Crank the CharacterManager cache up too so we're not compositing our sea monsters over and over again.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@293 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Charlie Groves
2007-09-01 00:45:40 +00:00
parent 1e55b4ed7e
commit 68bdd9402c
@@ -451,5 +451,5 @@ public class CharacterManager
new RuntimeAdjust.IntAdjust(
"Size (in kb of memory used) of the character manager LRU " +
"action cache [requires restart]", "narya.cast.action_cache_size",
CastPrefs.config, 1024);
CastPrefs.config, 32768);
}