We need to create a new array when we're *not* using shaders.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@230 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Andrzej Kapolka
2007-05-08 01:56:53 +00:00
parent 742dc30f9e
commit ef35b37648
@@ -288,8 +288,8 @@ public class SkinMesh extends ModelMesh
}
mstore._ovbuf = _ovbuf;
mstore._onbuf = _onbuf;
mstore._vbuf = (sstate == null) ? _vbuf : new float[_vbuf.length];
mstore._nbuf = (sstate == null) ? _nbuf : new float[_nbuf.length];
mstore._vbuf = (sstate == null) ? new float[_vbuf.length] : _vbuf;
mstore._nbuf = (sstate == null) ? new float[_nbuf.length] : _nbuf;
return mstore;
}