8fc55ee79b
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@734 ed5b42cb-e716-0410-a449-f6a68f950b19
261 lines
9.5 KiB
Java
261 lines
9.5 KiB
Java
//
|
|
// $Id$
|
|
//
|
|
// Nenya library - tools for developing networked games
|
|
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
|
// http://www.threerings.net/code/nenya/
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published
|
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
package com.threerings.jme.util;
|
|
|
|
import java.io.BufferedReader;
|
|
import java.io.IOException;
|
|
import java.io.InputStreamReader;
|
|
|
|
import java.nio.ByteBuffer;
|
|
import java.nio.IntBuffer;
|
|
import java.nio.charset.Charset;
|
|
|
|
import java.util.Collections;
|
|
import java.util.HashMap;
|
|
import java.util.HashSet;
|
|
|
|
import org.lwjgl.opengl.ARBShaderObjects;
|
|
|
|
import com.jme.scene.state.GLSLShaderObjectsState;
|
|
import com.jme.system.DisplaySystem;
|
|
import com.jme.util.ShaderAttribute;
|
|
import com.jme.util.ShaderUniform;
|
|
import com.jme.util.geom.BufferUtils;
|
|
|
|
import com.samskivert.util.ArrayUtil;
|
|
import com.samskivert.util.ObjectUtil;
|
|
|
|
import com.threerings.resource.ResourceManager;
|
|
|
|
import static com.threerings.jme.Log.*;
|
|
|
|
/**
|
|
* Caches shaders under their names and preprocessor definitions, ensuring that identical shaders
|
|
* are only compiled once.
|
|
*/
|
|
public class ShaderCache
|
|
{
|
|
/**
|
|
* Create a shader cache that will obtain shader source from the supplied resource manager.
|
|
*/
|
|
public ShaderCache (ResourceManager rsrcmgr)
|
|
{
|
|
_rsrcmgr = rsrcmgr;
|
|
}
|
|
|
|
/**
|
|
* Creates a new shader state with the supplied vertex shader, fragment shader,
|
|
* and preprocessor definitions. If a program with the given parameters has already been
|
|
* compiled, the state will use the program id of the existing shader.
|
|
*
|
|
* @return the newly created state, or <code>null</code> if there was an error and the
|
|
* program could not be compiled.
|
|
*/
|
|
public GLSLShaderObjectsState createState (String vert, String frag, String... defs)
|
|
{
|
|
GLSLShaderObjectsState sstate =
|
|
DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState();
|
|
return (configureState(sstate, vert, frag, defs) ? sstate : null);
|
|
}
|
|
|
|
/**
|
|
* (Re)configures an existing shader state with the supplied parameters.
|
|
*
|
|
* @return true if the shader was successfully configured, false if the shader could not
|
|
* be compiled.
|
|
*/
|
|
public boolean configureState (
|
|
GLSLShaderObjectsState sstate, String vert, String frag, String... defs)
|
|
{
|
|
return configureState(sstate, vert, frag, defs, null);
|
|
}
|
|
|
|
/**
|
|
* (Re)configures an existing shader state with the supplied parameters.
|
|
*
|
|
* @param ddefs an optional array of derived preprocessor definitions that, unlike the
|
|
* principal definitions, need not be compared when differentiating between cached shaders.
|
|
* @return true if the shader was successfully configured, false if the shader could not
|
|
* be compiled.
|
|
*/
|
|
public boolean configureState (
|
|
GLSLShaderObjectsState sstate, String vert, String frag, String[] defs, String[] ddefs)
|
|
{
|
|
ShaderKey key = new ShaderKey(vert, frag, defs);
|
|
Integer programId = _programIds.get(key);
|
|
if (programId == null) {
|
|
if (ddefs != null) {
|
|
defs = ArrayUtil.concatenate(defs, ddefs);
|
|
}
|
|
GLSLShaderObjectsState pstate = loadShaders(vert, frag, defs);
|
|
if (pstate == null) {
|
|
return false;
|
|
}
|
|
_programIds.put(key, programId = pstate.getProgramID());
|
|
}
|
|
if (sstate.getProgramID() == programId) {
|
|
return true;
|
|
}
|
|
sstate.setProgramID(programId);
|
|
for (ShaderAttribute attrib : sstate.attribs.values()) {
|
|
attrib.attributeID = -1;
|
|
}
|
|
for (ShaderUniform uniform : sstate.uniforms.values()) {
|
|
uniform.uniformID = -1;
|
|
}
|
|
sstate.setNeedsRefresh(true);
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Checks whether the specified shader is already loaded. This is useful in order to avoid
|
|
* generating complex derived definitions when they won't be needed.
|
|
*/
|
|
public boolean isLoaded (String vert, String frag, String... defs)
|
|
{
|
|
return _programIds.containsKey(new ShaderKey(vert, frag, defs));
|
|
}
|
|
|
|
/**
|
|
* Loads the specified shaders (prepending the supplied preprocessor definitions)
|
|
* and returns a GLSL shader state. One of the supplied names may be <code>null</code>
|
|
* in order to use the fixed-function pipeline for that part. The method returns
|
|
* <code>null</code> if the shaders fail to compile (JME will log an error).
