Fix the chat input bug.
It's a mystery wrapped in a heisenbug inside sunspots. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@774 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -9,7 +9,6 @@ import flash.events.Event;
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import flash.events.FocusEvent;
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import flash.events.KeyboardEvent;
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import flash.events.MouseEvent;
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import flash.events.TextEvent;
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import flash.ui.Keyboard;
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@@ -22,6 +21,7 @@ import mx.controls.TextInput;
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import mx.events.FlexEvent;
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import com.threerings.util.ArrayUtil;
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import com.threerings.util.MethodQueue;
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import com.threerings.util.StringUtil;
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import com.threerings.flex.CommandButton;
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@@ -139,8 +139,16 @@ public class ChatControl extends HBox
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return;
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}
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// if there was no error, clear the entry area in prep for the next entry event
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_txt.text = "";
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// If there was no error, clear the entry area in prep for the next entry event
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MethodQueue.callLater(function () : void {
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// WORKAROUND
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// Originally we cleared the text immediately, but with flex 3.2 this broke
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// for *some* people. Weird! We're called from the event dispatcher for the
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// enter key, so it's possible that the default action is booching it?
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// In any case, this could possibly be removed in the future by the ambitious.
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// Note also: Flex's built-in callLater() doesn't work, but MethodQueue does. WTF?!?
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_txt.text = "";
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});
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_histidx = -1;
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}
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