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CardGameReceiver (vilya 1.3 API)
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com.threerings.parlor.card.client</FONT>
<BR>
Interface CardGameReceiver</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.client.InvocationReceiver</DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></DD>
</DL>
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<DT><PRE>public interface <B>CardGameReceiver</B><DT>extends com.threerings.presents.client.InvocationReceiver</DL>
</PRE>
<P>
Defines, for the card game services, a set of notifications delivered
asynchronously by the server to the client.
<P>
<P>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationReceiver</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.presents.client.InvocationReceiver.Registration</CODE></TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)">cardsTransferredBetweenPlayers</A></B>(int&nbsp;fromidx,
int&nbsp;toidx,
int&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when a set of cards is transferred between
two other players in the game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a set of cards
from another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(int&nbsp;oid,
<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a hand of cards.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when the server has forced it to send
a set of cards to another player.</TD>
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<A NAME="receivedHand(int, com.threerings.parlor.card.data.Hand)"><!-- --></A><H3>
receivedHand</H3>
<PRE>
void <B>receivedHand</B>(int&nbsp;oid,
<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</PRE>
<DL>
<DD>Dispatched to the client when it has received a hand of cards.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>oid</CODE> - the oid of the game for which this hand applies<DD><CODE>hand</CODE> - the received hand</DL>
</DD>
</DL>
<HR>
<A NAME="receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
receivedCardsFromPlayer</H3>
<PRE>
void <B>receivedCardsFromPlayer</B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Dispatched to the client when it has received a set of cards
from another player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>plidx</CODE> - the index of the player providing the cards<DD><CODE>cards</CODE> - the cards received</DL>
</DD>
</DL>
<HR>
<A NAME="sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
sentCardsToPlayer</H3>
<PRE>
void <B>sentCardsToPlayer</B>(int&nbsp;plidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Dispatched to the client when the server has forced it to send
a set of cards to another player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>plidx</CODE> - the index of the player to which the cards were sent<DD><CODE>cards</CODE> - the cards sent</DL>
</DD>
</DL>
<HR>
<A NAME="cardsTransferredBetweenPlayers(int, int, int)"><!-- --></A><H3>
cardsTransferredBetweenPlayers</H3>
<PRE>
void <B>cardsTransferredBetweenPlayers</B>(int&nbsp;fromidx,
int&nbsp;toidx,
int&nbsp;cards)</PRE>
<DL>
<DD>Dispatched to the client when a set of cards is transferred between
two other players in the game.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fromidx</CODE> - the index of the player sending the cards<DD><CODE>toidx</CODE> - the index of the player receiving the cards<DD><CODE>cards</CODE> - the number of cards transferred</DL>
</DD>
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