This only necessary if you
need the cards in array form, use <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#get(int)" title="class or interface in java.util"><CODE>ArrayList.get(int)</CODE></A> if you simply need to get
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PlayerCard (vilya 1.3 API)
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com.threerings.parlor.card.data</FONT>
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Class PlayerCard</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.data.PlayerCard</B>
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<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable</DD>
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<DT><PRE>public class <B>PlayerCard</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements com.threerings.io.Streamable</DL>
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<P>
Pairs a player index with the card that the player played in the trick.
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/PlayerCard.html#card">card</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The card that the player played.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/PlayerCard.html#pidx">pidx</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The index of the player.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/PlayerCard.html#PlayerCard()">PlayerCard</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;No-argument constructor for deserialization.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/PlayerCard.html#PlayerCard(int, com.threerings.parlor.card.data.Card)">PlayerCard</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new player card.</TD>
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<A NAME="pidx"><!-- --></A><H3>
pidx</H3>
<PRE>
public int <B>pidx</B></PRE>
<DL>
<DD>The index of the player.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="card"><!-- --></A><H3>
card</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> <B>card</B></PRE>
<DL>
<DD>The card that the player played.
<P>
<DL>
</DL>
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<A NAME="PlayerCard()"><!-- --></A><H3>
PlayerCard</H3>
<PRE>
public <B>PlayerCard</B>()</PRE>
<DL>
<DD>No-argument constructor for deserialization.
<P>
</DL>
<HR>
<A NAME="PlayerCard(int, com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
PlayerCard</H3>
<PRE>
public <B>PlayerCard</B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</PRE>
<DL>
<DD>Creates a new player card.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>pidx</CODE> - the index of the player<DD><CODE>card</CODE> - the card played</DL>
</DL>
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<H2>
<B>Uses of Class<br>com.threerings.parlor.card.data.Card</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.server"><B>com.threerings.parlor.card.trick.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></CODE></FONT></TD>
<TD><CODE><B>CardSprite.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#getCard()">getCard</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the card being depicted.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#addToBoard(com.threerings.parlor.card.data.Card, java.awt.Point)">addToBoard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a card to the board immediately.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardSprite.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#flip(com.threerings.parlor.card.data.Card, long)">flip</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;newCard,
long&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flip the card from its current displayed card to the specified card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyAcross(com.threerings.parlor.card.data.Card[], java.awt.Point, java.awt.Point, long, long, float)">flyAcross</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;src,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest,
long&nbsp;flightDuration,
long&nbsp;cardDelay,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a set of cards from the ether into the ether.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyIntoHand(com.threerings.parlor.card.data.Card[], java.awt.Point, long, long, long, float)">flyIntoHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;src,
long&nbsp;flightDuration,
long&nbsp;pauseDuration,
long&nbsp;dropDuration,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a set of cards from the ether into the hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyToBoard(com.threerings.parlor.card.data.Card, java.awt.Point, java.awt.Point, long, float)">flyToBoard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;src,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest,
long&nbsp;flightDuration,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a card from the ether onto the board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;com.threerings.media.image.Mirage</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getCardImage(com.threerings.parlor.card.data.Card)">getCardImage</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the full-sized image for the front of the specified card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getHandSprite(com.threerings.parlor.card.data.Card)">getHandSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the first sprite in the hand that corresponds to the specified card, or null if the
card is not in the hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;com.threerings.media.image.Mirage</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getMicroCardImage(com.threerings.parlor.card.data.Card)">getMicroCardImage</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the small-sized image for the front of the specified card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameReceiver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a set of cards
from another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a set of cards from another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameReceiver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when the server has forced it to send
a set of cards to another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when the server has forced it to send a set of cards to another
player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardSprite.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#setCard(com.threerings.parlor.card.data.Card)">setCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the card to depict.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)">CardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new upward-facing card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)">CardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)">MicroCardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new upward-facing micro-card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)">MicroCardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new micro-card sprite.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> declared as <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></CODE></FONT></TD>
<TD><CODE><B>PlayerCard.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html#card">card</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The card that the player played.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#getCards()">getCards</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Converts this list of cards into an array.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#addAll(com.threerings.parlor.card.data.Card[])">addAll</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds all of the specified cards to this hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>Card.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Card.html#compareTo(com.threerings.parlor.card.data.Card)">compareTo</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compares this card to another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#containsAll(com.threerings.parlor.card.data.Card[])">containsAll</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether this hand contains all of the specified cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#removeAll(com.threerings.parlor.card.data.Card[])">removeAll</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes all of the specified cards from this hand.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html#PlayerCard(int, com.threerings.parlor.card.data.Card)">PlayerCard</A></B>(int&nbsp;pidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new player card.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameSender.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameSender.html#sendCardsFromPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsFromPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameSender.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameSender.html#sentCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int[], com.threerings.parlor.card.data.Card[][])">transferCardsBetweenPlayers</A></B>(int[]&nbsp;toPlayerIndices,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[][]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends sets of cards between players simultaneously.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int, int, com.threerings.parlor.card.data.Card[])">transferCardsBetweenPlayers</A></B>(int&nbsp;fromPlayerIdx,
int&nbsp;toPlayerIdx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a set of cards from one player to another.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameService.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)">playCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
int&nbsp;handSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays a card in the trick.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameService.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(int&nbsp;toidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a group of cards to the player at the specified index.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#isCardPlayable(com.threerings.parlor.card.data.Hand, com.threerings.parlor.card.data.Card)">isCardPlayable</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether a user can play the specified card at this time.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#playCard(com.threerings.parlor.card.data.Card, int)">playCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;arg1,
int&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)">playCard</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;arg1,
int&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)"><CODE>TrickCardGameService.playCard(com.threerings.parlor.card.data.Card, int)</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)">playCard</A></B>(com.threerings.presents.data.ClientObject&nbsp;client,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
int&nbsp;handSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>TrickCardGameService.sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;client,
int&nbsp;toidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#containsCard(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">containsCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the specified array contains the given card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#followsSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">followsSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the proposed card follows the suit lead.</TD>
</TR>
</TABLE>
&nbsp;
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
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<H2>
<B>Uses of Interface<br>com.threerings.parlor.card.data.CardCodes</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A controller class for card games.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends VirtualMediaPanel to provide services specific to rendering and manipulating playing
cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent decks of cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A manager class for card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to trick-based card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Methods of general utility to trick-taking card games.</TD>
</TR>
</TABLE>
&nbsp;
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<B>Uses of Class<br>com.threerings.parlor.card.data.CardGameObject</B></H2>
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No usage of com.threerings.parlor.card.data.CardGameObject
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<B>Uses of Class<br>com.threerings.parlor.card.data.Deck</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A></FONT></TH>
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<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
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Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHand(com.threerings.parlor.card.data.Deck, int, int)">dealHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size,
int&nbsp;playerIndex)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to the player at the specified index from the given Deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>[]</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHands(com.threerings.parlor.card.data.Deck, int)">dealHands</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to each player from the specified Deck.</TD>
</TR>
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Uses of Class com.threerings.parlor.card.data.Hand (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.card.data.Hand</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedHand(com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the server deals the client a new hand of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameReceiver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(int&nbsp;oid,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a hand of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(int&nbsp;oid,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by our sender to notify us of a received hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#setHand(com.threerings.parlor.card.data.Hand, long)">setHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand,
long&nbsp;fadeDuration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fades a hand of cards in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#showHand(com.threerings.parlor.card.data.Hand)">showHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shows a hand that was previous set face-down.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B>Deck.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html#dealHand(int)">dealHand</A></B>(int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards from the deck.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Deck.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html#returnHand(com.threerings.parlor.card.data.Hand)">returnHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a hand of cards to the deck.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHand(com.threerings.parlor.card.data.Deck, int, int)">dealHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size,
int&nbsp;playerIndex)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to the player at the specified index from the given Deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>[]</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHands(com.threerings.parlor.card.data.Deck, int)">dealHands</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to each player from the specified Deck.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameSender.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameSender.html#sendHand(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Hand)">sendHand</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)"><CODE>CardGameReceiver.receivedHand(int, com.threerings.parlor.card.data.Hand)</CODE></A> on a client.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#isCardPlayable(com.threerings.parlor.card.data.Hand, com.threerings.parlor.card.data.Card)">isCardPlayable</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether a user can play the specified card at this time.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#canFollowSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Hand)">canFollowSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the player can follow the suit lead with the hand given.</TD>
</TR>
</TABLE>
&nbsp;
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Uses of Class com.threerings.parlor.card.data.PlayerCard (vilya 1.3 API)
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<H2>
<B>Uses of Class<br>com.threerings.parlor.card.data.PlayerCard</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getCardsPlayed()">getCardsPlayed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the history of the trick in terms of the
cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getLastCardsPlayed()">getLastCardsPlayed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the history of the last trick in terms of
the cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickTaker()">getTrickTaker</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the card of the player who took the current trick.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])">setCardsPlayed</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the array of cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setLastCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])">setLastCardsPlayed</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;lastCardsPlayed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the last array of cards played by each player.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getHighestInLeadSuit(com.threerings.parlor.card.data.PlayerCard[], int)">getHighestInLeadSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
