and also to make the Maven artifact not look like a meta-artifact that brings
in all Narya/Nenya/Vilya dependencies.
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So broken! The XML class is not specified in the ECMA-262 standard.
Now I know why they needed the guidelines of ECMAscript: when left
to their own devices they design broken-ass shit.
Adobe needs a cork on their fork.
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AnimationManager and that I saw in use in Tweener: just
listen for ENTER_FRAME on some random sprite.
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This only works in the standalone debug player, if the swf is a trusted
local file.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4925 542714f4-19e9-0310-aa3c-eee0fc999fb1
Follow actionscript convention and create a reasonable name for it.
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(Because it just uses a Map of your choosing under the hood.)
There is really no new functionality here, but it is neat, except for the one
stupid thing: keys get converted to Strings when iterating with a 'for' loop.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4916 542714f4-19e9-0310-aa3c-eee0fc999fb1
like this, we can think about where the interface would be useful.
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in an initObject. This is a fairly common practice in flash and let's go ahead
and use it sometimes, even though it's prone to runtime errors.
Our version of this has a defaults Object as well as another Object that can be
specified to mask properties from the initObject.
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resulting array. Users requiring strong non-modification guarantees can manually do a deep or
a shallow copy of the array, as appropriate for their task.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4905 542714f4-19e9-0310-aa3c-eee0fc999fb1
Zyraxxis to hork.
Deep within our streaming code, ArrayMask objects were being created with
zero length when streaming non-final arrays with a zero length. This tickled
a "feature" of Adobe's IDataInput code, which reads *all available bytes*
if you pass readBytes() a length of 0.
What's really annoying is that this worked fine if you were notified
of the zero-length array via a PropertySetEvent, because that event
would come in on its own frame and so if the array's length was zero then
there were no more bytes to read. But if you entered a game and had
to receive all the usercode properties at once, it booched.
There are clumps of my pulled-out hair all around my desk from that.
And: this is ultimately my own fault, as my old code didn't handle the
case of the passed-in ByteArray having 0 length.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4900 542714f4-19e9-0310-aa3c-eee0fc999fb1
did logoff between a real logoff and a server switch.
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completed, or connecting, disconnecting and reconnceting before client object
resolution completes a little more gracefully.
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