GraphicsUtil.

Contains dashRect() and dashTo() that Robert wrote for room editing.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@444 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Ray Greenwell
2008-03-12 22:00:57 +00:00
parent 2f411f5c2d
commit 902e338a09
@@ -0,0 +1,75 @@
//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.flash {
import flash.display.Graphics;
public class GraphicsUtil
{
/**
* Draws a dashed rectangle using the currently-set lineStyle.
*/
public static function dashRect (
g :Graphics, x :Number, y :Number, width :Number, height :Number,
dashLength :Number = 5, spaceLength :Number = 5) :void
{
const x2 :Number = x + width;
const y2 :Number = y + height;
dashTo(g, x, y, x2, y, dashLength, spaceLength);
dashTo(g, x2, y, x2, y2, dashLength, spaceLength);
dashTo(g, x2, y2, x, y2, dashLength, spaceLength);
dashTo(g, x, y2, x, y, dashLength, spaceLength);
}
/**
* Draws a dashed line using the currently set lineStyle.
*/
public static function dashTo (
g :Graphics, x1 :Number, y1 :Number, x2 :Number, y2 :Number,
dashLength :Number = 5, spaceLength :Number = 5) :void
{
const dx :Number = (x2 - x1), dy :Number = (y2 - y1);
var length :Number = Math.sqrt(dx*dx + dy*dy);
const units :Number = length/(dashLength+spaceLength);
const dashSpaceRatio :Number = dashLength/(dashLength+spaceLength);
const dashX :Number = (dx/units)*dashSpaceRatio, dashY :Number = (dy/units)*dashSpaceRatio;
const spaceX :Number = (dx/units)-dashX, spaceY :Number = (dy/units)-dashY;
g.moveTo(x1, y1);
while (length > 0) {
x1 += dashX;
y1 += dashY;
length -= dashLength;
if (length < 0) {
x1 = x2;
y1 = y2;
}
g.lineTo(x1, y1);
x1 += spaceX;
y1 += spaceY;
g.moveTo(x1, y1);
length -= spaceLength;
}
g.moveTo(x2, y2);
}
}
}