int&nbsp;trumpSuit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
with an optional trump suit.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#canFollowSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Hand)">canFollowSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the player can follow the suit lead with the hand given.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#containsCard(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">containsCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the specified array contains the given card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#countSuitMembers(com.threerings.parlor.card.data.PlayerCard[], int)">countSuitMembers</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
int&nbsp;suit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the number of cards that belong to the specified suit within the array given.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#followsSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">followsSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the proposed card follows the suit lead.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getHighestInLeadSuit(com.threerings.parlor.card.data.PlayerCard[], int)">getHighestInLeadSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
int&nbsp;trumpSuit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
with an optional trump suit.</TD>
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<TD>Constants relating to the card services.</TD>
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<TD>Instances of this class represent individual playing cards.</TD>
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<TD>Game object class for card games.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A></B></TD>
<TD>Instances of this class represent decks of cards.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></B></TD>
<TD>Instances of this class represent hands of cards.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></B></TD>
<TD>Pairs a player index with the card that the player played in the trick.</TD>
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<LI TYPE="circle">com.threerings.parlor.card.data.<A HREF="../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data"><B>PlayerCard</B></A> (implements com.threerings.io.Streamable)
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<H2>
Interface Hierarchy
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<LI TYPE="circle">com.threerings.presents.data.InvocationCodes<UL>
<LI TYPE="circle">com.threerings.parlor.card.data.<A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data"><B>CardCodes</B></A></UL>
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Uses of Package com.threerings.parlor.card.data (vilya 1.3 API)
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Packages that use <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.server"><B>com.threerings.parlor.card.trick.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.client"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/CardCodes.html#com.threerings.parlor.card.client"><B>CardCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the card services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Hand.html#com.threerings.parlor.card.client"><B>Hand</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent hands of cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.data"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/CardCodes.html#com.threerings.parlor.card.data"><B>CardCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the card services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Hand.html#com.threerings.parlor.card.data"><B>Hand</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent hands of cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.server"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/CardCodes.html#com.threerings.parlor.card.server"><B>CardCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the card services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Deck.html#com.threerings.parlor.card.server"><B>Deck</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent decks of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Hand.html#com.threerings.parlor.card.server"><B>Hand</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent hands of cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.trick.client"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.trick.data"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/CardCodes.html#com.threerings.parlor.card.trick.data"><B>CardCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the card services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Hand.html#com.threerings.parlor.card.trick.data"><B>Hand</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent hands of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/PlayerCard.html#com.threerings.parlor.card.trick.data"><B>PlayerCard</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pairs a player index with the card that the player played in the trick.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.trick.server"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.trick.util"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/CardCodes.html#com.threerings.parlor.card.trick.util"><B>CardCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the card services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Hand.html#com.threerings.parlor.card.trick.util"><B>Hand</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent hands of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/PlayerCard.html#com.threerings.parlor.card.trick.util"><B>PlayerCard</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pairs a player index with the card that the player played in the trick.</TD>
</TR>
</TABLE>
&nbsp;
<P>
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SUMMARY:&nbsp;<A HREF="#nested_classes_inherited_from_class_com.threerings.crowd.server.PlaceManager">NESTED</A>&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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com.threerings.parlor.card.server</FONT>
<BR>
Class CardGameManager</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManager
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">com.threerings.parlor.game.server.GameManager</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.server.CardGameManager</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.crowd.chat.server.SpeakHandler.SpeakerValidator, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A>, <A HREF="../../../../../com/threerings/parlor/server/PlayManager.html" title="interface in com.threerings.parlor.server">PlayManager</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>, com.threerings.presents.data.InvocationCodes, com.threerings.presents.dobj.ChangeListener, com.threerings.presents.dobj.MessageListener</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>CardGameManager</B><DT>extends <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A><DT>implements <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></DL>
</PRE>
<P>
A manager class for card games. Handles common functions like dealing hands of cards to all
players.
<P>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
<A NAME="nested_class_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Nested Class Summary</B></FONT></TH>
</TR>
</TABLE>
&nbsp;<A NAME="nested_classes_inherited_from_class_com.threerings.crowd.server.PlaceManager"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.threerings.crowd.server.PlaceManager</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.crowd.server.PlaceManager.DelegateOp, com.threerings.crowd.server.PlaceManager.MessageHandler</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.card.data.CardCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.data.<A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.data.ParlorCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.data.<A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#ALREADY_AT_TABLE">ALREADY_AT_TABLE</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#BANNED_FROM_TABLE">BANNED_FROM_TABLE</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#GAME_ALREADY_STARTED">GAME_ALREADY_STARTED</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#INVALID_TABLE_POSITION">INVALID_TABLE_POSITION</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_ACCEPTED">INVITATION_ACCEPTED</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_COUNTERED">INVITATION_COUNTERED</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_REFUSED">INVITATION_REFUSED</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#INVITEE_NOT_ONLINE">INVITEE_NOT_ONLINE</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#MUST_BE_CREATOR">MUST_BE_CREATOR</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#NO_SELF_BOOT">NO_SELF_BOOT</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#NO_SUCH_TABLE">NO_SUCH_TABLE</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#NOT_AT_TABLE">NOT_AT_TABLE</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#PARLOR_GROUP">PARLOR_GROUP</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#TABLE_POSITION_OCCUPIED">TABLE_POSITION_OCCUPIED</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.game.data.GameCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.game.data.<A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_CHAT_TYPE">GAME_CHAT_TYPE</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_MESSAGE_BUNDLE">GAME_MESSAGE_BUNDLE</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#PLAYER_KNOCKED_OUT">PLAYER_KNOCKED_OUT</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#WINNERS_AND_LOSERS">WINNERS_AND_LOSERS</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#CardGameManager()">CardGameManager</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHand(com.threerings.parlor.card.data.Deck, int, int)">dealHand</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size,
int&nbsp;playerIndex)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to the player at the specified index from the given Deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHands(com.threerings.parlor.card.data.Deck, int)">dealHands</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to each player from the specified Deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;com.threerings.presents.data.ClientObject</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#getClientObject(int)">getClientObject</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the client object corresponding to the specified player index, or null if the
position is not occupied by a player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#getPlayerIndex(com.threerings.presents.data.ClientObject)">getPlayerIndex</A></B>(com.threerings.presents.data.ClientObject&nbsp;client)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the player index of the specified client object, or -1 if the client object does not
represent a player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#rematchGame()">rematchGame</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This should be called to start a rematched game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int[], com.threerings.parlor.card.data.Card[][])">transferCardsBetweenPlayers</A></B>(int[]&nbsp;toPlayerIndices,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[][]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends sets of cards between players simultaneously.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int, int, com.threerings.parlor.card.data.Card[])">transferCardsBetweenPlayers</A></B>(int&nbsp;fromPlayerIdx,
int&nbsp;toPlayerIdx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a set of cards from one player to another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#turnDidEnd()">turnDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the turn was ended.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#turnDidStart()">turnDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when we have started the next turn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#turnWillStart()">turnWillStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when we are about to start the next turn.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.server.GameManager"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.server.<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#addPlayer(com.threerings.util.Name)">addPlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#addPlayerAt(com.threerings.util.Name, int)">addPlayerAt</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#allPlayersReady()">allPlayersReady</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#cancelGame()">cancelGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#checkWritePermission(com.threerings.presents.data.ClientObject, int)">checkWritePermission</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#endGame()">endGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#endPlayerGame(int)">endPlayerGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getGameConfig()">getGameConfig</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getGameId()">getGameId</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getMatchType()">getMatchType</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayer(int)">getPlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerCount()">getPlayerCount</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerDisplayName(int)">getPlayerDisplayName</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerName(int)">getPlayerName</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerOid(int)">getPlayerOid</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerPersistentId(com.threerings.crowd.data.BodyObject)">getPlayerPersistentId</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerPersistentId(com.threerings.util.Name)">getPlayerPersistentId</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerSlots()">getPlayerSlots</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPresentPlayerIndex(int)">getPresentPlayerIndex</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getSessionId()">getSessionId</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#isActivePlayer(int)">isActivePlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#isAgent(com.threerings.presents.data.ClientObject)">isAgent</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#isAI(int)">isAI</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#isPlayer(com.threerings.presents.data.ClientObject)">isPlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#occupantInRoom(com.threerings.crowd.data.BodyObject)">occupantInRoom</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#playerIsReady(int)">playerIsReady</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#playerReady(com.threerings.crowd.data.BodyObject)">playerReady</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#removePlayer(com.threerings.util.Name)">removePlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)">replacePlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#resetGame()">resetGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#shouldConcludeGame()">shouldConcludeGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#startGame()">startGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#systemMessage(java.lang.String, java.lang.String)">systemMessage</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#systemMessage(java.lang.String, java.lang.String, boolean)">systemMessage</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManager"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManager</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>addDelegate, applyToDelegates, applyToOccupants, bodyWillEnter, bodyWillLeave, checkPermissions, getConfig, getLocation, getPlaceObject, init, isValidSpeaker, messageReceived, ratifyBodyEntry, registerMessageHandler, shutdown, startup, toString, updateOccupantInfo, where</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.turn.server.TurnGameManager"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.threerings.parlor.turn.server.<A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerCount()">getPlayerCount</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerName(int)">getPlayerName</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#isActivePlayer(int)">isActivePlayer</A></CODE></TD>
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&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="CardGameManager()"><!-- --></A><H3>
CardGameManager</H3>
<PRE>
public <B>CardGameManager</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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<A NAME="turnWillStart()"><!-- --></A><H3>
turnWillStart</H3>
<PRE>
public void <B>turnWillStart</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()">TurnGameManager</A></CODE></B></DD>
<DD>Called when we are about to start the next turn. Implementations
can do whatever pre-start turn activities need to be done.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()">turnWillStart</A></CODE> in interface <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="turnDidStart()"><!-- --></A><H3>
turnDidStart</H3>
<PRE>
public void <B>turnDidStart</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()">TurnGameManager</A></CODE></B></DD>
<DD>Called when we have started the next turn. Implementations can do
whatever post-start turn activities need to be done.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()">turnDidStart</A></CODE> in interface <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="turnDidEnd()"><!-- --></A><H3>
turnDidEnd</H3>
<PRE>
public void <B>turnDidEnd</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()">TurnGameManager</A></CODE></B></DD>
<DD>Called when the turn was ended. Implementations can perform any
post-turn processing (like updating scores, etc.).
