bc7fd397fb
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1034 ed5b42cb-e716-0410-a449-f6a68f950b19
60 lines
1.9 KiB
Java
60 lines
1.9 KiB
Java
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme;
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import com.jme.input.InputHandler;
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import com.jme.renderer.Renderer;
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import com.jme.scene.Node;
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import com.jme.system.DisplaySystem;
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import com.jmex.bui.BRootNode;
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import com.threerings.jme.camera.CameraHandler;
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/**
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* Provides access to the various bits needed by things that operate in
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* JME land.
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*/
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public interface JmeContext
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{
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/** Returns the display to which we are rendering. */
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public DisplaySystem getDisplay ();
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/** Returns the renderer being used to draw everything. */
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public Renderer getRenderer ();
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/** Returns the handler for the camera being used to view the scene. */
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public CameraHandler getCameraHandler ();
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/** Returns the main geometry of our scene graph. */
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public Node getGeometry ();
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/** Returns the main interface node of our scene graph. */
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public Node getInterface ();
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/** Returns our main input handler. */
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public InputHandler getInputHandler ();
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/** Returns our UI root node. */
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public BRootNode getRootNode ();
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}
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