Asdoc fixes.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1062 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -56,10 +56,10 @@ import com.threerings.parlor.util.ParlorContext;
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* views) to handle the table matchmaking services.
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* views) to handle the table matchmaking services.
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*
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*
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* <p> Entites that do so, will need to implement the {@link TableObserver} interface so that the
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* <p> Entites that do so, will need to implement the {@link TableObserver} interface so that the
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* table director can notify them when table related things happen.
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* table director can notify them when table related things happen. </p>
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*
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*
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* <p> The table services expect that the place object being used as a lobby in which the table
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* <p> The table services expect that the place object being used as a lobby in which the table
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* matchmaking takes place implements the {@link TableLobbyObject} interface.
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* matchmaking takes place implements the {@link TableLobbyObject} interface. </p>
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*/
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*/
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public class TableDirector extends BasicDirector
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public class TableDirector extends BasicDirector
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implements SetListener, InvocationService_ResultListener
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implements SetListener, InvocationService_ResultListener
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@@ -39,7 +39,7 @@ import com.threerings.parlor.util.ParlorContext;
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* properly to allow the user to configure an instance of their game.
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* properly to allow the user to configure an instance of their game.
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*
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*
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* <p> Clients that use the game configurator will want to instantiate one based on the class
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* <p> Clients that use the game configurator will want to instantiate one based on the class
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* returned from the {@link GameConfig} and then initialize it with a call to {@link #init}.
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* returned from the {@link GameConfig} and then initialize it with a call to {@link #init}. </p>
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*/
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*/
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public /*abstract*/ class FlexGameConfigurator extends GameConfigurator
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public /*abstract*/ class FlexGameConfigurator extends GameConfigurator
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{
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{
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@@ -30,7 +30,7 @@ import com.threerings.parlor.util.ParlorContext;
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* them up properly to allow the user to configure an instance of their game.
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* them up properly to allow the user to configure an instance of their game.
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*
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*
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* <p> Clients that use the game configurator will want to instantiate one based on the class
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* <p> Clients that use the game configurator will want to instantiate one based on the class
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* returned from the {@link GameConfig} and then initialize it with a call to {@link #init}.
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* returned from the {@link GameConfig} and then initialize it with a call to {@link #init}. </p>
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*/
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*/
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public /*abstract*/ class GameConfigurator
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public /*abstract*/ class GameConfigurator
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{
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{
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@@ -47,7 +47,7 @@ import com.threerings.parlor.game.client.GameConfigurator;
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* overrides {@link #createController} and {@link #getManagerClassName}, returning the appropriate
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* overrides {@link #createController} and {@link #getManagerClassName}, returning the appropriate
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* game controller and manager class for that game. Thus the entire chain of events that causes a
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* game controller and manager class for that game. Thus the entire chain of events that causes a
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* particular game to be created is the construction of the appropriate game config instance which
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* particular game to be created is the construction of the appropriate game config instance which
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* is provided to the server as part of an invitation or via some other matchmaking mechanism.
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* is provided to the server as part of an invitation or via some other matchmaking mechanism. </p>
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*/
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*/
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public /*abstract*/ class GameConfig extends PlaceConfig
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public /*abstract*/ class GameConfig extends PlaceConfig
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implements Cloneable, Hashable
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implements Cloneable, Hashable
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@@ -29,7 +29,7 @@ import com.threerings.crowd.data.PlaceConfig;
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*
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*
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* <p> Note that this place config won't even work on the client side because it instantiates a
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* <p> Note that this place config won't even work on the client side because it instantiates a
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* SceneController which is an abstract class. It is used only for testing the server side and as a
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* SceneController which is an abstract class. It is used only for testing the server side and as a
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* placeholder in case standard scene configuration information is one day needed.
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* placeholder in case standard scene configuration information is one day needed. </p>
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*/
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*/
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public class DefaultSceneConfig extends PlaceConfig
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public class DefaultSceneConfig extends PlaceConfig
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{
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{
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