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()">turnDidEnd</A></CODE> in interface <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rematchGame()"><!-- --></A><H3>
rematchGame</H3>
<PRE>
public void <B>rematchGame</B>()</PRE>
<DL>
<DD>This should be called to start a rematched game. It just starts the current game anew, but
provides a mechanism for derived classes to do special things when there is a rematch.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dealHand(com.threerings.parlor.card.data.Deck, int, int)"><!-- --></A><H3>
dealHand</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> <B>dealHand</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size,
int&nbsp;playerIndex)</PRE>
<DL>
<DD>Deals a hand of cards to the player at the specified index from the given Deck.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>deck</CODE> - the deck from which to deal<DD><CODE>size</CODE> - the size of the hand to deal<DD><CODE>playerIndex</CODE> - the index of the target player
<DT><B>Returns:</B><DD>the hand dealt to the player, or null if the deal was canceled because the deck did
not contain enough cards</DL>
</DD>
</DL>
<HR>
<A NAME="dealHands(com.threerings.parlor.card.data.Deck, int)"><!-- --></A><H3>
dealHands</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>[] <B>dealHands</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size)</PRE>
<DL>
<DD>Deals a hand of cards to each player from the specified Deck.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>deck</CODE> - the deck from which to deal<DD><CODE>size</CODE> - the size of the hands to deal
<DT><B>Returns:</B><DD>the array of hands dealt to each player, or null if the deal was canceled because
the deck did not contain enough cards</DL>
</DD>
</DL>
<HR>
<A NAME="getPlayerIndex(com.threerings.presents.data.ClientObject)"><!-- --></A><H3>
getPlayerIndex</H3>
<PRE>
public int <B>getPlayerIndex</B>(com.threerings.presents.data.ClientObject&nbsp;client)</PRE>
<DL>
<DD>Gets the player index of the specified client object, or -1 if the client object does not
represent a player. If the game has ended, looks through the players of the now-ended game.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getClientObject(int)"><!-- --></A><H3>
getClientObject</H3>
<PRE>
public com.threerings.presents.data.ClientObject <B>getClientObject</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>Returns the client object corresponding to the specified player index, or null if the
position is not occupied by a player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="transferCardsBetweenPlayers(int, int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
transferCardsBetweenPlayers</H3>
<PRE>
public void <B>transferCardsBetweenPlayers</B>(int&nbsp;fromPlayerIdx,
int&nbsp;toPlayerIdx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Sends a set of cards from one player to another.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fromPlayerIdx</CODE> - the index of the player sending the cards<DD><CODE>toPlayerIdx</CODE> - the index of the player receiving the cards<DD><CODE>cards</CODE> - the cards to be exchanged</DL>
</DD>
</DL>
<HR>
<A NAME="transferCardsBetweenPlayers(int[], com.threerings.parlor.card.data.Card[][])"><!-- --></A><H3>
transferCardsBetweenPlayers</H3>
<PRE>
public void <B>transferCardsBetweenPlayers</B>(int[]&nbsp;toPlayerIndices,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[][]&nbsp;cards)</PRE>
<DL>
<DD>Sends sets of cards between players simultaneously. Each player is guaranteed to receive
the notification of cards received after the notification of cards sent. The length of the
arrays passed must be equal to the player count.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>toPlayerIndices</CODE> - for each player, the index of the player to transfer cards to<DD><CODE>cards</CODE> - for each player, the cards to transfer</DL>
</DD>
</DL>
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CardGameSender (vilya 1.3 API)
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<FONT SIZE="-1">
com.threerings.parlor.card.server</FONT>
<BR>
Class CardGameSender</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.presents.server.InvocationSender
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.server.CardGameSender</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>CardGameSender</B><DT>extends com.threerings.presents.server.InvocationSender</DL>
</PRE>
<P>
Used to issue notifications to a <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client"><CODE>CardGameReceiver</CODE></A> instance on a
client.
<P>
<P>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameSender.html#CardGameSender()">CardGameSender</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameSender.html#cardsTransferredBetweenPlayers(com.threerings.presents.data.ClientObject, int, int, int)">cardsTransferredBetweenPlayers</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
int&nbsp;arg2,
int&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)"><CODE>CardGameReceiver.cardsTransferredBetweenPlayers(int, int, int)</CODE></A> on a client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameSender.html#sendCardsFromPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsFromPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameSender.html#sendHand(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Hand)">sendHand</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)"><CODE>CardGameReceiver.receivedHand(int, com.threerings.parlor.card.data.Hand)</CODE></A> on a client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameSender.html#sentCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.presents.server.InvocationSender"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.presents.server.InvocationSender</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>sendNotification, sendNotification</CODE></TD>
</TR>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="CardGameSender()"><!-- --></A><H3>
CardGameSender</H3>
<PRE>
public <B>CardGameSender</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="cardsTransferredBetweenPlayers(com.threerings.presents.data.ClientObject, int, int, int)"><!-- --></A><H3>
cardsTransferredBetweenPlayers</H3>
<PRE>
public static void <B>cardsTransferredBetweenPlayers</B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
int&nbsp;arg2,
int&nbsp;arg3)</PRE>
<DL>
<DD>Issues a notification that will result in a call to <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)"><CODE>CardGameReceiver.cardsTransferredBetweenPlayers(int, int, int)</CODE></A> on a client.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sendCardsFromPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
sendCardsFromPlayer</H3>
<PRE>
public static void <B>sendCardsFromPlayer</B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</PRE>
<DL>
<DD>Issues a notification that will result in a call to <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sendHand(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Hand)"><!-- --></A><H3>
sendHand</H3>
<PRE>
public static void <B>sendHand</B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;arg2)</PRE>
<DL>
<DD>Issues a notification that will result in a call to <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)"><CODE>CardGameReceiver.receivedHand(int, com.threerings.parlor.card.data.Hand)</CODE></A> on a client.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sentCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
sentCardsToPlayer</H3>
<PRE>
public static void <B>sentCardsToPlayer</B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</PRE>
<DL>
<DD>Issues a notification that will result in a call to <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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<B>Uses of Class<br>com.threerings.parlor.card.server.CardGameManager</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.server"><B>com.threerings.parlor.card.trick.server</B></A></TD>
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Uses of <A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#TrickCardGameManagerDelegate(com.threerings.parlor.card.server.CardGameManager)">TrickCardGameManagerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>&nbsp;manager)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I></TD>
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<TD>A manager class for card games.</TD>
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<TD>Used to issue notifications to a <A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client"><CODE>CardGameReceiver</CODE></A> instance on a
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<TD><B><A HREF="../../../../../com/threerings/parlor/card/server/class-use/CardGameManager.html#com.threerings.parlor.card.trick.server"><B>CardGameManager</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A manager class for card games.</TD>
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TrickCardGameControllerDelegate (vilya 1.3 API)
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com.threerings.parlor.card.trick.client</FONT>
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Class TrickCardGameControllerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.client.PlaceControllerDelegate
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">com.threerings.parlor.game.client.GameControllerDelegate</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">com.threerings.parlor.turn.client.TurnGameControllerDelegate</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.trick.client.TrickCardGameControllerDelegate</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.presents.dobj.AttributeChangeListener, com.threerings.presents.dobj.ChangeListener</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>TrickCardGameControllerDelegate</B><DT>extends <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A></DL>
</PRE>
<P>
A card game controller delegate for trick-based card games, such as Spades and Hearts.
<P>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameControllerDelegate.html#TrickCardGameControllerDelegate(com.threerings.parlor.card.client.CardGameController)">TrickCardGameControllerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>&nbsp;controller)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructor.</TD>
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<B>Method Summary</B></FONT></TH>
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&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.turn.client.TurnGameControllerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.turn.client.<A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)">attributeChanged</A>, <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">didLeavePlace</A>, <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#getTurnHolderIndex()">getTurnHolderIndex</A>, <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)">init</A>, <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#isOurTurn()">isOurTurn</A>, <A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.client.GameControllerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.client.<A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidEnd()">gameDidEnd</A>, <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidStart()">gameDidStart</A>, <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWasCancelled()">gameWasCancelled</A>, <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWillReset()">gameWillReset</A></CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceControllerDelegate</B></TH>
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<TD><CODE>handleAction, mayLeavePlace</CODE></TD>
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<A NAME="TrickCardGameControllerDelegate(com.threerings.parlor.card.client.CardGameController)"><!-- --></A><H3>
TrickCardGameControllerDelegate</H3>
<PRE>
public <B>TrickCardGameControllerDelegate</B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>&nbsp;controller)</PRE>
<DL>
<DD>Constructor.
