object tiles. If no dimensions are specified for an object, it
defaults to 1x1 unit tile units. The media package supports
specification of tilesets as object tile sets via the "layer"
attribute.
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sure the sprite comes to rest at a stand-still frame index.
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will now obtain tile set information directly from the tile sets.
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with distributed objects rather than having a single handleEvent() by
which all subscribers are forced to hear about all events. Now one
subscribes separately and then adds onesself as any of a few types of
listener once they have access to the subscribed object reference.
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across parlor.client, parlor.server and parlor.data.
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coordinates when editing a scene are valid before forging ahead with
scene modifications.
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its own separate project and it fits in more nicely now that we've renamed
everything.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@433 542714f4-19e9-0310-aa3c-eee0fc999fb1
changed to Presents and Party changed to Crowd. Whee!
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Made TileSet an interface. Throw exceptions for unknown tile or tile
set requests. General clean-up and documentation.
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to take place for testing. Will flesh all the rest out later.
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are a number of them that just aren't meant to be handled by the place
manager. Alas.
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temporary) mechanism for getting into the first lobby after we logon.
Other cleanups.
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things are set up properly when createPlaceView() is called.
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have actually entered the place. It's not tied to a particular UI toolkit
and this requires coordination between the client implementation and the
place implementation, but that seems better than the alternative of tying
the Parlor code to Swing or similar.
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provide some of what we were going to provide with the Parlor services.
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