Files
narya/src/as/com/threerings/whirled/client/SceneService.as
T
Ray Greenwell f7eb18460a Began porting 'whirled'.
The basic whirled stuff is here; compiling and working.
'Spot' still to come.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4133 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-05-20 02:18:18 +00:00

51 lines
1.8 KiB
ActionScript

//
// $Id: SceneService.java 3099 2004-08-27 02:21:06Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.client {
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
/**
* The scene service class provides the client interface to the scene
* related invocation services (e.g. moving from scene to scene).
*/
public interface SceneService extends InvocationService
{
/**
* Requests that that this client's body be moved to the specified
* scene.
*
* @param sceneId the scene id to which we want to move.
* @param version the version number of the scene object that we have
* in our local repository.
*/
function moveTo (
client :Client, sceneId :int, version :int,
listener :SceneService_SceneMoveListener) :void;
}
}