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CardGameManager (vilya 1.3 API)
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SUMMARY: <A HREF="#nested_classes_inherited_from_class_com.threerings.crowd.server.PlaceManager">NESTED</A> | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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<H2>
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com.threerings.parlor.card.server</FONT>
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Class CardGameManager</H2>
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<PRE>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManager
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">com.threerings.parlor.game.server.GameManager</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.server.CardGameManager</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.crowd.chat.server.SpeakHandler.SpeakerValidator, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A>, <A HREF="../../../../../com/threerings/parlor/server/PlayManager.html" title="interface in com.threerings.parlor.server">PlayManager</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>, com.threerings.presents.data.InvocationCodes, com.threerings.presents.dobj.ChangeListener, com.threerings.presents.dobj.MessageListener</DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public class <B>CardGameManager</B><DT>extends <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A><DT>implements <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></DL>
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</PRE>
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<P>
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A manager class for card games. Handles common functions like dealing hands of cards to all
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players.
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<P>
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<P>
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<HR>
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<P>
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<!-- ======== NESTED CLASS SUMMARY ======== -->
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<A NAME="nested_class_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Nested Class Summary</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="nested_classes_inherited_from_class_com.threerings.crowd.server.PlaceManager"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.threerings.crowd.server.PlaceManager</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>com.threerings.crowd.server.PlaceManager.DelegateOp, com.threerings.crowd.server.PlaceManager.MessageHandler</CODE></TD>
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</TR>
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</TABLE>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_com.threerings.parlor.card.data.CardCodes"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.data.<A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_com.threerings.parlor.data.ParlorCodes"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.data.<A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#ALREADY_AT_TABLE">ALREADY_AT_TABLE</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#BANNED_FROM_TABLE">BANNED_FROM_TABLE</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#GAME_ALREADY_STARTED">GAME_ALREADY_STARTED</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#INVALID_TABLE_POSITION">INVALID_TABLE_POSITION</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_ACCEPTED">INVITATION_ACCEPTED</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_COUNTERED">INVITATION_COUNTERED</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_REFUSED">INVITATION_REFUSED</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#INVITEE_NOT_ONLINE">INVITEE_NOT_ONLINE</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#MUST_BE_CREATOR">MUST_BE_CREATOR</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#NO_SELF_BOOT">NO_SELF_BOOT</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#NO_SUCH_TABLE">NO_SUCH_TABLE</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#NOT_AT_TABLE">NOT_AT_TABLE</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#PARLOR_GROUP">PARLOR_GROUP</A>, <A HREF="../../../../../com/threerings/parlor/data/ParlorCodes.html#TABLE_POSITION_OCCUPIED">TABLE_POSITION_OCCUPIED</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_com.threerings.parlor.game.data.GameCodes"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.game.data.<A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_CHAT_TYPE">GAME_CHAT_TYPE</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_MESSAGE_BUNDLE">GAME_MESSAGE_BUNDLE</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#PLAYER_KNOCKED_OUT">PLAYER_KNOCKED_OUT</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#WINNERS_AND_LOSERS">WINNERS_AND_LOSERS</A></CODE></TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#CardGameManager()">CardGameManager</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHand(com.threerings.parlor.card.data.Deck, int, int)">dealHand</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A> deck,
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int size,
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int playerIndex)</CODE>
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<BR>
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Deals a hand of cards to the player at the specified index from the given Deck.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHands(com.threerings.parlor.card.data.Deck, int)">dealHands</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A> deck,
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int size)</CODE>
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<BR>
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Deals a hand of cards to each player from the specified Deck.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> com.threerings.presents.data.ClientObject</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#getClientObject(int)">getClientObject</A></B>(int pidx)</CODE>
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<BR>
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Returns the client object corresponding to the specified player index, or null if the
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position is not occupied by a player.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#getPlayerIndex(com.threerings.presents.data.ClientObject)">getPlayerIndex</A></B>(com.threerings.presents.data.ClientObject client)</CODE>
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<BR>
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Gets the player index of the specified client object, or -1 if the client object does not
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represent a player.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#rematchGame()">rematchGame</A></B>()</CODE>
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<BR>
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This should be called to start a rematched game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int[], com.threerings.parlor.card.data.Card[][])">transferCardsBetweenPlayers</A></B>(int[] toPlayerIndices,
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<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[][] cards)</CODE>
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<BR>
