diff --git a/src/as/com/threerings/flash/GraphicsUtil.as b/src/as/com/threerings/flash/GraphicsUtil.as new file mode 100644 index 00000000..7fc63e39 --- /dev/null +++ b/src/as/com/threerings/flash/GraphicsUtil.as @@ -0,0 +1,75 @@ +// +// $Id$ +// +// Nenya library - tools for developing networked games +// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved +// http://www.threerings.net/code/nenya/ +// +// This library is free software; you can redistribute it and/or modify it +// under the terms of the GNU Lesser General Public License as published +// by the Free Software Foundation; either version 2.1 of the License, or +// (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +package com.threerings.flash { + +import flash.display.Graphics; + +public class GraphicsUtil +{ + /** + * Draws a dashed rectangle using the currently-set lineStyle. + */ + public static function dashRect ( + g :Graphics, x :Number, y :Number, width :Number, height :Number, + dashLength :Number = 5, spaceLength :Number = 5) :void + { + const x2 :Number = x + width; + const y2 :Number = y + height; + dashTo(g, x, y, x2, y, dashLength, spaceLength); + dashTo(g, x2, y, x2, y2, dashLength, spaceLength); + dashTo(g, x2, y2, x, y2, dashLength, spaceLength); + dashTo(g, x, y2, x, y, dashLength, spaceLength); + } + + /** + * Draws a dashed line using the currently set lineStyle. + */ + public static function dashTo ( + g :Graphics, x1 :Number, y1 :Number, x2 :Number, y2 :Number, + dashLength :Number = 5, spaceLength :Number = 5) :void + { + const dx :Number = (x2 - x1), dy :Number = (y2 - y1); + var length :Number = Math.sqrt(dx*dx + dy*dy); + const units :Number = length/(dashLength+spaceLength); + const dashSpaceRatio :Number = dashLength/(dashLength+spaceLength); + const dashX :Number = (dx/units)*dashSpaceRatio, dashY :Number = (dy/units)*dashSpaceRatio; + const spaceX :Number = (dx/units)-dashX, spaceY :Number = (dy/units)-dashY; + + g.moveTo(x1, y1); + while (length > 0) { + x1 += dashX; + y1 += dashY; + length -= dashLength; + if (length < 0) { + x1 = x2; + y1 = y2; + } + g.lineTo(x1, y1); + x1 += spaceX; + y1 += spaceY; + g.moveTo(x1, y1); + length -= spaceLength; + } + g.moveTo(x2, y2); + } +} +}