getTurnHolder() -> getTurnHolderId().

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@538 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2008-01-04 19:21:04 +00:00
parent 5044f147e0
commit 5d693ec6bd
2 changed files with 2 additions and 2 deletions
@@ -180,7 +180,7 @@ public class EZGameSubControl extends AbstractSubControl
/**
* Returns the player id of the current turn holder, or 0 if it's nobody's turn.
*/
public function getTurnHolder () :int
public function getTurnHolderId () :int
{
return int(callHostCode("getTurnHolder_v1"));
}
@@ -189,7 +189,7 @@ public class PlayersDisplay extends Sprite
protected function displayCurrentTurn () :void
{
var idx :int = _gameCtrl.game.isInPlay() ?
_gameCtrl.game.seating.getPlayerPosition(_gameCtrl.game.getTurnHolder()) : -1;
_gameCtrl.game.seating.getPlayerPosition(_gameCtrl.game.getTurnHolderId()) : -1;
for (var ii :int = 0; ii < _playerLabels.length; ii++) {
var label :TextField = (_playerLabels[ii] as TextField);
label.backgroundColor = getBackground(ii == idx);