<P>
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<DT><B>Parameters:</B><DD><CODE>controller</CODE> - the game controller</DL>
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com.threerings.parlor.card.trick.client</FONT>
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Interface TrickCardGameService</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.client.InvocationService</DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A></DD>
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<DT><PRE>public interface <B>TrickCardGameService</B><DT>extends com.threerings.presents.client.InvocationService</DL>
</PRE>
<P>
Service calls related to trick card games.
<P>
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<TD><CODE>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</CODE></TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)">playCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
int&nbsp;handSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays a card in the trick.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#requestRematch()">requestRematch</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A request for a rematch.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(int&nbsp;toidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a group of cards to the player at the specified index.</TD>
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<A NAME="sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
sendCardsToPlayer</H3>
<PRE>
void <B>sendCardsToPlayer</B>(int&nbsp;toidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Sends a group of cards to the player at the specified index.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>toidx</CODE> - the index of the player to send the cards to<DD><CODE>cards</CODE> - the cards to send</DL>
</DD>
</DL>
<HR>
<A NAME="playCard(com.threerings.parlor.card.data.Card, int)"><!-- --></A><H3>
playCard</H3>
<PRE>
void <B>playCard</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
int&nbsp;handSize)</PRE>
<DL>
<DD>Plays a card in the trick.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>card</CODE> - the card to play<DD><CODE>handSize</CODE> - the size of the player's hand, which is used to verify
that the request is for the current trick</DL>
</DD>
</DL>
<HR>
<A NAME="requestRematch()"><!-- --></A><H3>
requestRematch</H3>
<PRE>
void <B>requestRematch</B>()</PRE>
<DL>
<DD>A request for a rematch.
<P>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the implementation of the <A HREF="../../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client"><CODE>TrickCardGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.</TD>
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Package com.threerings.parlor.card.trick.client
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client">TrickCardGameService</A></B></TD>
<TD>Service calls related to trick card games.</TD>
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<TD>A card game controller delegate for trick-based card games, such as Spades and Hearts.</TD>
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<LI TYPE="circle">com.threerings.parlor.turn.client.<A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client"><B>TurnGameControllerDelegate</B></A> (implements com.threerings.presents.dobj.AttributeChangeListener)
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<LI TYPE="circle">com.threerings.presents.client.InvocationService<UL>
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<TD><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/class-use/TrickCardGameService.html#com.threerings.parlor.card.trick.data"><B>TrickCardGameService</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Service calls related to trick card games.</TD>
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TrickCardCodes (vilya 1.3 API)
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com.threerings.parlor.card.trick.data</FONT>
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Interface TrickCardCodes</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, com.threerings.presents.data.InvocationCodes</DD>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A></DD>
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<DT><PRE>public interface <B>TrickCardCodes</B><DT>extends <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></DL>
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Constants relating to trick-based card games.
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#BOTTOM">BOTTOM</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, the bottom (own) player.</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#LEFT">LEFT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, the player on the left.</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#RIGHT">RIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, the player on the right.</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#TOP">TOP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, the top (opposite) player.</TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.card.data.CardCodes"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.data.<A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></B></TH>
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<TD><CODE><A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></CODE></TD>
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BOTTOM</H3>
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static final int <B>BOTTOM</B></PRE>
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<DD>For four-player games, the bottom (own) player.
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<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.threerings.parlor.card.trick.data.TrickCardCodes.BOTTOM">Constant Field Values</A></DL>
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LEFT</H3>
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static final int <B>LEFT</B></PRE>
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<DD>For four-player games, the player on the left.
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TOP</H3>
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static final int <B>TOP</B></PRE>
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<DD>For four-player games, the top (opposite) player.
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RIGHT</H3>
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static final int <B>RIGHT</B></PRE>
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<DD>For four-player games, the player on the right.
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com.threerings.parlor.card.trick.data</FONT>
<BR>
Class TrickCardGameMarshaller</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.presents.data.InvocationMarshaller
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.trick.data.TrickCardGameMarshaller</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client">TrickCardGameService</A>, com.threerings.presents.client.InvocationService</DD>
</DL>
<HR>
<DL>
<DT><PRE><FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenServiceTask",
comments="Derived from TrickCardGameService.java.")
</FONT>public class <B>TrickCardGameMarshaller</B><DT>extends com.threerings.presents.data.InvocationMarshaller<DT>implements <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client">TrickCardGameService</A></DL>
</PRE>
<P>
Provides the implementation of the <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client"><CODE>TrickCardGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server. Also provides an implementation of the response listener
interfaces that marshall the response arguments and deliver them back
to the requesting client.
<P>
<P>
<HR>
<P>
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<TD><CODE>com.threerings.presents.data.InvocationMarshaller.ConfirmMarshaller, com.threerings.presents.data.InvocationMarshaller.ListenerMarshaller, com.threerings.presents.data.InvocationMarshaller.ResultMarshaller</CODE></TD>
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<TD><CODE>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</CODE></TD>
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#PLAY_CARD">PLAY_CARD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#playCard(com.threerings.parlor.card.data.Card, int)"><CODE>playCard(com.threerings.parlor.card.data.Card, int)</CODE></A> requests.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#REQUEST_REMATCH">REQUEST_REMATCH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#requestRematch()"><CODE>requestRematch()</CODE></A> requests.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#SEND_CARDS_TO_PLAYER">SEND_CARDS_TO_PLAYER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> requests.</TD>
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<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#TrickCardGameMarshaller()">TrickCardGameMarshaller</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#playCard(com.threerings.parlor.card.data.Card, int)">playCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;arg1,
int&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays a card in the trick.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#requestRematch()">requestRematch</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A request for a rematch.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a group of cards to the player at the specified index.</TD>
</TR>
</TABLE>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.presents.data.InvocationMarshaller</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getInvocationCode, init, readField__invCode, readField__invOid, readObject, setInvocationOid, setNoResponse, toString, writeField__invCode, writeField__invOid</CODE></TD>
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<A NAME="PLAY_CARD"><!-- --></A><H3>
PLAY_CARD</H3>
<PRE>
public static final int <B>PLAY_CARD</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#playCard(com.threerings.parlor.card.data.Card, int)"><CODE>playCard(com.threerings.parlor.card.data.Card, int)</CODE></A> requests.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.threerings.parlor.card.trick.data.TrickCardGameMarshaller.PLAY_CARD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="REQUEST_REMATCH"><!-- --></A><H3>
REQUEST_REMATCH</H3>
<PRE>
public static final int <B>REQUEST_REMATCH</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#requestRematch()"><CODE>requestRematch()</CODE></A> requests.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.threerings.parlor.card.trick.data.TrickCardGameMarshaller.REQUEST_REMATCH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="SEND_CARDS_TO_PLAYER"><!-- --></A><H3>
SEND_CARDS_TO_PLAYER</H3>
<PRE>
public static final int <B>SEND_CARDS_TO_PLAYER</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> requests.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.threerings.parlor.card.trick.data.TrickCardGameMarshaller.SEND_CARDS_TO_PLAYER">Constant Field Values</A></DL>
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<A NAME="TrickCardGameMarshaller()"><!-- --></A><H3>
TrickCardGameMarshaller</H3>
<PRE>
public <B>TrickCardGameMarshaller</B>()</PRE>
<DL>
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<A NAME="playCard(com.threerings.parlor.card.data.Card, int)"><!-- --></A><H3>
playCard</H3>
<PRE>
public void <B>playCard</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;arg1,
int&nbsp;arg2)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)">TrickCardGameService</A></CODE></B></DD>
<DD>Plays a card in the trick.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)">playCard</A></CODE> in interface <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client">TrickCardGameService</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>arg1</CODE> - the card to play<DD><CODE>arg2</CODE> - the size of the player's hand, which is used to verify
that the request is for the current trick</DL>
</DD>
</DL>
<HR>
<A NAME="requestRematch()"><!-- --></A><H3>
requestRematch</H3>
<PRE>
public void <B>requestRematch</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#requestRematch()">TrickCardGameService</A></CODE></B></DD>
<DD>A request for a rematch.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#requestRematch()">requestRematch</A></CODE> in interface <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client">TrickCardGameService</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
sendCardsToPlayer</H3>
<PRE>
public void <B>sendCardsToPlayer</B>(int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">TrickCardGameService</A></CODE></B></DD>
<DD>Sends a group of cards to the player at the specified index.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></CODE> in interface <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client">TrickCardGameService</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>arg1</CODE> - the index of the player to send the cards to<DD><CODE>arg2</CODE> - the cards to send</DL>
</DD>
</DL>
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TrickCardGameObject (vilya 1.3 API)
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com.threerings.parlor.card.trick.data</FONT>
<BR>
Interface TrickCardGameObject</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>TrickCardGameObject</B><DT>extends <A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A></DL>
</PRE>
<P>
Game objects for trick-based card games must implement this interface.
