Oops, we don't always have a no-show timer.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@491 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -1014,7 +1014,9 @@ public class GameManager extends PlaceManager
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protected void gameDidStart ()
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{
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// clear out our no-show timer if it's still running
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_noShowInterval.cancel();
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if (_noShowInterval != null) {
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_noShowInterval.cancel();
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}
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// let our delegates do their business
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applyToDelegates(new DelegateOp() {
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