getTurnHolder() -> getTurnHolderId().
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@538 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -180,7 +180,7 @@ public class EZGameSubControl extends AbstractSubControl
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/**
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* Returns the player id of the current turn holder, or 0 if it's nobody's turn.
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*/
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public function getTurnHolder () :int
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public function getTurnHolderId () :int
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{
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return int(callHostCode("getTurnHolder_v1"));
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}
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@@ -189,7 +189,7 @@ public class PlayersDisplay extends Sprite
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protected function displayCurrentTurn () :void
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{
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var idx :int = _gameCtrl.game.isInPlay() ?
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_gameCtrl.game.seating.getPlayerPosition(_gameCtrl.game.getTurnHolder()) : -1;
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_gameCtrl.game.seating.getPlayerPosition(_gameCtrl.game.getTurnHolderId()) : -1;
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for (var ii :int = 0; ii < _playerLabels.length; ii++) {
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var label :TextField = (_playerLabels[ii] as TextField);
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label.backgroundColor = getBackground(ii == idx);
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