Crank the CharacterManager cache up too so we're not compositing our sea monsters over and over again.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@293 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -451,5 +451,5 @@ public class CharacterManager
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new RuntimeAdjust.IntAdjust(
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"Size (in kb of memory used) of the character manager LRU " +
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"action cache [requires restart]", "narya.cast.action_cache_size",
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CastPrefs.config, 1024);
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CastPrefs.config, 32768);
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}
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