|
|
*
|
|
* @param defs a number of preprocessor definitions to be #defined in both shaders
|
|
* (e.g., "ENABLE_FOG", "NUM_LIGHTS 2").
|
|
*/
|
|
protected GLSLShaderObjectsState loadShaders (String vert, String frag, String[] defs)
|
|
{
|
|
GLSLShaderObjectsState sstate =
|
|
DisplaySystem.getDisplaySystem().getRenderer().createGLSLShaderObjectsState();
|
|
sstate.load(
|
|
(vert == null) ? null : getSource(vert, defs),
|
|
(frag == null) ? null : getSource(frag, defs));
|
|
|
|
// check its link status
|
|
IntBuffer ibuf = BufferUtils.createIntBuffer(1);
|
|
ARBShaderObjects.glGetObjectParameterARB(sstate.getProgramID(),
|
|
ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB, ibuf);
|
|
if (ibuf.get(0) == 0) {
|
|
return null; // failed to link
|
|
}
|
|
|
|
// check the info log
|
|
ARBShaderObjects.glGetObjectParameterARB(sstate.getProgramID(),
|
|
ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB, ibuf);
|
|
ByteBuffer bbuf = BufferUtils.createByteBuffer(ibuf.get(0));
|
|
ARBShaderObjects.glGetInfoLogARB(sstate.getProgramID(), ibuf, bbuf);
|
|
String log = Charset.forName("US-ASCII").decode(bbuf).toString();
|
|
|
|
// if it runs in software mode, that counts as a failure
|
|
return (log.indexOf("software") == -1) ? sstate : null;
|
|
}
|
|
|
|
/**
|
|
* Retrieves the source code to a shader as a single {@link String}, either by fetching it from
|
|
* the cache or loading it from the resource manager (and caching it). Returns
|
|
* <code>null</code> (after logging a warning) if the shader couldn't be found.
|
|
*
|
|
* @param defs an array of definitions to prepend to the result.
|
|
*/
|
|
protected String getSource (String shader, String[] defs)
|
|
{
|
|
// fetch the shader source
|
|
String source = _sources.get(shader);
|
|
if (source == null) {
|
|
StringBuffer buf = new StringBuffer();
|
|
try {
|
|
BufferedReader reader = new BufferedReader(
|
|
new InputStreamReader(_rsrcmgr.getResource(shader)));
|
|
String line;
|
|
while ((line = reader.readLine()) != null) {
|
|
buf.append(line).append('\n');
|
|
}
|
|
} catch (IOException e) {
|
|
log.warning("Failed to load shader [name=" + shader + ", error=" + e + "].");
|
|
return null;
|
|
}
|
|
_sources.put(shader, (source = buf.toString()));
|
|
}
|
|
|
|
// prepend the definitions (the version directive comes before anything else)
|
|
StringBuffer buf = new StringBuffer();
|
|
buf.append("#version 110\n");
|
|
for (String def : defs) {
|
|
buf.append("#define ").append(def).append('\n');
|
|
}
|
|
buf.append(source);
|
|
return buf.toString();
|
|
}
|
|
|
|
/** Identifies a cached shader. */
|
|
protected static class ShaderKey
|
|
{
|
|
/** The name of the vertex shader (or <code>null</code> for none). */
|
|
public String vert;
|
|
|
|
/** The name of the fragment shader (or <code>null</code> for none). */
|
|
public String frag;
|
|
|
|
/** The set of preprocessor definitions. */
|
|
public HashSet<String> defs = new HashSet<String>();
|
|
|
|
public ShaderKey (String vert, String frag, String[] defs)
|
|
{
|
|
this.vert = vert;
|
|
this.frag = frag;
|
|
Collections.addAll(this.defs, defs);
|
|
}
|
|
|
|
@Override // documentation inherited
|
|
public int hashCode ()
|
|
{
|
|
return (vert == null ? 0 : vert.hashCode()) + (frag == null ? 0 : frag.hashCode()) +
|
|
defs.hashCode();
|
|
}
|
|
|
|
@Override // documentation inherited
|
|
public boolean equals (Object obj)
|
|
{
|
|
ShaderKey okey = (ShaderKey)obj;
|
|
return ObjectUtil.equals(vert, okey.vert) && ObjectUtil.equals(frag, okey.frag) &&
|
|
defs.equals(okey.defs);
|
|
}
|
|
|
|
@Override // documentation inherited
|
|
public String toString ()
|
|
{
|
|
return "[vert=" + vert + ", frag=" + frag + ", defs=" + defs + "]";
|
|
}
|
|
}
|
|
|
|
/** Provides access to shader source. */
|
|
protected ResourceManager _rsrcmgr;
|
|
|
|
/** Maps shader names to source strings. */
|
|
protected HashMap<String, String> _sources = new HashMap<String, String>();
|
|
|
|
/** Maps shader keys to linked program ids. */
|
|
protected HashMap<ShaderKey, Integer> _programIds = new HashMap<ShaderKey, Integer>();
|
|
}
|