Commit Graph

5 Commits

Author SHA1 Message Date
Michael Bayne 8fc55ee79b A bunch of Eclipse facilitated cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@734 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-12-09 02:00:28 +00:00
Dave Hoover b5b3a5316e Christmas comes but once a year, but svn keyword substitution day comes
whenever the urge strikes!


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@274 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-07-14 00:27:00 +00:00
Andrzej Kapolka 6b07087c31 32 matrices is just a feeeeew two many for ATI cards, but of course
their drivers can't do anything useful like report an error; they just 
silently screw up.  Limiting it to 31 makes it work, but there's still a 
strange slowdown issue (and it's not that the shaders are being run in 
software, but it's worth checking for that anyway).


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@243 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-12 00:57:35 +00:00
Andrzej Kapolka 1d8f04c43a Prepend the #version directive before compiling the shader.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@236 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-10 01:31:42 +00:00
Andrzej Kapolka 742dc30f9e Basic support for skinning with GLSL shaders. Still need to work out
how to handle different lighting arrangements and complex materials 
(e.g., the metal effect for the Iron Plate).


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@229 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-08 01:50:07 +00:00