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Sends sets of cards between players simultaneously.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int, int, com.threerings.parlor.card.data.Card[])">transferCardsBetweenPlayers</A></B>(int fromPlayerIdx,
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int toPlayerIdx,
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<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] cards)</CODE>
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<BR>
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Sends a set of cards from one player to another.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#turnDidEnd()">turnDidEnd</A></B>()</CODE>
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<BR>
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Called when the turn was ended.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#turnDidStart()">turnDidStart</A></B>()</CODE>
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<BR>
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Called when we have started the next turn.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html#turnWillStart()">turnWillStart</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Called when we are about to start the next turn.</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_com.threerings.parlor.game.server.GameManager"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.server.<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#addPlayer(com.threerings.util.Name)">addPlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#addPlayerAt(com.threerings.util.Name, int)">addPlayerAt</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#allPlayersReady()">allPlayersReady</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#cancelGame()">cancelGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#checkWritePermission(com.threerings.presents.data.ClientObject, int)">checkWritePermission</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#endGame()">endGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#endPlayerGame(int)">endPlayerGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getGameConfig()">getGameConfig</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getGameId()">getGameId</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getMatchType()">getMatchType</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayer(int)">getPlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerCount()">getPlayerCount</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerDisplayName(int)">getPlayerDisplayName</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerName(int)">getPlayerName</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerOid(int)">getPlayerOid</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerPersistentId(com.threerings.crowd.data.BodyObject)">getPlayerPersistentId</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerPersistentId(com.threerings.util.Name)">getPlayerPersistentId</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerSlots()">getPlayerSlots</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getPresentPlayerIndex(int)">getPresentPlayerIndex</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#getSessionId()">getSessionId</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#isActivePlayer(int)">isActivePlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#isAgent(com.threerings.presents.data.ClientObject)">isAgent</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#isAI(int)">isAI</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#isPlayer(com.threerings.presents.data.ClientObject)">isPlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#occupantInRoom(com.threerings.crowd.data.BodyObject)">occupantInRoom</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#playerIsReady(int)">playerIsReady</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#playerReady(com.threerings.crowd.data.BodyObject)">playerReady</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#removePlayer(com.threerings.util.Name)">removePlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)">replacePlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#resetGame()">resetGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#shouldConcludeGame()">shouldConcludeGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#startGame()">startGame</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#systemMessage(java.lang.String, java.lang.String)">systemMessage</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html#systemMessage(java.lang.String, java.lang.String, boolean)">systemMessage</A></CODE></TD>
|
|
</TR>
|
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</TABLE>
|
|
<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManager"><!-- --></A>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManager</B></TH>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD><CODE>addDelegate, applyToDelegates, applyToOccupants, bodyWillEnter, bodyWillLeave, checkPermissions, getConfig, getLocation, getPlaceObject, init, isValidSpeaker, messageReceived, ratifyBodyEntry, registerMessageHandler, shutdown, startup, toString, updateOccupantInfo, where</CODE></TD>
|
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</TR>
|
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</TABLE>
|
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
|
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</TR>
|
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</TABLE>
|
|
<A NAME="methods_inherited_from_class_com.threerings.parlor.turn.server.TurnGameManager"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from interface com.threerings.parlor.turn.server.<A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerCount()">getPlayerCount</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerName(int)">getPlayerName</A>, <A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#isActivePlayer(int)">isActivePlayer</A></CODE></TD>
|
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</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
|
|
|
<A NAME="constructor_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Constructor Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="CardGameManager()"><!-- --></A><H3>
|
|
CardGameManager</H3>
|
|
<PRE>
|
|
public <B>CardGameManager</B>()</PRE>
|
|
<DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="turnWillStart()"><!-- --></A><H3>
|
|
turnWillStart</H3>
|
|
<PRE>
|
|
public void <B>turnWillStart</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()">TurnGameManager</A></CODE></B></DD>
|
|
<DD>Called when we are about to start the next turn. Implementations
|
|
can do whatever pre-start turn activities need to be done.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()">turnWillStart</A></CODE> in interface <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="turnDidStart()"><!-- --></A><H3>
|
|
turnDidStart</H3>
|
|
<PRE>
|
|
public void <B>turnDidStart</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()">TurnGameManager</A></CODE></B></DD>
|
|
<DD>Called when we have started the next turn. Implementations can do
|
|
whatever post-start turn activities need to be done.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()">turnDidStart</A></CODE> in interface <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="turnDidEnd()"><!-- --></A><H3>
|
|
turnDidEnd</H3>
|
|
<PRE>
|
|
public void <B>turnDidEnd</B>()</PRE>
|
|
<DL>
|
|
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()">TurnGameManager</A></CODE></B></DD>
|
|
<DD>Called when the turn was ended. Implementations can perform any
|
|
post-turn processing (like updating scores, etc.).