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#ACCEPTS_REMATCH">ACCEPTS_REMATCH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates that the player has accepted the rematch request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#BETWEEN_HANDS">BETWEEN_HANDS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The state that indicates the game is currently between hands.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#NO_REQUEST">NO_REQUEST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates that the player has not requested or accepted a rematch.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#PLAYING_HAND">PLAYING_HAND</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The state that indicates the game is currently playing a hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#PLAYING_TRICK">PLAYING_TRICK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The state that indicates the game is currently playing a trick.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#REQUESTS_REMATCH">REQUESTS_REMATCH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates that the player has requested a rematch.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#TRICK_STATE_COUNT">TRICK_STATE_COUNT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of states defined for the base trick card game object.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.turn.data.TurnGameObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.turn.data.<A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#TURN_HOLDER_REPLACED">TURN_HOLDER_REPLACED</A></CODE></TD>
</TR>
</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getCardsPlayed()">getCardsPlayed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the history of the trick in terms of the
cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getCardsPlayedFieldName()">getCardsPlayedFieldName</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the name of the field that contains the history of the trick
in terms of the cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getLastCardsPlayed()">getLastCardsPlayed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the history of the last trick in terms of
the cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getLastCardsPlayedFieldName()">getLastCardsPlayedFieldName</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the name of the field that contains the history of the last
trick in terms of the cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getRematchRequests()">getRematchRequests</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the array of rematch requests.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getRematchRequestsFieldName()">getRematchRequestsFieldName</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the name of the field that contains the rematch requests.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickCardGameService()">getTrickCardGameService</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a reference to the trick card game service used to make
requests to the server.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickState()">getTrickState</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the trick state: between hands, playing a hand, or playing a
trick.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickStateFieldName()">getTrickStateFieldName</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the name of the field that contains the trick state: between
hands, playing a hand, or playing a trick.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickTaker()">getTrickTaker</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the card of the player who took the current trick.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTurnDuration()">getTurnDuration</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the duration of the current turn, which may depend on the state
of the game as well as the duration scale of the active player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTurnDurationScales()">getTurnDurationScales</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the turn duration scales for each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#isCardPlayable(com.threerings.parlor.card.data.Hand, com.threerings.parlor.card.data.Card)">isCardPlayable</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether a user can play the specified card at this time.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])">setCardsPlayed</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the array of cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setLastCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])">setLastCardsPlayed</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;lastCardsPlayed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the last array of cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setRematchRequests(int[])">setRematchRequests</A></B>(int[]&nbsp;rematchRequests)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the array of rematch requests.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setRematchRequestsAt(int, int)">setRematchRequestsAt</A></B>(int&nbsp;rematchRequest,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets an element of the rematch request array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setTrickCardGameService(com.threerings.parlor.card.trick.data.TrickCardGameMarshaller)">setTrickCardGameService</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A>&nbsp;trickCardGameService)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the reference to the trick card game service.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setTrickState(int)">setTrickState</A></B>(int&nbsp;trickState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the trick state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setTurnDurationScales(float[])">setTurnDurationScales</A></B>(float[]&nbsp;turnDurationScales)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the array of turn duration scales.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setTurnDurationScalesAt(float, int)">setTurnDurationScalesAt</A></B>(float&nbsp;turnDurationScale,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets an element of the array of turn duration scales.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.turn.data.TurnGameObject"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.threerings.parlor.turn.data.<A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getPlayers()">getPlayers</A>, <A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolder()">getTurnHolder</A>, <A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolderFieldName()">getTurnHolderFieldName</A>, <A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#isInPlay()">isInPlay</A>, <A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#setTurnHolder(com.threerings.util.Name)">setTurnHolder</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="BETWEEN_HANDS"><!-- --></A><H3>
BETWEEN_HANDS</H3>
<PRE>
static final int <B>BETWEEN_HANDS</B></PRE>
<DL>
<DD>The state that indicates the game is currently between hands.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.threerings.parlor.card.trick.data.TrickCardGameObject.BETWEEN_HANDS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="PLAYING_HAND"><!-- --></A><H3>
PLAYING_HAND</H3>
<PRE>
static final int <B>PLAYING_HAND</B></PRE>
<DL>
<DD>The state that indicates the game is currently playing a hand.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.threerings.parlor.card.trick.data.TrickCardGameObject.PLAYING_HAND">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="PLAYING_TRICK"><!-- --></A><H3>
PLAYING_TRICK</H3>
<PRE>
static final int <B>PLAYING_TRICK</B></PRE>
<DL>
<DD>The state that indicates the game is currently playing a trick.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.threerings.parlor.card.trick.data.TrickCardGameObject.PLAYING_TRICK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="TRICK_STATE_COUNT"><!-- --></A><H3>
TRICK_STATE_COUNT</H3>
<PRE>
static final int <B>TRICK_STATE_COUNT</B></PRE>
<DL>
<DD>The number of states defined for the base trick card game object.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.threerings.parlor.card.trick.data.TrickCardGameObject.TRICK_STATE_COUNT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="NO_REQUEST"><!-- --></A><H3>
NO_REQUEST</H3>
<PRE>
static final int <B>NO_REQUEST</B></PRE>
<DL>
<DD>Indicates that the player has not requested or accepted a rematch.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.threerings.parlor.card.trick.data.TrickCardGameObject.NO_REQUEST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="REQUESTS_REMATCH"><!-- --></A><H3>
REQUESTS_REMATCH</H3>
<PRE>
static final int <B>REQUESTS_REMATCH</B></PRE>
<DL>
<DD>Indicates that the player has requested a rematch.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.threerings.parlor.card.trick.data.TrickCardGameObject.REQUESTS_REMATCH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="ACCEPTS_REMATCH"><!-- --></A><H3>
ACCEPTS_REMATCH</H3>
<PRE>
static final int <B>ACCEPTS_REMATCH</B></PRE>
<DL>
<DD>Indicates that the player has accepted the rematch request.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.threerings.parlor.card.trick.data.TrickCardGameObject.ACCEPTS_REMATCH">Constant Field Values</A></DL>
</DL>
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<A NAME="getTrickCardGameService()"><!-- --></A><H3>
getTrickCardGameService</H3>
<PRE>
<A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A> <B>getTrickCardGameService</B>()</PRE>
<DL>
<DD>Returns a reference to the trick card game service used to make
requests to the server.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>a reference to the trick card game service</DL>
</DD>
</DL>
<HR>
<A NAME="setTrickCardGameService(com.threerings.parlor.card.trick.data.TrickCardGameMarshaller)"><!-- --></A><H3>
setTrickCardGameService</H3>
<PRE>
void <B>setTrickCardGameService</B>(<A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A>&nbsp;trickCardGameService)</PRE>
<DL>
<DD>Sets the reference to the trick card game service.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>trickCardGameService</CODE> - the trick card game service</DL>
</DD>
</DL>
<HR>
<A NAME="getTrickStateFieldName()"><!-- --></A><H3>
getTrickStateFieldName</H3>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>getTrickStateFieldName</B>()</PRE>
<DL>
<DD>Returns the name of the field that contains the trick state: between
hands, playing a hand, or playing a trick.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the name of the trickState field</DL>
</DD>
</DL>
<HR>
<A NAME="getTrickState()"><!-- --></A><H3>
getTrickState</H3>
<PRE>
int <B>getTrickState</B>()</PRE>
<DL>
<DD>Returns the trick state: between hands, playing a hand, or playing a
trick.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the trick state</DL>
</DD>
</DL>
<HR>
<A NAME="setTrickState(int)"><!-- --></A><H3>
setTrickState</H3>
<PRE>
void <B>setTrickState</B>(int&nbsp;trickState)</PRE>
<DL>
<DD>Sets the trick state.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>trickState</CODE> - the trick state</DL>
</DD>
</DL>
<HR>
<A NAME="getTurnDurationScales()"><!-- --></A><H3>
getTurnDurationScales</H3>
<PRE>
float[] <B>getTurnDurationScales</B>()</PRE>
<DL>
<DD>Returns an array containing the turn duration scales for each player.
