Added a helpful Animation for smooth alpha transitions.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@317 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Par Winzell
2007-10-29 16:09:39 +00:00
parent 7adc0b51f5
commit e89f1dbe3b
+68
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//
// $Id: AnimationImpl.as 263 2007-06-14 18:20:16Z dhoover $
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.flash {
import flash.display.DisplayObject;
/**
* An Animation that linearly transitions the alpha attribute of a given display object from
* one value to another and optionally executes a callback function when the transition is
* complete.
*/
public class AlphaFade extends AnimationImpl
{
/**
* Constructs a new AlphaFade instance. The alpha values should lie in [0, 1] and the
* duration is measured in milliseconds.
*/
public function AlphaFade (disp :DisplayObject, from :Number = 0, to :Number = 1,
duration :Number = 1, done :Function = null)
{
_disp = disp;
_from = from;
_to = to;
_duration = duration;
_done = done;
}
override public function updateAnimation (elapsed :Number) :void
{
if (elapsed < _duration) {
_disp.alpha = _from + ((_to - _from) * elapsed) / _duration;
return;
}
_disp.alpha = _to;
stopAnimation();
if (_done != null) {
_done();
}
}
protected var _disp :DisplayObject;
protected var _from :Number;
protected var _to :Number;
protected var _duration :Number;
protected var _done :Function;
}
}