// // $Id$ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.jme; import com.jme.input.InputHandler; import com.jme.renderer.Renderer; import com.jme.scene.Node; import com.jme.system.DisplaySystem; import com.jmex.bui.BRootNode; import com.threerings.jme.camera.CameraHandler; /** * Provides access to the various bits needed by things that operate in * JME land. */ public interface JmeContext { /** Returns the display to which we are rendering. */ public DisplaySystem getDisplay (); /** Returns the renderer being used to draw everything. */ public Renderer getRenderer (); /** Returns the handler for the camera being used to view the scene. */ public CameraHandler getCameraHandler (); /** Returns the main geometry of our scene graph. */ public Node getGeometry (); /** Returns the main interface node of our scene graph. */ public Node getInterface (); /** Returns our main input handler. */ public InputHandler getInputHandler (); /** Returns our UI root node. */ public BRootNode getRootNode (); }