maximum visibility even if they can't fully pop up/down, left/right. (Menu's larger than
the bounded area will still have some issues).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@417 ed5b42cb-e716-0410-a449-f6a68f950b19
- multiply() -> scale() - since multiplication is ambiguous in vector contexts
- added destructive versions of add/subtract/cross/etc functions
- length now retrievable via a getter
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@413 ed5b42cb-e716-0410-a449-f6a68f950b19
- Fixed CommandButton to turn off buttonMode when disabled.
- Created CommandCheckBox.
All CommandButtons that are toggle buttons will use their 'selected' state as
their arg if they have no regular arg. CommandCheckBoxes are of course always
toggles.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@409 ed5b42cb-e716-0410-a449-f6a68f950b19
I had initially been hesitant to do this because of the parameter that
can be one of two things, and the Java side of me wanted to hold
on to compile-time checking, but the convenience is too damn convenient.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@408 ed5b42cb-e716-0410-a449-f6a68f950b19
I'm actually going to make this the constructor, but I'm just fixing
the build now.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@407 ed5b42cb-e716-0410-a449-f6a68f950b19
object compiled on my laptop that I checked in blows up on my desktop. Yay
for worrying about where you compile. So instead, because we only needed to
call init() to setup jvmpi for garbage collection, only call that if we
touch that functionality so we can keep the same old compiled code kicking
around, nobody that consumes this needs to change things, etc.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@401 ed5b42cb-e716-0410-a449-f6a68f950b19
things to play with garbage collection. The gc stuff required JVMPI which the
"server" jvm doesn't have, so poor saps like me with two processors and gobs
of ram needed to hack things to run yohoho & force java to run with the
"client" vm since it used stuff out of unsafe (but not the gc stuff)
Still need to hit up people to build me the shared objects on other platforms,
but the linux ones are there & working.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@398 ed5b42cb-e716-0410-a449-f6a68f950b19
Created a function to return the mask area as a Rectangle.
Will be used when snapshotting through the media stub.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@394 ed5b42cb-e716-0410-a449-f6a68f950b19
I had a subclass loading the new zip files that will be remixable avatars,
but that's going to have to be restructured (complexity++) for security
reasons.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@393 ed5b42cb-e716-0410-a449-f6a68f950b19
not actually write out new image to a file if we don't need to.
This cuts my tileset building from 42 seconds to 22 when no files have changed
(as opposed to 4 when it was skipping it altogether, but winding up with a hosed
tsbundles.dat), so it's at least a decent bit better.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@391 ed5b42cb-e716-0410-a449-f6a68f950b19
done some extra logic & changed the tileset on the bundle. I obviously want to fix this
so things aren't so insanely grindy when nothing's changed, but it's time to run for my
train, so in the meantime I'm going to make this burn cpu but do the right thing.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@389 ed5b42cb-e716-0410-a449-f6a68f950b19
a visible area or to expliclty pop up or left which it correctly passes on to
its submenus.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@385 ed5b42cb-e716-0410-a449-f6a68f950b19
Instead, let's directly check the java version number. Oh, the hackery... (The check-versions functionality should perhaps be moved to RunAnywhere in samskivert, but this should work for now.)
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@377 ed5b42cb-e716-0410-a449-f6a68f950b19
segment of a composite path, continue onto the next one. This should
fix part of the problem with trophy windows not sliding back out, but
doesn't explain why they're not being removed from the overlay entirely
(as the path completed functionality should still be called).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@374 ed5b42cb-e716-0410-a449-f6a68f950b19
enough to cover the scene, I really just wanted a quick & dirty way to get
all objects in the scene.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@372 ed5b42cb-e716-0410-a449-f6a68f950b19