diff --git a/src/main/as/com/threerings/parlor/client/TableDirector.as b/src/main/as/com/threerings/parlor/client/TableDirector.as index bc3bfb16..59aafb6e 100644 --- a/src/main/as/com/threerings/parlor/client/TableDirector.as +++ b/src/main/as/com/threerings/parlor/client/TableDirector.as @@ -56,10 +56,10 @@ import com.threerings.parlor.util.ParlorContext; * views) to handle the table matchmaking services. * *
Entites that do so, will need to implement the {@link TableObserver} interface so that the - * table director can notify them when table related things happen. + * table director can notify them when table related things happen.
* *The table services expect that the place object being used as a lobby in which the table - * matchmaking takes place implements the {@link TableLobbyObject} interface. + * matchmaking takes place implements the {@link TableLobbyObject} interface.
*/ public class TableDirector extends BasicDirector implements SetListener, InvocationService_ResultListener diff --git a/src/main/as/com/threerings/parlor/game/client/FlexGameConfigurator.as b/src/main/as/com/threerings/parlor/game/client/FlexGameConfigurator.as index e0e55774..57e097b0 100644 --- a/src/main/as/com/threerings/parlor/game/client/FlexGameConfigurator.as +++ b/src/main/as/com/threerings/parlor/game/client/FlexGameConfigurator.as @@ -39,7 +39,7 @@ import com.threerings.parlor.util.ParlorContext; * properly to allow the user to configure an instance of their game. * *Clients that use the game configurator will want to instantiate one based on the class - * returned from the {@link GameConfig} and then initialize it with a call to {@link #init}. + * returned from the {@link GameConfig} and then initialize it with a call to {@link #init}.
*/ public /*abstract*/ class FlexGameConfigurator extends GameConfigurator { diff --git a/src/main/as/com/threerings/parlor/game/client/GameConfigurator.as b/src/main/as/com/threerings/parlor/game/client/GameConfigurator.as index 4e1e569d..b264988a 100644 --- a/src/main/as/com/threerings/parlor/game/client/GameConfigurator.as +++ b/src/main/as/com/threerings/parlor/game/client/GameConfigurator.as @@ -30,7 +30,7 @@ import com.threerings.parlor.util.ParlorContext; * them up properly to allow the user to configure an instance of their game. * *Clients that use the game configurator will want to instantiate one based on the class - * returned from the {@link GameConfig} and then initialize it with a call to {@link #init}. + * returned from the {@link GameConfig} and then initialize it with a call to {@link #init}.
*/ public /*abstract*/ class GameConfigurator { diff --git a/src/main/as/com/threerings/parlor/game/data/GameConfig.as b/src/main/as/com/threerings/parlor/game/data/GameConfig.as index 8209cd2e..24145b0d 100644 --- a/src/main/as/com/threerings/parlor/game/data/GameConfig.as +++ b/src/main/as/com/threerings/parlor/game/data/GameConfig.as @@ -47,7 +47,7 @@ import com.threerings.parlor.game.client.GameConfigurator; * overrides {@link #createController} and {@link #getManagerClassName}, returning the appropriate * game controller and manager class for that game. Thus the entire chain of events that causes a * particular game to be created is the construction of the appropriate game config instance which - * is provided to the server as part of an invitation or via some other matchmaking mechanism. + * is provided to the server as part of an invitation or via some other matchmaking mechanism. */ public /*abstract*/ class GameConfig extends PlaceConfig implements Cloneable, Hashable diff --git a/src/main/as/com/threerings/whirled/data/DefaultSceneConfig.as b/src/main/as/com/threerings/whirled/data/DefaultSceneConfig.as index 4f3bbe98..34659b2d 100644 --- a/src/main/as/com/threerings/whirled/data/DefaultSceneConfig.as +++ b/src/main/as/com/threerings/whirled/data/DefaultSceneConfig.as @@ -29,7 +29,7 @@ import com.threerings.crowd.data.PlaceConfig; * *Note that this place config won't even work on the client side because it instantiates a * SceneController which is an abstract class. It is used only for testing the server side and as a - * placeholder in case standard scene configuration information is one day needed. + * placeholder in case standard scene configuration information is one day needed.
*/ public class DefaultSceneConfig extends PlaceConfig {