// // $Id: SceneService.java 3099 2004-08-27 02:21:06Z mdb $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.client { import com.threerings.presents.client.Client; import com.threerings.presents.client.InvocationService; import com.threerings.crowd.data.PlaceConfig; import com.threerings.whirled.data.SceneModel; import com.threerings.whirled.data.SceneUpdate; /** * The scene service class provides the client interface to the scene * related invocation services (e.g. moving from scene to scene). */ public interface SceneService extends InvocationService { /** * Requests that that this client's body be moved to the specified * scene. * * @param sceneId the scene id to which we want to move. * @param version the version number of the scene object that we have * in our local repository. */ function moveTo ( client :Client, sceneId :int, version :int, listener :SceneService_SceneMoveListener) :void; } }