Turn duration scales decrease each time players time out.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the array of turn duration scales</DL>
</DD>
</DL>
<HR>
<A NAME="setTurnDurationScales(float[])"><!-- --></A><H3>
setTurnDurationScales</H3>
<PRE>
void <B>setTurnDurationScales</B>(float[]&nbsp;turnDurationScales)</PRE>
<DL>
<DD>Sets the array of turn duration scales.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>turnDurationScales</CODE> - the array of turn duration scales</DL>
</DD>
</DL>
<HR>
<A NAME="setTurnDurationScalesAt(float, int)"><!-- --></A><H3>
setTurnDurationScalesAt</H3>
<PRE>
void <B>setTurnDurationScalesAt</B>(float&nbsp;turnDurationScale,
int&nbsp;index)</PRE>
<DL>
<DD>Sets an element of the array of turn duration scales.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>turnDurationScale</CODE> - the turn duration scale<DD><CODE>index</CODE> - the index of the turn duration scale</DL>
</DD>
</DL>
<HR>
<A NAME="getTurnDuration()"><!-- --></A><H3>
getTurnDuration</H3>
<PRE>
long <B>getTurnDuration</B>()</PRE>
<DL>
<DD>Returns the duration of the current turn, which may depend on the state
of the game as well as the duration scale of the active player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getCardsPlayedFieldName()"><!-- --></A><H3>
getCardsPlayedFieldName</H3>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>getCardsPlayedFieldName</B>()</PRE>
<DL>
<DD>Returns the name of the field that contains the history of the trick
in terms of the cards played by each player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the name of the cardsPlayed field</DL>
</DD>
</DL>
<HR>
<A NAME="getCardsPlayed()"><!-- --></A><H3>
getCardsPlayed</H3>
<PRE>
<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[] <B>getCardsPlayed</B>()</PRE>
<DL>
<DD>Returns an array containing the history of the trick in terms of the
cards played by each player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the cards played so far in the trick</DL>
</DD>
</DL>
<HR>
<A NAME="setCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])"><!-- --></A><H3>
setCardsPlayed</H3>
<PRE>
void <B>setCardsPlayed</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed)</PRE>
<DL>
<DD>Sets the array of cards played by each player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>cardsPlayed</CODE> - the array of cards played</DL>
</DD>
</DL>
<HR>
<A NAME="getLastCardsPlayedFieldName()"><!-- --></A><H3>
getLastCardsPlayedFieldName</H3>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>getLastCardsPlayedFieldName</B>()</PRE>
<DL>
<DD>Returns the name of the field that contains the history of the last
trick in terms of the cards played by each player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the name of the lastCardsPlayed field</DL>
</DD>
</DL>
<HR>
<A NAME="getLastCardsPlayed()"><!-- --></A><H3>
getLastCardsPlayed</H3>
<PRE>
<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[] <B>getLastCardsPlayed</B>()</PRE>
<DL>
<DD>Returns an array containing the history of the last trick in terms of
the cards played by each player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the cards played in the last trick</DL>
</DD>
</DL>
<HR>
<A NAME="setLastCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])"><!-- --></A><H3>
setLastCardsPlayed</H3>
<PRE>
void <B>setLastCardsPlayed</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;lastCardsPlayed)</PRE>
<DL>
<DD>Sets the last array of cards played by each player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>lastCardsPlayed</CODE> - the last array of cards played</DL>
</DD>
</DL>
<HR>
<A NAME="getRematchRequestsFieldName()"><!-- --></A><H3>
getRematchRequestsFieldName</H3>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>getRematchRequestsFieldName</B>()</PRE>
<DL>
<DD>Returns the name of the field that contains the rematch requests.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the name of the rematchRequests field</DL>
</DD>
</DL>
<HR>
<A NAME="getRematchRequests()"><!-- --></A><H3>
getRematchRequests</H3>
<PRE>
int[] <B>getRematchRequests</B>()</PRE>
<DL>
<DD>Returns the array of rematch requests.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the array of rematch requests</DL>
</DD>
</DL>
<HR>
<A NAME="setRematchRequests(int[])"><!-- --></A><H3>
setRematchRequests</H3>
<PRE>
void <B>setRematchRequests</B>(int[]&nbsp;rematchRequests)</PRE>
<DL>
<DD>Sets the array of rematch requests.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>rematchRequests</CODE> - the array of rematch requests</DL>
</DD>
</DL>
<HR>
<A NAME="setRematchRequestsAt(int, int)"><!-- --></A><H3>
setRematchRequestsAt</H3>
<PRE>
void <B>setRematchRequestsAt</B>(int&nbsp;rematchRequest,
int&nbsp;index)</PRE>
<DL>
<DD>Sets an element of the rematch request array.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>rematchRequest</CODE> - the rematch request value<DD><CODE>index</CODE> - the index at which to set the value</DL>
</DD>
</DL>
<HR>
<A NAME="isCardPlayable(com.threerings.parlor.card.data.Hand, com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
isCardPlayable</H3>
<PRE>
boolean <B>isCardPlayable</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</PRE>
<DL>
<DD>Checks whether a user can play the specified card at this time.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>hand</CODE> - the player's hand<DD><CODE>card</CODE> - the card that the user would like to play</DL>
</DD>
</DL>
<HR>
<A NAME="getTrickTaker()"><!-- --></A><H3>
getTrickTaker</H3>
<PRE>
<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A> <B>getTrickTaker</B>()</PRE>
<DL>
<DD>Returns the card of the player who took the current trick.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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<B>Uses of Interface<br>com.threerings.parlor.card.trick.data.TrickCardCodes</B></H2>
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Packages that use <A HREF="../../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A></FONT></TH>
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Uses of <A HREF="../../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A> in <A HREF="../../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Methods of general utility to trick-taking card games.</TD>
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<B>Uses of Class<br>com.threerings.parlor.card.trick.data.TrickCardGameMarshaller</B></H2>
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Packages that use <A HREF="../../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A></FONT></TH>
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<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
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Uses of <A HREF="../../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A> in <A HREF="../../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> that return <A HREF="../../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A></CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickCardGameService()">getTrickCardGameService</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a reference to the trick card game service used to make
requests to the server.</TD>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> with parameters of type <A HREF="../../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setTrickCardGameService(com.threerings.parlor.card.trick.data.TrickCardGameMarshaller)">setTrickCardGameService</A></B>(<A HREF="../../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A>&nbsp;trickCardGameService)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the reference to the trick card game service.</TD>
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<A HREF="TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data" target="classFrame"><I>TrickCardCodes</I></A>
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Package com.threerings.parlor.card.trick.data
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A></B></TD>
<TD>Constants relating to trick-based card games.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A></B></TD>
<TD>Game objects for trick-based card games must implement this interface.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A></B></TD>
<TD>Provides the implementation of the <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client"><CODE>TrickCardGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.</TD>
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<LI TYPE="circle">java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang"><B>Object</B></A><UL>
<LI TYPE="circle">com.threerings.presents.data.InvocationMarshaller (implements com.threerings.presents.client.InvocationService, com.threerings.io.Streamable)
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Interface Hierarchy
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<UL>
<LI TYPE="circle">com.threerings.presents.data.InvocationCodes<UL>
<LI TYPE="circle">com.threerings.parlor.card.data.<A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data"><B>CardCodes</B></A><UL>
<LI TYPE="circle">com.threerings.parlor.card.trick.data.<A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data"><B>TrickCardCodes</B></A></UL>
</UL>
<LI TYPE="circle">com.threerings.parlor.turn.data.<A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data"><B>TurnGameObject</B></A><UL>
<LI TYPE="circle">com.threerings.parlor.card.trick.data.<A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data"><B>TrickCardGameObject</B></A></UL>
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<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
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<TD><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/class-use/TrickCardGameMarshaller.html#com.threerings.parlor.card.trick.data"><B>TrickCardGameMarshaller</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the implementation of the <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client"><CODE>TrickCardGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
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<TD><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/class-use/TrickCardCodes.html#com.threerings.parlor.card.trick.util"><B>TrickCardCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to trick-based card games.</TD>
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TrickCardGameManagerDelegate (vilya 1.3 API)
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com.threerings.parlor.card.trick.server</FONT>
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Class TrickCardGameManagerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManagerDelegate
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">com.threerings.parlor.game.server.GameManagerDelegate</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">com.threerings.parlor.turn.server.TurnGameManagerDelegate</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.trick.server.TrickCardGameManagerDelegate</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html" title="interface in com.threerings.parlor.card.trick.server">TrickCardGameProvider</A>, com.threerings.presents.server.InvocationProvider</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>TrickCardGameManagerDelegate</B><DT>extends <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A><DT>implements <A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html" title="interface in com.threerings.parlor.card.trick.server">TrickCardGameProvider</A></DL>
</PRE>
<P>
A card game manager delegate for trick-based card games, such as Spades and Hearts.
