Respect the current volume in looping sounds

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@775 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Charlie Groves
2009-02-09 20:08:59 +00:00
parent bdbe9dab3c
commit e7773e0b86
@@ -222,9 +222,11 @@ public class OpenALSoundPlayer extends SoundPlayer
@Override @Override
protected Frob loop (String pkgPath, String key, float pan) protected Frob loop (String pkgPath, String key, float pan)
{ {
final float volume = getClipVolume();
final SoundGrabber loader = new SoundGrabber(pkgPath, key) { final SoundGrabber loader = new SoundGrabber(pkgPath, key) {
@Override @Override
protected void soundLoaded () { protected void soundLoaded () {
sound.setGain(volume);
sound.loop(true); sound.loop(true);
}}; }};
getSoundQueue().postRunnable(loader); getSoundQueue().postRunnable(loader);