"We'll add it when we need it" was what was said before, and now the

default non-fucking-obtuse dictionary has been replaced by a scrabble
dictionary that contains fucked-up wordfreak words.
You know, if you're playing a normal game "abys" is wrong, and "abyss"
is right.

So I at least added the parameter for selecting a dictionary.
Implementation pending.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@492 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-11-12 20:09:41 +00:00
parent 679a5f1cfc
commit 1efafd649a
10 changed files with 77 additions and 48 deletions
@@ -66,7 +66,7 @@ public class EZGameDispatcher extends InvocationDispatcher
case EZGameMarshaller.CHECK_DICTIONARY_WORD:
((EZGameProvider)provider).checkDictionaryWord(
source,
(String)args[0], (String)args[1], (InvocationService.ResultListener)args[2]
(String)args[0], (String)args[1], (String)args[2], (InvocationService.ResultListener)args[3]
);
return;
@@ -101,7 +101,7 @@ public class EZGameDispatcher extends InvocationDispatcher
case EZGameMarshaller.GET_DICTIONARY_LETTER_SET:
((EZGameProvider)provider).getDictionaryLetterSet(
source,
(String)args[0], ((Integer)args[1]).intValue(), (InvocationService.ResultListener)args[2]
(String)args[0], (String)args[1], ((Integer)args[2]).intValue(), (InvocationService.ResultListener)args[3]
);
return;