<P>
<P>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#TrickCardGameManagerDelegate()">TrickCardGameManagerDelegate</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#TrickCardGameManagerDelegate(com.threerings.parlor.card.server.CardGameManager)">TrickCardGameManagerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>&nbsp;manager)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I></TD>
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></B>(com.threerings.crowd.data.PlaceConfig&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#didStartup(com.threerings.crowd.data.PlaceObject)">didStartup</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#endHand()">endHand</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ends the hand of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#endTrick()">endTrick</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ends the trick.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#endTurn()">endTurn</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to end the turn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#gameDidEnd()">gameDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager after the game ended.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game has started.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#gameWillStart()">gameWillStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager when the game is about to start.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#init(com.threerings.crowd.server.PlaceManager, com.threerings.presents.dobj.RootDObjectManager, com.threerings.presents.server.InvocationManager)">init</A></B>(com.threerings.crowd.server.PlaceManager&nbsp;plmgr,
com.threerings.presents.dobj.RootDObjectManager&nbsp;omgr,
com.threerings.presents.server.InvocationManager&nbsp;invmgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)">playCard</A></B>(com.threerings.presents.data.ClientObject&nbsp;client,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
int&nbsp;handSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)"><CODE>TrickCardGameService.playCard(com.threerings.parlor.card.data.Card, int)</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#requestRematch(com.threerings.presents.data.ClientObject)">requestRematch</A></B>(com.threerings.presents.data.ClientObject&nbsp;client)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#requestRematch()"><CODE>TrickCardGameService.requestRematch()</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;client,
int&nbsp;toidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>TrickCardGameService.sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#startHand()">startHand</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Starts a hand of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#startTrick()">startTrick</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Starts a trick.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#startTurn()">startTurn</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to start the next turn.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.turn.server.TurnGameManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.turn.server.<A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#getTurnHolderIndex()">getTurnHolderIndex</A>, <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#isPlayersTurn(int)">isPlayersTurn</A>, <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">playerWasReplaced</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.server.GameManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.server.<A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd()">gameWillEnd</A>, <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset()">gameWillReset</A>, <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A>, <A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManagerDelegate</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>bodyEntered, bodyLeft, bodyUpdated, didShutdown, placeBecameEmpty, where</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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</TABLE>
<A NAME="TrickCardGameManagerDelegate()"><!-- --></A><H3>
TrickCardGameManagerDelegate</H3>
<PRE>
public <B>TrickCardGameManagerDelegate</B>()</PRE>
<DL>
</DL>
<HR>
<A NAME="TrickCardGameManagerDelegate(com.threerings.parlor.card.server.CardGameManager)"><!-- --></A><H3>
TrickCardGameManagerDelegate</H3>
<PRE>
<FONT SIZE="-1"><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</A>
</FONT>public <B>TrickCardGameManagerDelegate</B>(<A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>&nbsp;manager)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I>
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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</TR>
</TABLE>
<A NAME="init(com.threerings.crowd.server.PlaceManager, com.threerings.presents.dobj.RootDObjectManager, com.threerings.presents.server.InvocationManager)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(com.threerings.crowd.server.PlaceManager&nbsp;plmgr,
com.threerings.presents.dobj.RootDObjectManager&nbsp;omgr,
com.threerings.presents.server.InvocationManager&nbsp;invmgr)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>init</CODE> in class <CODE>com.threerings.crowd.server.PlaceManagerDelegate</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="didInit(com.threerings.crowd.data.PlaceConfig)"><!-- --></A><H3>
didInit</H3>
<PRE>
public void <B>didInit</B>(com.threerings.crowd.data.PlaceConfig&nbsp;config)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></CODE> in class <CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="didStartup(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
didStartup</H3>
<PRE>
public void <B>didStartup</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#didStartup(com.threerings.crowd.data.PlaceObject)">didStartup</A></CODE> in class <CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillStart()"><!-- --></A><H3>
gameWillStart</H3>
<PRE>
public void <B>gameWillStart</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()">GameManagerDelegate</A></CODE></B></DD>
<DD>Called by the game manager when the game is about to start.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()">gameWillStart</A></CODE> in class <CODE><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidStart()"><!-- --></A><H3>
gameDidStart</H3>
<PRE>
public void <B>gameDidStart</B>()</PRE>
<DL>
<DD>Called when the game has started. Default implementation starts the first hand.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#gameDidStart()">gameDidStart</A></CODE> in class <CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidEnd()"><!-- --></A><H3>
gameDidEnd</H3>
<PRE>
public void <B>gameDidEnd</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd()">GameManagerDelegate</A></CODE></B></DD>
<DD>Called by the game manager after the game ended.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd()">gameDidEnd</A></CODE> in class <CODE><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="startTurn()"><!-- --></A><H3>
startTurn</H3>
<PRE>
public void <B>startTurn</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#startTurn()">TurnGameManagerDelegate</A></CODE></B></DD>
<DD>Called to start the next turn. It calls <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()"><CODE>TurnGameManager.turnWillStart()</CODE></A> to allow our
owning manager to perform any pre-start turn processing, sets the turn holder that was
configured either when the game started or when finishing up the last turn, and then calls
<A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()"><CODE>TurnGameManager.turnDidStart()</CODE></A> to allow the manager to perform any post-start turn
processing. This assumes that a valid turn holder has been assigned. If some pre-game
preparation needs to take place in a non-turn-based manner, this function should not be
called until it is time to start the first turn.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#startTurn()">startTurn</A></CODE> in class <CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="endTurn()"><!-- --></A><H3>
endTurn</H3>
<PRE>
public void <B>endTurn</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#endTurn()">TurnGameManagerDelegate</A></CODE></B></DD>
<DD>Called to end the turn. Whatever indication a game manager has that the turn has ended
(probably the submission of a valid move of some sort by the turn holding player), it
should call this function to cause this turn to end and the next to begin.
<p>
If the game is no longer in play (see <A HREF="../../../../../../com/threerings/parlor/turn/data/TurnGameObject.html#isInPlay()"><CODE>TurnGameObject.isInPlay()</CODE></A>) after having called
<A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()"><CODE>TurnGameManager.turnDidEnd()</CODE></A> and <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#setNextTurnHolder()"><CODE>TurnGameManagerDelegate.setNextTurnHolder()</CODE></A>, then the next turn will
not automatically be started.
<p>
If the game is in play, but the next turn should not be started immediately, the game
manager should have <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#setNextTurnHolder()"><CODE>TurnGameManagerDelegate.setNextTurnHolder()</CODE></A> set the <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#_turnIdx"><CODE>TurnGameManagerDelegate._turnIdx</CODE></A> field to
<code>-1</code> which will cause us to not start the next turn. To start things back up
again it would set <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#_turnIdx"><CODE>TurnGameManagerDelegate._turnIdx</CODE></A> to the next turn holder and call <A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#startTurn()"><CODE>TurnGameManagerDelegate.startTurn()</CODE></A>
itself.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#endTurn()">endTurn</A></CODE> in class <CODE><A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="startHand()"><!-- --></A><H3>
startHand</H3>
<PRE>
public void <B>startHand</B>()</PRE>
<DL>
<DD>Starts a hand of cards. Calls <A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#handWillStart()"><CODE>handWillStart()</CODE></A>, sets the trick
state to PLAYING_HAND, and calls <A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#handDidStart()"><CODE>handDidStart()</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="endHand()"><!-- --></A><H3>
endHand</H3>
<PRE>
public void <B>endHand</B>()</PRE>
<DL>
<DD>Ends the hand of cards. Calls <A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#handWillEnd()"><CODE>handWillEnd()</CODE></A>, sets the trick
state to BETWEEN_HANDS, and calls <A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#handDidEnd()"><CODE>handDidEnd()</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="startTrick()"><!-- --></A><H3>
startTrick</H3>
<PRE>
public void <B>startTrick</B>()</PRE>
<DL>
<DD>Starts a trick. Calls <A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#trickWillStart()"><CODE>trickWillStart()</CODE></A>, sets the trick
state to PLAYING_TRICK, and calls <A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#trickDidStart()"><CODE>trickDidStart()</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="endTrick()"><!-- --></A><H3>
endTrick</H3>
<PRE>
public void <B>endTrick</B>()</PRE>
<DL>
<DD>Ends the trick. Calls <A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#trickWillEnd()"><CODE>trickWillEnd()</CODE></A>, sets the trick
state to PLAYING_HAND, and calls <A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#trickDidEnd()"><CODE>trickDidEnd()</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
sendCardsToPlayer</H3>
<PRE>
public void <B>sendCardsToPlayer</B>(com.threerings.presents.data.ClientObject&nbsp;client,
int&nbsp;toidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">TrickCardGameProvider</A></CODE></B></DD>
<DD>Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>TrickCardGameService.sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> request.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></CODE> in interface <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html" title="interface in com.threerings.parlor.card.trick.server">TrickCardGameProvider</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)"><!-- --></A><H3>
playCard</H3>
<PRE>
public void <B>playCard</B>(com.threerings.presents.data.ClientObject&nbsp;client,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
int&nbsp;handSize)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)">TrickCardGameProvider</A></CODE></B></DD>
<DD>Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)"><CODE>TrickCardGameService.playCard(com.threerings.parlor.card.data.Card, int)</CODE></A> request.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)">playCard</A></CODE> in interface <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html" title="interface in com.threerings.parlor.card.trick.server">TrickCardGameProvider</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="requestRematch(com.threerings.presents.data.ClientObject)"><!-- --></A><H3>
requestRematch</H3>
<PRE>
public void <B>requestRematch</B>(com.threerings.presents.data.ClientObject&nbsp;client)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#requestRematch(com.threerings.presents.data.ClientObject)">TrickCardGameProvider</A></CODE></B></DD>
<DD>Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#requestRematch()"><CODE>TrickCardGameService.requestRematch()</CODE></A> request.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#requestRematch(com.threerings.presents.data.ClientObject)">requestRematch</A></CODE> in interface <CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html" title="interface in com.threerings.parlor.card.trick.server">TrickCardGameProvider</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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TrickCardGameProvider (vilya 1.3 API)
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<H2>
<FONT SIZE="-1">
com.threerings.parlor.card.trick.server</FONT>
<BR>
Interface TrickCardGameProvider</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.server.InvocationProvider</DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A></DD>
</DL>
<HR>
<DL>
<DT><PRE><FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenServiceTask",
comments="Derived from TrickCardGameService.java.")
</FONT>public interface <B>TrickCardGameProvider</B><DT>extends com.threerings.presents.server.InvocationProvider</DL>
</PRE>
<P>
Defines the server-side of the <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client"><CODE>TrickCardGameService</CODE></A>.
<P>
<P>
<HR>
<P>
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)">playCard</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;arg1,
int&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)"><CODE>TrickCardGameService.playCard(com.threerings.parlor.card.data.Card, int)</CODE></A> request.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#requestRematch(com.threerings.presents.data.ClientObject)">requestRematch</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#requestRematch()"><CODE>TrickCardGameService.requestRematch()</CODE></A> request.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>TrickCardGameService.sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> request.</TD>
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<A NAME="playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)"><!-- --></A><H3>
playCard</H3>
<PRE>
void <B>playCard</B>(com.threerings.presents.data.ClientObject&nbsp;caller,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;arg1,
int&nbsp;arg2)</PRE>
<DL>
<DD>Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)"><CODE>TrickCardGameService.playCard(com.threerings.parlor.card.data.Card, int)</CODE></A> request.
