Files
narya/src/java/com/threerings/presents/server/LocalDObjectMgr.java
T
Michael Bayne 121f6d7e53 Did the refactoring necessary to get the client and server to live happily
together in one JVM and both interoperate with the AWT thread in a manner
so harmonious as to bring a tear to the eye. This was surprisingly much
easier that I expected, thanks to my eminently sensible initial design,
I'm sure. ;)


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3360 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-02-20 00:37:34 +00:00

62 lines
2.0 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.server;
import java.awt.EventQueue;
import com.threerings.presents.dobj.DEvent;
/**
* A special version of the distributed object manager, modified to
* operate on the AWT thread so that it can run in a client with a GUI and
* provide a "light" server for local operation of a normally distributed
* application.
*/
public class LocalDObjectMgr extends PresentsDObjectMgr
{
// documentation inherited
public synchronized boolean isDispatchThread ()
{
return EventQueue.isDispatchThread();
}
// documentation inherited
public void postEvent (final DEvent event)
{
EventQueue.invokeLater(new Runnable() {
public void run () {
processUnit(event);
}
});
}
// documentation inherited
public void postRunnable (Runnable unit)
{
// we just pass this right on to the AWT event queue rather than
// running them through processUnit() which would basically just
// call run() though we lose a tiny bit of inconsequential
// accounting data
EventQueue.invokeLater(unit);
}
}