// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server; import java.awt.EventQueue; import com.threerings.presents.dobj.DEvent; /** * A special version of the distributed object manager, modified to * operate on the AWT thread so that it can run in a client with a GUI and * provide a "light" server for local operation of a normally distributed * application. */ public class LocalDObjectMgr extends PresentsDObjectMgr { // documentation inherited public synchronized boolean isDispatchThread () { return EventQueue.isDispatchThread(); } // documentation inherited public void postEvent (final DEvent event) { EventQueue.invokeLater(new Runnable() { public void run () { processUnit(event); } }); } // documentation inherited public void postRunnable (Runnable unit) { // we just pass this right on to the AWT event queue rather than // running them through processUnit() which would basically just // call run() though we lose a tiny bit of inconsequential // accounting data EventQueue.invokeLater(unit); } }