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<A NAME="requestRematch(com.threerings.presents.data.ClientObject)"><!-- --></A><H3>
requestRematch</H3>
<PRE>
void <B>requestRematch</B>(com.threerings.presents.data.ClientObject&nbsp;caller)</PRE>
<DL>
<DD>Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#requestRematch()"><CODE>TrickCardGameService.requestRematch()</CODE></A> request.
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<A NAME="sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
sendCardsToPlayer</H3>
<PRE>
void <B>sendCardsToPlayer</B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</PRE>
<DL>
<DD>Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>TrickCardGameService.sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> request.
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A card game manager delegate for trick-based card games, such as Spades and Hearts.</TD>
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com.threerings.parlor.card.trick.server (vilya 1.3 API)
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Interfaces</FONT>&nbsp;
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com.threerings.parlor.card.trick.server (vilya 1.3 API)
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Package com.threerings.parlor.card.trick.server
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html" title="interface in com.threerings.parlor.card.trick.server">TrickCardGameProvider</A></B></TD>
<TD>Defines the server-side of the <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client"><CODE>TrickCardGameService</CODE></A>.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A></B></TD>
<TD>A card game manager delegate for trick-based card games, such as Spades and Hearts.</TD>
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<LI TYPE="circle">java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang"><B>Object</B></A><UL>
<LI TYPE="circle">com.threerings.crowd.server.PlaceManagerDelegate<UL>
<LI TYPE="circle">com.threerings.parlor.server.<A HREF="../../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><B>PlayManagerDelegate</B></A><UL>
<LI TYPE="circle">com.threerings.parlor.game.server.<A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server"><B>GameManagerDelegate</B></A><UL>
<LI TYPE="circle">com.threerings.parlor.turn.server.<A HREF="../../../../../../com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><B>TurnGameManagerDelegate</B></A><UL>
<LI TYPE="circle">com.threerings.parlor.card.trick.server.<A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server"><B>TrickCardGameManagerDelegate</B></A> (implements com.threerings.parlor.card.trick.server.<A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html" title="interface in com.threerings.parlor.card.trick.server">TrickCardGameProvider</A>)
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<H2>
Interface Hierarchy
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<UL>
<LI TYPE="circle">com.threerings.presents.server.InvocationProvider<UL>
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Classes in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A> used by <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
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<TD><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/class-use/TrickCardGameProvider.html#com.threerings.parlor.card.trick.server"><B>TrickCardGameProvider</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Defines the server-side of the <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client"><CODE>TrickCardGameService</CODE></A>.</TD>
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TrickCardGameUtil (vilya 1.3 API)
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com.threerings.parlor.card.trick.util</FONT>
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Class TrickCardGameUtil</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.trick.util.TrickCardGameUtil</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A>, com.threerings.presents.data.InvocationCodes</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>TrickCardGameUtil</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A></DL>
</PRE>
<P>
Methods of general utility to trick-taking card games.
<P>
<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.card.trick.data.TrickCardCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.trick.data.<A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#BOTTOM">BOTTOM</A>, <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#LEFT">LEFT</A>, <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#RIGHT">RIGHT</A>, <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#TOP">TOP</A></CODE></TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.card.data.CardCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.data.<A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></CODE></TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#TrickCardGameUtil()">TrickCardGameUtil</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#canFollowSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Hand)">canFollowSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the player can follow the suit lead with the hand given.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#containsCard(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">containsCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the specified array contains the given card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#countSuitMembers(com.threerings.parlor.card.data.PlayerCard[], int)">countSuitMembers</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
int&nbsp;suit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the number of cards that belong to the specified suit within the array given.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#followsSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">followsSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the proposed card follows the suit lead.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getHighestInLeadSuit(com.threerings.parlor.card.data.PlayerCard[], int)">getHighestInLeadSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
int&nbsp;trumpSuit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
with an optional trump suit.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getLeftIndex(int)">getLeftIndex</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, returns the index of the player to the left of the specified player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getNextInClockwiseSequence(int)">getNextInClockwiseSequence</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, this returns the index of the player after the specified player
going clockwise around the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getOppositeIndex(int)">getOppositeIndex</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, returns the index of the player across from the specified player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getOtherTeamIndex(int)">getOtherTeamIndex</A></B>(int&nbsp;tidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games with fixed partnerships, this returns the index of the other team.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getPartnerIndex(int)">getPartnerIndex</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games with fixed partnerships, this returns the index of the player's
partner.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getRelativeLocation(int, int)">getRelativeLocation</A></B>(int&nbsp;pidx1,
int&nbsp;pidx2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games with fixed partnerships, this returns the relative location of one
player from the point of view of another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getRightIndex(int)">getRightIndex</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, returns the index of the player to the right of the specified
player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getTeamIndex(int)">getTeamIndex</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games with fixed partnerships, this returns the index of the player's team.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getTeamMemberIndex(int, int)">getTeamMemberIndex</A></B>(int&nbsp;tidx,
int&nbsp;midx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games with fixed partnerships, this returns the index of one of the members
of a team.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<A NAME="TrickCardGameUtil()"><!-- --></A><H3>
TrickCardGameUtil</H3>
<PRE>
public <B>TrickCardGameUtil</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="getTeamIndex(int)"><!-- --></A><H3>
getTeamIndex</H3>
<PRE>
public static int <B>getTeamIndex</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games with fixed partnerships, this returns the index of the player's team.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pidx</CODE> - the player index</DL>
</DD>
</DL>
<HR>
<A NAME="getOtherTeamIndex(int)"><!-- --></A><H3>
getOtherTeamIndex</H3>
<PRE>
public static int <B>getOtherTeamIndex</B>(int&nbsp;tidx)</PRE>
<DL>
<DD>For four-player games with fixed partnerships, this returns the index of the other team.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>tidx</CODE> - the index of the team</DL>
</DD>
</DL>
<HR>
<A NAME="getPartnerIndex(int)"><!-- --></A><H3>
getPartnerIndex</H3>
<PRE>
public static int <B>getPartnerIndex</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games with fixed partnerships, this returns the index of the player's
partner.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTeamMemberIndex(int, int)"><!-- --></A><H3>
getTeamMemberIndex</H3>
<PRE>
public static int <B>getTeamMemberIndex</B>(int&nbsp;tidx,
int&nbsp;midx)</PRE>
<DL>
<DD>For four-player games with fixed partnerships, this returns the index of one of the members
of a team.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>tidx</CODE> - the index of the team<DD><CODE>midx</CODE> - the index of the player within the team</DL>
</DD>
</DL>
<HR>
<A NAME="getNextInClockwiseSequence(int)"><!-- --></A><H3>
getNextInClockwiseSequence</H3>
<PRE>
public static int <B>getNextInClockwiseSequence</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games, this returns the index of the player after the specified player
going clockwise around the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRelativeLocation(int, int)"><!-- --></A><H3>
getRelativeLocation</H3>
<PRE>
public static int <B>getRelativeLocation</B>(int&nbsp;pidx1,
int&nbsp;pidx2)</PRE>
<DL>
<DD>For four-player games with fixed partnerships, this returns the relative location of one
player from the point of view of another.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pidx1</CODE> - the index of the player to whom the location is relative<DD><CODE>pidx2</CODE> - the index of the player whose location is desired
<DT><B>Returns:</B><DD>the relative location (TOP, BOTTOM, LEFT, or RIGHT)</DL>
</DD>
</DL>
<HR>
<A NAME="getLeftIndex(int)"><!-- --></A><H3>
getLeftIndex</H3>
<PRE>
public static int <B>getLeftIndex</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games, returns the index of the player to the left of the specified player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRightIndex(int)"><!-- --></A><H3>
getRightIndex</H3>
<PRE>
public static int <B>getRightIndex</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games, returns the index of the player to the right of the specified
player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getOppositeIndex(int)"><!-- --></A><H3>
getOppositeIndex</H3>
<PRE>
public static int <B>getOppositeIndex</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games, returns the index of the player across from the specified player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="canFollowSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Hand)"><!-- --></A><H3>
canFollowSuit</H3>
<PRE>
public static boolean <B>canFollowSuit</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</PRE>
<DL>
<DD>Checks whether the player can follow the suit lead with the hand given.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="containsCard(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
containsCard</H3>
<PRE>
public static boolean <B>containsCard</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</PRE>
<DL>
<DD>Checks whether the specified array contains the given card.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="countSuitMembers(com.threerings.parlor.card.data.PlayerCard[], int)"><!-- --></A><H3>
countSuitMembers</H3>
<PRE>
public static int <B>countSuitMembers</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
int&nbsp;suit)</PRE>
<DL>
<DD>Determines the number of cards that belong to the specified suit within the array given.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="followsSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
followsSuit</H3>
<PRE>
public static boolean <B>followsSuit</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</PRE>
<DL>
<DD>Checks whether the proposed card follows the suit lead.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getHighestInLeadSuit(com.threerings.parlor.card.data.PlayerCard[], int)"><!-- --></A><H3>
getHighestInLeadSuit</H3>
<PRE>
public static <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A> <B>getHighestInLeadSuit</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
int&nbsp;trumpSuit)</PRE>
<DL>
<DD>Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
with an optional trump suit.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>trumpSuit</CODE> - the trump suit, or -1 for none</DL>
</DD>
</DL>
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