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()">turnDidEnd</A></CODE> in interface <CODE><A HREF="../../../../../com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A></CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="rematchGame()"><!-- --></A><H3>
|
|
rematchGame</H3>
|
|
<PRE>
|
|
public void <B>rematchGame</B>()</PRE>
|
|
<DL>
|
|
<DD>This should be called to start a rematched game. It just starts the current game anew, but
|
|
provides a mechanism for derived classes to do special things when there is a rematch.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="dealHand(com.threerings.parlor.card.data.Deck, int, int)"><!-- --></A><H3>
|
|
dealHand</H3>
|
|
<PRE>
|
|
public <A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> <B>dealHand</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A> deck,
|
|
int size,
|
|
int playerIndex)</PRE>
|
|
<DL>
|
|
<DD>Deals a hand of cards to the player at the specified index from the given Deck.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>deck</CODE> - the deck from which to deal<DD><CODE>size</CODE> - the size of the hand to deal<DD><CODE>playerIndex</CODE> - the index of the target player
|
|
<DT><B>Returns:</B><DD>the hand dealt to the player, or null if the deal was canceled because the deck did
|
|
not contain enough cards</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="dealHands(com.threerings.parlor.card.data.Deck, int)"><!-- --></A><H3>
|
|
dealHands</H3>
|
|
<PRE>
|
|
public <A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>[] <B>dealHands</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A> deck,
|
|
int size)</PRE>
|
|
<DL>
|
|
<DD>Deals a hand of cards to each player from the specified Deck.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>deck</CODE> - the deck from which to deal<DD><CODE>size</CODE> - the size of the hands to deal
|
|
<DT><B>Returns:</B><DD>the array of hands dealt to each player, or null if the deal was canceled because
|
|
the deck did not contain enough cards</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getPlayerIndex(com.threerings.presents.data.ClientObject)"><!-- --></A><H3>
|
|
getPlayerIndex</H3>
|
|
<PRE>
|
|
public int <B>getPlayerIndex</B>(com.threerings.presents.data.ClientObject client)</PRE>
|
|
<DL>
|
|
<DD>Gets the player index of the specified client object, or -1 if the client object does not
|
|
represent a player. If the game has ended, looks through the players of the now-ended game.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getClientObject(int)"><!-- --></A><H3>
|
|
getClientObject</H3>
|
|
<PRE>
|
|
public com.threerings.presents.data.ClientObject <B>getClientObject</B>(int pidx)</PRE>
|
|
<DL>
|
|
<DD>Returns the client object corresponding to the specified player index, or null if the
|
|
position is not occupied by a player.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="transferCardsBetweenPlayers(int, int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
|
|
transferCardsBetweenPlayers</H3>
|
|
<PRE>
|
|
public void <B>transferCardsBetweenPlayers</B>(int fromPlayerIdx,
|
|
int toPlayerIdx,
|
|
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] cards)</PRE>
|
|
<DL>
|
|
<DD>Sends a set of cards from one player to another.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>fromPlayerIdx</CODE> - the index of the player sending the cards<DD><CODE>toPlayerIdx</CODE> - the index of the player receiving the cards<DD><CODE>cards</CODE> - the cards to be exchanged</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="transferCardsBetweenPlayers(int[], com.threerings.parlor.card.data.Card[][])"><!-- --></A><H3>
|
|
transferCardsBetweenPlayers</H3>
|
|
<PRE>
|
|
public void <B>transferCardsBetweenPlayers</B>(int[] toPlayerIndices,
|
|
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[][] cards)</PRE>
|
|
<DL>
|
|
<DD>Sends sets of cards between players simultaneously. Each player is guaranteed to receive
|
|
the notification of cards received after the notification of cards sent. The length of the
|
|
arrays passed must be equal to the player count.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>toPlayerIndices</CODE> - for each player, the index of the player to transfer cards to<DD><CODE>cards</CODE> - for each player, the cards to transfer</DL>
|
|
</DD>
|
|
</DL>
|
|
<!-- ========= END OF CLASS DATA ========= -->
|
|
<HR>
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<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<TR>
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