Ignore cull mode when we're generating frames to morph between.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@235 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -432,7 +432,8 @@ public class SkinMesh extends ModelMesh
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public void updateWorldData (float time)
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{
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super.updateWorldData(time);
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if (_weightGroups == null || _storeFrameId == -1 || getCullMode() == CULL_ALWAYS) {
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if (_weightGroups == null || _storeFrameId == -1 ||
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(_storeFrameId == 0 && getCullMode() == CULL_ALWAYS)) {
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return;
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}
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// update the bone transforms
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