"We'll add it when we need it" was what was said before, and now the

default non-fucking-obtuse dictionary has been replaced by a scrabble
dictionary that contains fucked-up wordfreak words.
You know, if you're playing a normal game "abys" is wrong, and "abyss"
is right.

So I at least added the parameter for selecting a dictionary.
Implementation pending.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@492 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-11-12 20:09:41 +00:00
parent 679a5f1cfc
commit 1efafd649a
10 changed files with 77 additions and 48 deletions
@@ -41,7 +41,7 @@ public interface EZGameService extends InvocationService
function addToCollection (arg1 :Client, arg2 :String, arg3 :TypedArray /* of class [B */, arg4 :Boolean, arg5 :InvocationService_InvocationListener) :void;
// from Java interface EZGameService
function checkDictionaryWord (arg1 :Client, arg2 :String, arg3 :String, arg4 :InvocationService_ResultListener) :void;
function checkDictionaryWord (arg1 :Client, arg2 :String, arg3 :String, arg4 :String, arg5 :InvocationService_ResultListener) :void;
// from Java interface EZGameService
function endGame (arg1 :Client, arg2 :TypedArray /* of int */, arg3 :InvocationService_InvocationListener) :void;
@@ -56,7 +56,7 @@ public interface EZGameService extends InvocationService
function getCookie (arg1 :Client, arg2 :int, arg3 :InvocationService_InvocationListener) :void;
// from Java interface EZGameService
function getDictionaryLetterSet (arg1 :Client, arg2 :String, arg3 :int, arg4 :InvocationService_ResultListener) :void;
function getDictionaryLetterSet (arg1 :Client, arg2 :String, arg3 :String, arg4 :int, arg5 :InvocationService_ResultListener) :void;
// from Java interface EZGameService
function getFromCollection (arg1 :Client, arg2 :String, arg3 :Boolean, arg4 :int, arg5 :String, arg6 :int, arg7 :InvocationService_ConfirmListener) :void;