From 429d3fd9b8d095b31e19ecf04244e8b6501e73ef Mon Sep 17 00:00:00 2001
From: Michael Bayne
Date: Wed, 16 Mar 2011 18:19:10 +0000
Subject: [PATCH] Asdoc fixes.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1062 c613c5cb-e716-0410-b11b-feb51c14d237
---
src/main/as/com/threerings/parlor/client/TableDirector.as | 4 ++--
.../com/threerings/parlor/game/client/FlexGameConfigurator.as | 2 +-
.../as/com/threerings/parlor/game/client/GameConfigurator.as | 2 +-
src/main/as/com/threerings/parlor/game/data/GameConfig.as | 2 +-
src/main/as/com/threerings/whirled/data/DefaultSceneConfig.as | 2 +-
5 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/main/as/com/threerings/parlor/client/TableDirector.as b/src/main/as/com/threerings/parlor/client/TableDirector.as
index bc3bfb16..59aafb6e 100644
--- a/src/main/as/com/threerings/parlor/client/TableDirector.as
+++ b/src/main/as/com/threerings/parlor/client/TableDirector.as
@@ -56,10 +56,10 @@ import com.threerings.parlor.util.ParlorContext;
* views) to handle the table matchmaking services.
*
* Entites that do so, will need to implement the {@link TableObserver} interface so that the
- * table director can notify them when table related things happen.
+ * table director can notify them when table related things happen.
*
* The table services expect that the place object being used as a lobby in which the table
- * matchmaking takes place implements the {@link TableLobbyObject} interface.
+ * matchmaking takes place implements the {@link TableLobbyObject} interface.
*/
public class TableDirector extends BasicDirector
implements SetListener, InvocationService_ResultListener
diff --git a/src/main/as/com/threerings/parlor/game/client/FlexGameConfigurator.as b/src/main/as/com/threerings/parlor/game/client/FlexGameConfigurator.as
index e0e55774..57e097b0 100644
--- a/src/main/as/com/threerings/parlor/game/client/FlexGameConfigurator.as
+++ b/src/main/as/com/threerings/parlor/game/client/FlexGameConfigurator.as
@@ -39,7 +39,7 @@ import com.threerings.parlor.util.ParlorContext;
* properly to allow the user to configure an instance of their game.
*
* Clients that use the game configurator will want to instantiate one based on the class
- * returned from the {@link GameConfig} and then initialize it with a call to {@link #init}.
+ * returned from the {@link GameConfig} and then initialize it with a call to {@link #init}.
*/
public /*abstract*/ class FlexGameConfigurator extends GameConfigurator
{
diff --git a/src/main/as/com/threerings/parlor/game/client/GameConfigurator.as b/src/main/as/com/threerings/parlor/game/client/GameConfigurator.as
index 4e1e569d..b264988a 100644
--- a/src/main/as/com/threerings/parlor/game/client/GameConfigurator.as
+++ b/src/main/as/com/threerings/parlor/game/client/GameConfigurator.as
@@ -30,7 +30,7 @@ import com.threerings.parlor.util.ParlorContext;
* them up properly to allow the user to configure an instance of their game.
*
* Clients that use the game configurator will want to instantiate one based on the class
- * returned from the {@link GameConfig} and then initialize it with a call to {@link #init}.
+ * returned from the {@link GameConfig} and then initialize it with a call to {@link #init}.
*/
public /*abstract*/ class GameConfigurator
{
diff --git a/src/main/as/com/threerings/parlor/game/data/GameConfig.as b/src/main/as/com/threerings/parlor/game/data/GameConfig.as
index 8209cd2e..24145b0d 100644
--- a/src/main/as/com/threerings/parlor/game/data/GameConfig.as
+++ b/src/main/as/com/threerings/parlor/game/data/GameConfig.as
@@ -47,7 +47,7 @@ import com.threerings.parlor.game.client.GameConfigurator;
* overrides {@link #createController} and {@link #getManagerClassName}, returning the appropriate
* game controller and manager class for that game. Thus the entire chain of events that causes a
* particular game to be created is the construction of the appropriate game config instance which
- * is provided to the server as part of an invitation or via some other matchmaking mechanism.
+ * is provided to the server as part of an invitation or via some other matchmaking mechanism.
*/
public /*abstract*/ class GameConfig extends PlaceConfig
implements Cloneable, Hashable
diff --git a/src/main/as/com/threerings/whirled/data/DefaultSceneConfig.as b/src/main/as/com/threerings/whirled/data/DefaultSceneConfig.as
index 4f3bbe98..34659b2d 100644
--- a/src/main/as/com/threerings/whirled/data/DefaultSceneConfig.as
+++ b/src/main/as/com/threerings/whirled/data/DefaultSceneConfig.as
@@ -29,7 +29,7 @@ import com.threerings.crowd.data.PlaceConfig;
*
* Note that this place config won't even work on the client side because it instantiates a
* SceneController which is an abstract class. It is used only for testing the server side and as a
- * placeholder in case standard scene configuration information is one day needed.
+ * placeholder in case standard scene configuration information is one day needed.
*/
public class DefaultSceneConfig extends PlaceConfig
{