Asdoc fixes.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1062 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2011-03-16 18:19:10 +00:00
parent 916d072efc
commit 429d3fd9b8
5 changed files with 6 additions and 6 deletions
@@ -56,10 +56,10 @@ import com.threerings.parlor.util.ParlorContext;
* views) to handle the table matchmaking services. * views) to handle the table matchmaking services.
* *
* <p> Entites that do so, will need to implement the {@link TableObserver} interface so that the * <p> Entites that do so, will need to implement the {@link TableObserver} interface so that the
* table director can notify them when table related things happen. * table director can notify them when table related things happen. </p>
* *
* <p> The table services expect that the place object being used as a lobby in which the table * <p> The table services expect that the place object being used as a lobby in which the table
* matchmaking takes place implements the {@link TableLobbyObject} interface. * matchmaking takes place implements the {@link TableLobbyObject} interface. </p>
*/ */
public class TableDirector extends BasicDirector public class TableDirector extends BasicDirector
implements SetListener, InvocationService_ResultListener implements SetListener, InvocationService_ResultListener
@@ -39,7 +39,7 @@ import com.threerings.parlor.util.ParlorContext;
* properly to allow the user to configure an instance of their game. * properly to allow the user to configure an instance of their game.
* *
* <p> Clients that use the game configurator will want to instantiate one based on the class * <p> Clients that use the game configurator will want to instantiate one based on the class
* returned from the {@link GameConfig} and then initialize it with a call to {@link #init}. * returned from the {@link GameConfig} and then initialize it with a call to {@link #init}. </p>
*/ */
public /*abstract*/ class FlexGameConfigurator extends GameConfigurator public /*abstract*/ class FlexGameConfigurator extends GameConfigurator
{ {
@@ -30,7 +30,7 @@ import com.threerings.parlor.util.ParlorContext;
* them up properly to allow the user to configure an instance of their game. * them up properly to allow the user to configure an instance of their game.
* *
* <p> Clients that use the game configurator will want to instantiate one based on the class * <p> Clients that use the game configurator will want to instantiate one based on the class
* returned from the {@link GameConfig} and then initialize it with a call to {@link #init}. * returned from the {@link GameConfig} and then initialize it with a call to {@link #init}. </p>
*/ */
public /*abstract*/ class GameConfigurator public /*abstract*/ class GameConfigurator
{ {
@@ -47,7 +47,7 @@ import com.threerings.parlor.game.client.GameConfigurator;
* overrides {@link #createController} and {@link #getManagerClassName}, returning the appropriate * overrides {@link #createController} and {@link #getManagerClassName}, returning the appropriate
* game controller and manager class for that game. Thus the entire chain of events that causes a * game controller and manager class for that game. Thus the entire chain of events that causes a
* particular game to be created is the construction of the appropriate game config instance which * particular game to be created is the construction of the appropriate game config instance which
* is provided to the server as part of an invitation or via some other matchmaking mechanism. * is provided to the server as part of an invitation or via some other matchmaking mechanism. </p>
*/ */
public /*abstract*/ class GameConfig extends PlaceConfig public /*abstract*/ class GameConfig extends PlaceConfig
implements Cloneable, Hashable implements Cloneable, Hashable
@@ -29,7 +29,7 @@ import com.threerings.crowd.data.PlaceConfig;
* *
* <p> Note that this place config won't even work on the client side because it instantiates a * <p> Note that this place config won't even work on the client side because it instantiates a
* SceneController which is an abstract class. It is used only for testing the server side and as a * SceneController which is an abstract class. It is used only for testing the server side and as a
* placeholder in case standard scene configuration information is one day needed. * placeholder in case standard scene configuration information is one day needed. </p>
*/ */
public class DefaultSceneConfig extends PlaceConfig public class DefaultSceneConfig extends PlaceConfig
{ {