Fix the chat input bug.

It's a mystery wrapped in a heisenbug inside sunspots.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@774 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Ray Greenwell
2009-02-06 02:43:34 +00:00
parent 9e8021cc7e
commit bdbe9dab3c
+11 -3
View File
@@ -9,7 +9,6 @@ import flash.events.Event;
import flash.events.FocusEvent;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.events.TextEvent;
import flash.ui.Keyboard;
@@ -22,6 +21,7 @@ import mx.controls.TextInput;
import mx.events.FlexEvent;
import com.threerings.util.ArrayUtil;
import com.threerings.util.MethodQueue;
import com.threerings.util.StringUtil;
import com.threerings.flex.CommandButton;
@@ -139,8 +139,16 @@ public class ChatControl extends HBox
return;
}
// if there was no error, clear the entry area in prep for the next entry event
_txt.text = "";
// If there was no error, clear the entry area in prep for the next entry event
MethodQueue.callLater(function () : void {
// WORKAROUND
// Originally we cleared the text immediately, but with flex 3.2 this broke
// for *some* people. Weird! We're called from the event dispatcher for the
// enter key, so it's possible that the default action is booching it?
// In any case, this could possibly be removed in the future by the ambitious.
// Note also: Flex's built-in callLater() doesn't work, but MethodQueue does. WTF?!?
_txt.text = "";
});
_histidx = -1;
}